Author Topic: How to you 'whack' precursor pops?  (Read 2707 times)

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Offline plasticpanzers (OP)

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How to you 'whack' precursor pops?
« on: May 17, 2018, 12:17:55 AM »
I have cleared a system of precursor ships and there are two small populations on two moons.  I dropped
a brigade of mobile inf on one and for 6 months nothing has happened.   Are they too small to attack or do
you just nuke it til it glows?  The brigade is one HQ and 3 battalions of mobile inf.
 

Offline JacenHan

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Re: How to you 'whack' precursor pops?
« Reply #1 on: May 17, 2018, 12:24:49 AM »
Did you tell them to start attacking in the Ground Forces tab?
 

Offline Father Tim

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Re: How to you 'whack' precursor pops?
« Reply #2 on: May 17, 2018, 12:26:57 AM »
When you moved troops to the planet, you most likely created a colony of your own empire's on the same world, rather than invading the enemy population.  You need to find that colony on the F2 'Population & Production' screen and set your ground troops to attack the neighbouring colony.

Once you've don that, you should get a notification of ground combat every production cycle (even if it ends up being zero casualties due to the small troop sizes).
 

Offline plasticpanzers (OP)

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Re: How to you 'whack' precursor pops?
« Reply #3 on: May 17, 2018, 01:18:11 AM »
oops... has been over a year since I played last.  Thanks!!

Edit: yep...that did it....the captain of the transport President Zachary Taylor was getting impatient in orbit...
« Last Edit: May 17, 2018, 01:20:58 AM by plasticpanzers »
 

Offline Jovus

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Re: How to you 'whack' precursor pops?
« Reply #4 on: May 17, 2018, 07:43:38 AM »
Spoilers go in spoiler forum, please. I haven't yet dealt with precursors.