Author Topic: C# Ground Combat  (Read 6167 times)

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Offline NihilRex

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Re: C# Ground Combat
« Reply #30 on: January 16, 2018, 10:24:03 PM »
Hum. If this is true, any chance of letting pods be used over multiple box launchers (so that, say, 2 size 4 box launchers could fit 1 pod). I don't mind the 3x space penalty, but I don't think many people use size 8+ missiles on fighters.

Extended range missile busses are likely to become more common with the proposed changes, and a size 8 bus in VB6 can carry a size 3 missile and a LOT of fuel and sensors.
 

Offline BasileusMaximos

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Re: C# Ground Combat
« Reply #31 on: February 08, 2018, 12:18:43 PM »
Is level of training something you can manage in the new system? For instance, I want tow types of marines; marines who are simply meant to police ships, repel boarders, and escort away parties (naval infantry) and marines who do hardcore marines stuff like boarding ships and installations (marine commandos). These two groups would have similar equipment and size, the difference would be in level of training.
 

Offline waresky

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Re: C# Ground Combat
« Reply #32 on: February 08, 2018, 02:57:51 PM »
Missile Size 8 r awesome BigShip Killer
 (Class Fighter and advance tech,obviously).

Lot of Sensor,aquisition,agility and fuel.

But Speed are the Core.
 

Offline FrederickAlexander

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Re: C# Ground Combat
« Reply #33 on: February 08, 2018, 03:21:04 PM »
Would it be possible to make fighter/shuttles capable of acting like shuttles and dropping off small groups of ground forces? Also can you make a formation without a HQ unit? I ask this cause I am curious if it would be possible to send a small task force to establish a beach head, assist in marking targets or just have these small formation to then draw into a larger formation after they land.
 

Offline Steve Walmsley

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Re: C# Ground Combat
« Reply #34 on: February 11, 2018, 07:27:57 AM »
Would it be possible to make fighter/shuttles capable of acting like shuttles and dropping off small groups of ground forces? Also can you make a formation without a HQ unit? I ask this cause I am curious if it would be possible to send a small task force to establish a beach head, assist in marking targets or just have these small formation to then draw into a larger formation after they land.

The smallest troop transport bay is 100 tons or 120 tons with drop capability included, so you can make very small (fighter-sized) ships to drop off small formations.

You can make a formation without an HQ. However, that would prevent a commander being assigned.
 
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Offline FrederickAlexander

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Re: C# Ground Combat
« Reply #35 on: February 12, 2018, 07:56:17 AM »
The smallest troop transport bay is 100 tons or 120 tons with drop capability included, so you can make very small (fighter-sized) ships to drop off small formations.

You can make a formation without an HQ. However, that would prevent a commander being assigned.

I really asking is if there is an advantage to building a 500ton ship capable of holding troops or will they function like every other ship... otherwise there is no point in building large specialized space capable dropships

Also how much would a small transport bay hold anyways in terms of size or troop tons? Is it the same as as its standard  tonnage, more troop tonnage, or less troop tonnage?
« Last Edit: February 12, 2018, 09:14:11 AM by FrederickAlexander »
 
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Offline Steve Walmsley

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Re: C# Ground Combat
« Reply #36 on: February 12, 2018, 01:14:47 PM »
I really asking is if there is an advantage to building a 500ton ship capable of holding troops or will they function like every other ship... otherwise there is no point in building large specialized space capable dropships

Also how much would a small transport bay hold anyways in terms of size or troop tons? Is it the same as as its standard  tonnage, more troop tonnage, or less troop tonnage?

There are no advantages in terms of the troop transport bays, but there may be advantages in terms of making the ship harder to detect and target.

The 100 ton bay will transport 100 tons of troops (about 20 soldiers or a heavy tank). You could fit 3-4 of those bays on a fighter-sized craft. For example.

Pathfinder class Transport Shuttle      451 tons       10 Crew       53.1 BP       TCS 9    TH 64    EM 0
7099 km/s      Armour 1-5       Shields 0-0       HTK 1      Sensors 1/1/0/0      DCR 0      PPV 0
Maint Life 3.55 Years     MSP 0    AFR 90%    IFR 1.3%    1YR 8    5YR 115    Max Repair 40.5 MSP
Troop Capacity 300 tons     
Lieutenant Commander    Control Rating 1   
Intended Deployment Time: 0.5 months    Morale Check Required   

Large Fighter Engine (1)    Power 64    Fuel Use 758.95%    Signature 64    Explosion 20%
Fuel Capacity 20,000 Litres    Range 1.1 billion km   (41 hours at full power)


Blackbeard class Boarding Shuttle      487 tons       16 Crew       59.0 BP       TCS 10    TH 64    EM 0
6565 km/s      Armour 1-5       Shields 0-0       HTK 1      Sensors 1/1/0/0      DCR 0      PPV 0
Maint Life 3.29 Years     MSP 0    AFR 97%    IFR 1.4%    1YR 9    5YR 132    Max Repair 40.5 MSP
Troop Capacity 300 tons     Boarding Capable   
Lieutenant Commander    Control Rating 1   
Intended Deployment Time: 0.5 months    Morale Check Required   

Large Fighter Engine (1)    Power 64    Fuel Use 758.95%    Signature 64    Explosion 20%
Fuel Capacity 20,000 Litres    Range 1 billion km   (41 hours at full power)
 
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Offline mtm84

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Re: C# Ground Combat
« Reply #37 on: February 12, 2018, 01:47:35 PM »

Troop Capacity 300 tons     Boarding Capable   


Is this a new type of transport specifically for boarding or has it always been like this and I just never noticed?
 

Offline Steve Walmsley

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Re: C# Ground Combat
« Reply #38 on: February 12, 2018, 01:48:46 PM »
Is this a new type of transport specifically for boarding or has it always been like this and I just never noticed?

It is a new type - discussed in some of the C# threads but not in the changes list yet.
 

Offline Andy8583

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Re: C# Ground Combat
« Reply #39 on: July 05, 2018, 02:49:18 PM »
Will we be able to rename generic unit names? Such as renaming soldiers in droids, or tanks into mechs etc?
 

Offline Steve Walmsley

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Re: C# Ground Combat
« Reply #40 on: July 05, 2018, 04:32:40 PM »
Will we be able to rename generic unit names? Such as renaming soldiers in droids, or tanks into mechs etc?

Yes, you can rename everything.
 

Offline Garfunkel

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Re: C# Ground Combat
« Reply #41 on: July 05, 2018, 10:13:10 PM »
Is it possible to create templates for real world nations that Aurora uses at game start? Is this something that we as players could help by creating American, British, Russian, Chinese and so on gear and formations using the information you provided? This would help immensely with the multi-faction Earth starts that use real countries.
 
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Offline Steve Walmsley

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Re: C# Ground Combat
« Reply #42 on: July 06, 2018, 05:27:21 AM »
Is it possible to create templates for real world nations that Aurora uses at game start? Is this something that we as players could help by creating American, British, Russian, Chinese and so on gear and formations using the information you provided? This would help immensely with the multi-faction Earth starts that use real countries.

Definitely possible to have preset templates.
 
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Offline Whitecold

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Re: C# Ground Combat
« Reply #43 on: July 27, 2018, 04:54:24 AM »
What tracking speed do STO have?
Can turrets be used as STOs?
Can they contribute to point defense of the planet, and to stations/shipyards in orbit?
How do STOs get sensor contacts for targeting?
 

 

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