View full version: Advanced Tactical Command Academy
1 2 3 »
  1. Question on beam weapons
  2. Capital Ship Missile AMM carrier
  3. Practical Applications for Railguns (not Point Defense)
  4. Crybaby Cub class Electronic Warfare Fighter
  5. Freighter Modules
  6. Forward jump point defense
  7. Submarines in space?
  8. Tactical Boarding Operations and Doctrines
  9. What do you develop before exploring JP's?
  10. Growing the civilian economy
  11. scout design and doctrine
  12. Abusive gimmicks? Officers in PDCs
  13. fighter formations
  14. Dedicated carriers vs integrated
  15. Need advice and critics on my missile designs
  16. sensors on AMMs
  17. large vs small missiles
  18. Fire and forget missiles
  19. Taking out engines
  20. Carrier fleet doctrine questions?
  21. I think I create too slow missiles
  22. how to shoot fighters ?
  23. How effective are formations really?
  24. Fighters as cheap defense?
  25. How do you treat friendly NPRs in your games?
  26. Jump point Defense?
  27. Interesting missile defense math
  28. Assaulting a Fortified Jump Point
  29. Railgun point defence - some clarification required.
  30. Learning from EE's mistakes
  31. Beam weapon best practice
  32. Missile Designs
  33. Q-Ships
  34. Missile flak
  35. New Weapon Idea.
  36. Surveyor Management
  37. Combat scenarios
  38. Poll: Favoured technology for beam point defence.
  39. Wait, that's not a fighter - Parasite Warships
  40. Repairing fighters
  41. long-range conquest
  42. Fighter Vs Fighter combat in the Next Era
  43. how to prevent back-and-forth in energy engagements
  44. Mines and MIRV's
  45. is it possible to win without building offensive spaceships?
  46. Surveying; Mobile or Stationary?
  47. A question on dedicated Sensor Vessels accompanying combat fleets
  48. Naval Organization Examples for Ease-Of-Life
  49. The viability of Stealth Missile and Energy Attack Craft in Aurora
  50. Missile Pods?