Author Topic: 7 Dictators- Players  (Read 3794 times)

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Offline Gidoran

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Re: 7 Dictators- Players
« Reply #30 on: March 25, 2013, 12:53:33 PM »
I'll support that tonnage tree, though I'll note I hadn't designated 'Capital ships', I just mostly stopped bothering after Battlecruisers because I hadn't even designed a Heavy Cruiser just yet. We're probably going to be better off agreeing on roles more than tonnage ranges, though the whole 'Admirals have leeway' works fine too. In that, posting our own trees here is probably a good idea since it displays what we're planning on using for sizes, so we can do quick ID based on size.

Also, I don't think the Size 6 reload tech would be that far off, so that would be pretty reasonable to standardize on. I might also design some specialist missiles, like a Size 12 for planetary launch.
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Offline 3_14159

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Re: 7 Dictators- Players
« Reply #31 on: March 25, 2013, 01:48:51 PM »
I agree with you. I won't post any of my guidelines for now - that pretty much depends on the available facilities -, but I guess I'll usually give you a short RP segment (please do not mistake it for propaganda, the modern term is 'class preview') on new ship classes.

The problem with missiles currently is that we only have x3 engine consumption, which is quite low for good missiles - and EM sensitivity 6, which is really low for sensors. I'll probably add a PDC design later.
 

Offline Cripes Amighty

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Re: 7 Dictators- Players
« Reply #32 on: March 25, 2013, 03:12:44 PM »
I like that tonnage designation as well. Gives plenty of room to work with, without being too general. Besides, most ships above 25k tons begin to get bogged down with overly large engineering spaces and such.

My historical naval knowledge is irritated ;-)

I agree. Hearing the word "Battlecruiser" sends shivers down my spine.
 

Offline Shininglight

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Re: 7 Dictators- Players
« Reply #33 on: March 25, 2013, 04:48:31 PM »
I always designate ships as so

5000 tons- corvette or survey
7000 tons- frigate
10000 tons-destroyer
18000 tons- light cruiser
20000 tons- cruiser
25000 tons-  heavy cruiser
30000 tons- battle cruiser/carrier sizes
50000 tons- light dreadnought.

Those are usually my early game class sizes.

Also my military doctrine is based off of Melconian tactics in the Boloverse, flexible "fists" of three ships acting to support each other. usually one is each of the 3 designs i usually have for each of my class sizes, escort/ beam weapons, missile ship, mixed beam/missile.


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Offline Maharava

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Re: 7 Dictators- Players
« Reply #34 on: March 25, 2013, 04:59:05 PM »
So who's are we going with?
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Offline icecoldblood

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Re: 7 Dictators- Players
« Reply #35 on: March 25, 2013, 06:46:52 PM »
I've decided on a title and name.
Sector Admiral of the Apha Centauri Sector, Ramon Petrovsky

I would also like to rename Alpha Centauri IV as Reach. Yes I know what happened to Reach in the Halo series.
 

Offline Maharava

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Re: 7 Dictators- Players
« Reply #36 on: March 25, 2013, 07:37:02 PM »
Reach AND Harvest? Some Admirals are looking for a glassing... :P
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Offline Cripes Amighty

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Re: 7 Dictators- Players
« Reply #37 on: March 25, 2013, 07:44:42 PM »
I've decided on a title and name.
Sector Admiral of the Apha Centauri Sector, Ramon Petrovsky

I would also like to rename Alpha Centauri IV as Reach. Yes I know what happened to Reach in the Halo series.

But Reach was in the Epsilon Eridani system! That is funny though, that this has so many references to the Haloverse. If any of those outer colonies show signs of insurrection, we'll have to sick the Spartans on you.
 

Offline Maharava

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Re: 7 Dictators- Players
« Reply #38 on: March 25, 2013, 10:31:04 PM »
But Reach was in the Epsilon Eridani system! That is funny though, that this has so many references to the Haloverse. If any of those outer colonies show signs of insurrection, we'll have to sick the Spartans on you.

Say there are Spartans. I DARE you. Make a Spartan Company and see what happens (ominous, SM-voice) :P

Come on, nobvody's named their planet Vulcan or Kobol or...or...or anything!
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Offline icecoldblood

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Re: 7 Dictators- Players
« Reply #39 on: March 25, 2013, 10:42:39 PM »
The Admiralty of Alpha Centauri would like to present these candidate designs for Geographical and Graviational survey ships. These ships are not able to be build in the same shipyard, unfortunately. They are armed with Twin Gauss Cannons, which should hopefully ensure survivability. They are designed to operate no more than 3 jumps from a refuelling point.
Code: [Select]
Explorer class Geosurvey Ship    4,400 tons     115 Crew     1053 BP      TCS 88  TH 120  EM 0
2727 km/s    JR 1-50     Armour 4-23     Shields 0-0     Sensors 1/1/0/4     Damage Control Rating 2     PPV 10.28
Maint Life 2.48 Years     MSP 299    AFR 77%    IFR 1.1%    1YR 67    5YR 1012    Max Repair 180 MSP
Intended Deployment Time: 12 months    Spare Berths 0    

J4400(1-50) Military Jump Drive     Max Ship Size 4400 tons    Distance 50k km     Squadron Size 1
ALPH Ion Drive (TR) 240/20 (1)    Power 240    Fuel Use 64%    Signature 120    Exp 10%
Fuel Capacity 350,000 Litres    Range 22.4 billion km   (94 days at full power)

Twin Gauss Cannon R4-67 Turret (1x8)    Range 40,000km     TS: 12000 km/s     Power 0-0     RM 4    ROF 5        1 1 1 1 0 0 0 0 0 0
Fire Control S01.2 60-12500 (1)    Max Range: 120,000 km   TS: 12500 km/s     92 83 75 67 58 50 42 33 25 17

Missile Detection Sensor MR1-R1 (1)     GPS 18     Range 1.1m km    Resolution 1
Geological Survey Sensors (4)   4 Survey Points Per Hour

This design is classed as a Military Vessel for maintenance purposes

Code: [Select]
Pioneer class Gravsurvey Ship    4,400 tons     115 Crew     1253 BP      TCS 88  TH 120  EM 0
2727 km/s    JR 1-50     Armour 4-23     Shields 0-0     Sensors 1/1/8/0     Damage Control Rating 2     PPV 10.28
Maint Life 2.54 Years     MSP 356    AFR 77%    IFR 1.1%    1YR 77    5YR 1154    Max Repair 180 MSP
Intended Deployment Time: 12 months    Spare Berths 0    

J4400(1-50) Military Jump Drive     Max Ship Size 4400 tons    Distance 50k km     Squadron Size 1
ALPH Ion Drive (TR) 240/20 (1)    Power 240    Fuel Use 64%    Signature 120    Exp 10%
Fuel Capacity 350,000 Litres    Range 22.4 billion km   (94 days at full power)

Twin Gauss Cannon R4-67 Turret (1x8)    Range 40,000km     TS: 12000 km/s     Power 0-0     RM 4    ROF 5        1 1 1 1 0 0 0 0 0 0
Fire Control S01.2 60-12500 (1)    Max Range: 120,000 km   TS: 12500 km/s     92 83 75 67 58 50 42 33 25 17

Missile Detection Sensor MR1-R1 (1)     GPS 18     Range 1.1m km    Resolution 1
Improved Gravitational Sensors (4)   8 Survey Points Per Hour

This design is classed as a Military Vessel for maintenance purposes

 I had wanted to add a ship sensor, but it wouldn't fit without wasting jump capacity.

EDIT: only after posting did I notice the BFC was too far range. I'll leave them in for the tracking bonus.
« Last Edit: March 25, 2013, 10:45:09 PM by icecoldblood »
 

Offline Panopticon

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Re: 7 Dictators- Players
« Reply #40 on: March 26, 2013, 02:23:59 AM »
I have a suggestion for a rules modification, currently the President can limit the amount of labs any given admiral has to use, but must limit all admirals to the same percentage of available labs. I would like to be able to change that on an admiral by admiral basis to give me some way to control the madness a little, something like being able to reward the admiral who secures a new Sorium source with extra lab access, or to take away access if one of them shoot up some aliens/civilians/other admiral's ships without permission.

Obviously I wouldn't be able to push them to zero use, and I suppose ignoring those restrictions is an option for those inclined to rebellion, but currently the President has neither carrot, nor stick to keep anyone in line.

Still pondering my actual rank and in game name, I'll pass that along in the next day or so.
 

Offline Maharava

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Re: 7 Dictators- Players
« Reply #41 on: March 26, 2013, 03:22:26 AM »
I have a suggestion for a rules modification, currently the President can limit the amount of labs any given admiral has to use, but must limit all admirals to the same percentage of available labs. I would like to be able to change that on an admiral by admiral basis to give me some way to control the madness a little, something like being able to reward the admiral who secures a new Sorium source with extra lab access, or to take away access if one of them shoot up some aliens/civilians/other admiral's ships without permission.

Obviously I wouldn't be able to push them to zero use, and I suppose ignoring those restrictions is an option for those inclined to rebellion, but currently the President has neither carrot, nor stick to keep anyone in line.

Still pondering my actual rank and in game name, I'll pass that along in the next day or so.

I'm not too sure, as President you dictate the amount of help and support Sol gives to her colonies, and if an Admiral rebels the President is the one who can order there system to be a no-fly zone, cutting off trade. Remember, Admirals can't order Mass Drivers or mines to be built or shipped in: YOU can
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Offline Maharava

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Re: 7 Dictators- Players
« Reply #42 on: March 26, 2013, 03:33:42 AM »
Okay, so, if I haven't replied to your PM's, I'm sorry, there's been a LOT of them (plus we're refurbishing at work so no time to do anything major on the computer). You're welcome, those of you who have thanked me, all Vice Admirals and Admirals are named, Reach and Harvest are named, GFTF, Ordnance and Fighter Factories are added and orders are taken down. If there's anything else, PM or post NOW so I can run the first 6 months tomorrow, the reports of which (cos you all get individual reports) should be out Thursday. normally I'd be faster, but like I said, refurbishment at work
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Offline Admiral666

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Re: 7 Dictators- Players
« Reply #43 on: March 26, 2013, 09:47:19 AM »
Now, I understand the President controlling Sol's civ industry and facilities, but shouldn't an Admiral have control over everything in his sector? It doesn't make sense for ships he is launching to immediately fall out of his control, and for mines he is building be taken out of his hands immediately.
 

Offline Maharava

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Re: 7 Dictators- Players
« Reply #44 on: March 27, 2013, 03:21:32 AM »
Okay, to clear it up:

Admirals can request Military Ships and Tech. They cannot request the construction of Commercial ships to me directly - Sol's President can request that (as in, 'Increase our number of Freighters and dispatch a fleet of them to Eridani'). The President can also place those freighters under the control of the Admiral.
Now, this seems to give the President an awful lot of power, however:
An Admiral can very easily cut off mineral supply/whatever from his own system (place a fleet at the JP and just kill things that go through them). The President may never have any form of control over military ships.
As for mines and infrastructure, how about this: the Admiral has access to HALF his sectors total Construction Factories to expand military construction etc, or build parts for naval bases and the like. I'd therefore also recommend making Military-class Freighters for your direct control.

The ADMIRALS have ALL the power over Military matters/ships etc, the President has the rest. Don't like the President? Find a new candidate who will do what you want and work to get him in power, or declare yourself a renegade and take total control.

The reason the President controls all of the commercial stuff is to simply speed the game up: you've already seen how long it takes to set this up, can you imagine if we had 12 controlling players?

Now, does that all make sense? Do we need to discuss and change things? Remember that you can always vote to change whatever rule/law you want in-game during the bi-annual meetings (hell, you can even vote to have more meetings). These rules that we've made and worked on are by no means set in stone: just the rules and laws Sol would have set at the start of this storyline, RP-wise
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