Author Topic: Stealth Battlecruiser  (Read 631 times)

0 Members and 1 Guest are viewing this topic.

Offline Gabethebaldandbold

  • last member of the noob swarm
  • Warrant Officer, Class 1
  • *****
  • Posts: 84
  • Thanked: 6 times
Stealth Battlecruiser
« on: February 28, 2018, 09:13:55 PM »
Ninja class Battlecruiser    26 000 tons     958 Crew     15827.5 BP      TCS 52  TH 1104  EM 1350
13269 km/s     Armour 6-78     Shields 45-250     Sensors 360/1/0/0     Damage Control Rating 33     PPV 63
Maint Life 0.98 Years     MSP 6136    AFR 400%    IFR 5.6%    1YR 6237    5YR 93558    Max Repair 3784 MSP
Intended Deployment Time: 4 months    Spare Berths 2   

2300 EP Internal Fusion Drive (3)    Power 2300    Fuel Use 120.34%    Signature 368    Exp 23%
Fuel Capacity 1 500 000 Litres    Range 8.6 billion km   (7 days at full power)
Delta R250/180 Shields (18)   Total Fuel Cost  135 Litres per hour  (3 240 per day)

CIWS-250 (3x8)    Range 1000 km     TS: 25000 km/s     ROF 5       Base 50% To Hit
20cm Railgun V5/C5 (9x4)    Range 200 000km     TS: 13269 km/s     Power 12-5     RM 5    ROF 15        4 4 4 4 4 3 2 2 2 2
Fire Control S06 120-25000 H70 (2)    Max Range: 240 000 km   TS: 25000 km/s     96 92 88 83 79 75 71 67 62 58
Tokamak Fusion Reactor Technology PB-1 (2)     Total Power Output 64    Armour 0    Exp 5%

Thermal Sensor TH20-360 (70%) (1)     Sensitivity 360     Detect Sig Strength 1000:  360m km
Cloaking Device: Class cross-section reduced to 10% of normal

ECCM-4 (1)         ECM 40

This design is classed as a Military Vessel for maintenance purposes

I found the idea just too cool, now I feel like if I dont send it to be criticized in public I might put one of those protecting every sistem with colonies. it might already be too late when you see this. please help me guys. Its expensive as hell. I could probably make several missile cruisers with the same build points.
To beam, or not to beam.   That is the question
 

Offline MarcAFK

  • Vice Admiral
  • **********
  • Posts: 1768
  • Thanked: 68 times
  • ...it's so simple an idiot could have devised it..
Re: Stealth Battlecruiser
« Reply #1 on: March 01, 2018, 07:54:43 AM »
It's hard to stealth any large ship, you still have over 1000 thermal emission there wen running at full power.
" Why is this godforsaken hellhole worth dying for? "
". . .  We know nothing about them, their language, their history or what they look like.  But we can assume this.  They stand for everything we don't stand for.  Also they told me you guys look like dorks. "
"Stop exploding, you cowards.  "
 

Offline davidb86

  • Warrant Officer, Class 2
  • ****
  • Posts: 66
  • Thanked: 4 times
Re: Stealth Battlecruiser
« Reply #2 on: March 01, 2018, 10:06:11 AM »
yes, but at a reasonable speed of 3000 km/s this ship would appear as a 2600 ton frigate with a 250 thermal. By the time a raider got close enough to pick it up on thermal, you could go to full speed and engage with the rail guns.
 

Offline Gabethebaldandbold

  • last member of the noob swarm
  • Warrant Officer, Class 1
  • *****
  • Posts: 84
  • Thanked: 6 times
Re: Stealth Battlecruiser
« Reply #3 on: March 01, 2018, 10:39:36 AM »
yes, but at a reasonable speed of 3000 km/s this ship would appear as a 2600 ton frigate with a 250 thermal. By the time a raider got close enough to pick it up on thermal, you could go to full speed and engage with the rail guns.
indeed my friend indeed, thats why its just so cool, its a huge jumpscare, having a huge ship apear out of nowhere just some 20 million km from where you are, and then it pops up shields, triples its speed and charges your face oh god I am so excited
To beam, or not to beam.   That is the question
 

Offline JacenHan

  • Lt. Commander
  • ********
  • Posts: 261
  • Thanked: 23 times
Re: Stealth Battlecruiser
« Reply #4 on: March 01, 2018, 11:56:22 AM »
You might want to add some active sensors so that it can actually shoot at things. The surprise of having it pop out of nowhere might become more of a mild amusement when its only usable weapon is a staring contest. Otherwise, though, it looks quite cool, if expensive (as cool things often are).
 

Offline Gabethebaldandbold

  • last member of the noob swarm
  • Warrant Officer, Class 1
  • *****
  • Posts: 84
  • Thanked: 6 times
Re: Stealth Battlecruiser
« Reply #5 on: March 01, 2018, 12:23:34 PM »
You might want to add some active sensors so that it can actually shoot at things. The surprise of having it pop out of nowhere might become more of a mild amusement when its only usable weapon is a staring contest. Otherwise, though, it looks quite cool, if expensive (as cool things often are).
it has thermal sensors, and although they are not the best, I think they are good enough, also, its meant for defense of populated sistems, which in turn means I will have several deep space tracking stations and a couple of missile PDC's that come with powerfull sensors of their own, so I think this pretty much ofsets the disadvantage of not having active sensors. Also you cant be stealthy waving a huge flashlight around. when you are going stealth and are using active sensors, you need not to put the ative sensor on your fighting ship, but rather on small (or tanky) scouts, away from the stealth ships or else you might just be caught on missile sensors and lose the element of surprise.
your criticism is very valid, and if it were to operate solo I would agree with you, but considering the role this ship fills...
I might make a non-stealth version too... with long range and huge sensors, and lasers instead of railguns! swipe all missiles away savagely charging head on... sounds just as fun as stealth.
« Last Edit: March 01, 2018, 04:35:46 PM by Gabethebaldandbold »
To beam, or not to beam.   That is the question
 

Offline JacenHan

  • Lt. Commander
  • ********
  • Posts: 261
  • Thanked: 23 times
Re: Stealth Battlecruiser
« Reply #6 on: March 01, 2018, 12:43:06 PM »
You could include a very small active sensor, and only go active when you get close to the enemy. That way, you don't waste too much tonnage and can rely on the thermal sensor for long-range spotting. That's especially viable since you're not using missiles, where you need a long-range sensor to fire effectively. A tiny, res-1 sensor would allow beam-range fire as well as let you use the railguns for improvised missile defense.
 

Offline Gabethebaldandbold

  • last member of the noob swarm
  • Warrant Officer, Class 1
  • *****
  • Posts: 84
  • Thanked: 6 times
Re: Stealth Battlecruiser
« Reply #7 on: March 01, 2018, 01:13:58 PM »
You could include a very small active sensor, and only go active when you get close to the enemy. That way, you don't waste too much tonnage and can rely on the thermal sensor for long-range spotting. That's especially viable since you're not using missiles, where you need a long-range sensor to fire effectively. A tiny, res-1 sensor would allow beam-range fire as well as let you use the railguns for improvised missile defense.
as far as I know, thermal sensors can detect missiles too... I will have to play test that. but I suppose I could get rid of a couple of shields if it comes to that
To beam, or not to beam.   That is the question
 

Offline TheBawkHawk

  • Chief Petty Officer
  • ***
  • T
  • Posts: 30
  • Thanked: 8 times
Re: Stealth Battlecruiser
« Reply #8 on: March 01, 2018, 01:42:10 PM »
IIRC, you can't fire on thermal contacts. I could be wrong, but I'm pretty sure you need an active sensor contact to be able to target a ship.
 

Offline JacenHan

  • Lt. Commander
  • ********
  • Posts: 261
  • Thanked: 23 times
Re: Stealth Battlecruiser
« Reply #9 on: March 01, 2018, 01:45:04 PM »
That applies to missiles too, I believe. Although, looking at the design again, I noticed there is CIWS, which does not need a sensor to fire at missiles, so sensors might not be necessary if you have a spotter ship nearby.
 

Offline MarcAFK

  • Vice Admiral
  • **********
  • Posts: 1768
  • Thanked: 68 times
  • ...it's so simple an idiot could have devised it..
Re: Stealth Battlecruiser
« Reply #10 on: March 01, 2018, 06:46:51 PM »
You can fire at waypoints. If your missiles have thermal sensors too you might get lucky.
" Why is this godforsaken hellhole worth dying for? "
". . .  We know nothing about them, their language, their history or what they look like.  But we can assume this.  They stand for everything we don't stand for.  Also they told me you guys look like dorks. "
"Stop exploding, you cowards.  "
 

Offline Gabethebaldandbold

  • last member of the noob swarm
  • Warrant Officer, Class 1
  • *****
  • Posts: 84
  • Thanked: 6 times
Re: Stealth Battlecruiser
« Reply #11 on: March 01, 2018, 08:17:36 PM »
all right I will put active sensors on the ship. I still think you should be allowed to shoot thermal, even if you get some innacuracy problems
To beam, or not to beam.   That is the question
 

Offline Gabethebaldandbold

  • last member of the noob swarm
  • Warrant Officer, Class 1
  • *****
  • Posts: 84
  • Thanked: 6 times
Re: Stealth Battlecruiser
« Reply #12 on: March 01, 2018, 08:20:11 PM »
I took the chance to also upgrade the armor and the shields
Code: [Select]
Ninja class Battlecruiser    26 000 tons     973 Crew     16261 BP      TCS 52  TH 1104  EM 1560
13269 km/s     Armour 8-78     Shields 52-300     Sensors 360/1/0/0     Damage Control Rating 33     PPV 63
Maint Life 1 Years     MSP 6277    AFR 400%    IFR 5.6%    1YR 6218    5YR 93268    Max Repair 3784 MSP
Intended Deployment Time: 4 months    Spare Berths 3   

2300 EP Internal Fusion Drive (3)    Power 2300    Fuel Use 120.34%    Signature 368    Exp 23%
Fuel Capacity 1 500 000 Litres    Range 8.6 billion km   (7 days at full power)
Theta R300/288 Shields (13)   Total Fuel Cost  156 Litres per hour  (3 744 per day)

CIWS-250 (3x8)    Range 1000 km     TS: 25000 km/s     ROF 5       Base 50% To Hit
20cm Railgun V5/C5 (9x4)    Range 200 000km     TS: 13269 km/s     Power 12-5     RM 5    ROF 15        4 4 4 4 4 3 2 2 2 2
Fire Control S06 120-25000 H70 (2)    Max Range: 240 000 km   TS: 25000 km/s     96 92 88 83 79 75 71 67 62 58
Tokamak Fusion Reactor Technology PB-1 (2)     Total Power Output 64    Armour 0    Exp 5%

Active Search Sensor MR23-R1 (70%) (1)     GPS 210     Range 23.1m km    MCR 2.5m km    Resolution 1
Thermal Sensor TH20-360 (70%) (1)     Sensitivity 360     Detect Sig Strength 1000:  360m km
Cloaking Device: Class cross-section reduced to 10% of normal

ECCM-4 (1)         ECM 40

This design is classed as a Military Vessel for maintenance purposes
now it should be able to engage anything so long as its inside its range
To beam, or not to beam.   That is the question
 

Offline Gabethebaldandbold

  • last member of the noob swarm
  • Warrant Officer, Class 1
  • *****
  • Posts: 84
  • Thanked: 6 times
Re: Stealth Battlecruiser
« Reply #13 on: March 05, 2018, 11:29:52 AM »
Guys
dont make this ship.
I used to be good for minerals. had over 20k gallicite on stock. It was geting bigger and keeping up with ship production. 2 ninjas and a couple fighters later I have 0 gallicite, and stoped everything i was doing to get more. The annual cost of maintenence per ship is bigger than the entirety of my missile destroyers combined. I regret absolutely nothing. my economy has colapse under the weight of the wild dream that Stealth Battlecruisers are. We are now an impoverished but proud people. We regret nothing and we will eventually rebuild our economy, rising again, stronger than ever.
To beam, or not to beam.   That is the question
 

Offline Iranon

  • Captain
  • **********
  • I
  • Posts: 522
  • Thanked: 38 times
Re: Stealth Battlecruiser
« Reply #14 on: March 05, 2018, 02:11:34 PM »
I consider stealth mostly for sensor vessels and other ships that can't split their mission tonnage. For offensive craft, the effect can be had more cheaply by splitting up the weapon package, possibly onto FACs/fighters.
CIWS would cease to be effective, but the example ship is fast enoug that 10cm railguns would be just as effective and much more flexible.
TBH, I'm not even sure what tactical advantage this gets from stealth. Missiles will comfortably outrange it and defences aren't great for the cost. Beam combat will occur at ranges far too short for stealth to matter.
Also, slow-firing railguns don't strike me as attractive weapons.

But good to see you're taking the setbacks in stride :)
 

 

Sitemap 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52