I put this here, because, while it might be some kind of bug, I think it´s more likely me being stupid.
[attachment=0:4arhujy1]Scrshot #0 [04.12.2009 08.27.43] SystemMap9thApril20520810.jpg[/attachment:4arhujy1]
As you can see, there are 3 hostile ships on the map. The bunch of blue dots are a total of 100 Size-4 mines, stats below:
Telefunken Typ 4 Minenwerfer
Buoy Size: 4 MSP (0.2 HS) Armour: 0
Reactor Endurance: 4.5 months
Active Sensor Strength: 0.4 Resolution: 50 Maximum Range: 200,000 km
Cost Per Buoy: 3.524
Second Stage: ASE-1,25 Typ Schnake x2
Second Stage Separation Range: 150,000 km
ASE-1,25 Typ Schnake
Missile Size: 1.25 MSP (0.0625 HS) Warhead: 2 Armour: 0 Manoeuvre Rating: 14
Speed: 16900 km/s Endurance: 2 minutes Range: 2.1m km
Active Sensor Strength: 0.16 Resolution: 50 Maximum Range: 80,000 km
Cost Per Missile: 1.112
Chance to Hit: 1k km/s 236.6% 3k km/s 70% 5k km/s 47.3% 10k km/s 23.7%
The problem is, those 3 ships popped up through the jumppoint in the upper right and moved through the whole minefield without anything happening.
I had an active scan of the ships, before, as I have a picket boat nearby, which deactivated his sensor in order to try to escape.
After doing this, I realized I haven´t got an active scan anymore, even though those ships are well inside active sensor range for my mines.
Now, it seems to me, the active sensors on those mines failed to, well, activate, upon launch, because I droped them at waypoints using the fleet command "launch missiles at..." with no target selected for the buoys, but if I launch the buoys in the traditional way, i.e. launching them _at_ a waypoint, the second stages will immediately separate.
So, there it is. Can someone tell me where I went wrong?