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Posted by: Garfunkel
« on: March 08, 2018, 05:35:00 AM »

I have. Easy to make fire & forget survey forces. Just include a conditional for 50% fuel to fuel at nearest location, and survey. Only need to stop them for upgrades and the like.
I meant the 'Move to Mineral Source' and 'Move to Sorium Source' commands. Losing them is not a problem.
Posted by: Steve Walmsley
« on: March 07, 2018, 02:59:54 AM »

Hi @Steve Walmsley, regarding the Move to Gas Giant with Sorium and also conditional order to drop off 90% fuel at the colony, there is any way to set which colony in Aurora C#? In VB6 version the Harvesters drop off the fuel on the nearest colony including mining and civilian, therefore I end up always waiting for the 90% alert and just move the fleet manually which is not critical but still will be an improvement to the QOL

Does the new "Harvester Transfer and Return" order that?

Thanks

In C# Aurora, standing orders involving fuel load/unload at a colony, will only use colonies with a refuelling station or a spaceport, so you could use that to filter the potential destinations.
Posted by: Froggiest1982
« on: March 07, 2018, 12:53:50 AM »

Which leads me to "Move to Gas Giant with Sorium" and "Move to Mineral Source" (the latter being mainly for NPRs and the former for civilians and NPRs, although they are open to the player). The issue is (in both VB6 and C#) that default orders cause an order to be created when the fleet has no existing orders. However, that means whenever the fleet reaches the target, the default is triggered again (and again, and again). It isn't visible to the player because it is all happening behind the scenes.

Hi @Steve Walmsley, regarding the Move to Gas Giant with Sorium and also conditional order to drop off 90% fuel at the colony, there is any way to set which colony in Aurora C#? In VB6 version the Harvesters drop off the fuel on the nearest colony including mining and civilian, therefore I end up always waiting for the 90% alert and just move the fleet manually which is not critical but still will be an improvement to the QOL

Does the new "Harvester Transfer and Return" order that?

Thanks
Posted by: Titanian
« on: March 03, 2018, 06:10:08 AM »

Hm, that is a bit inconvenient as the tanker flag is set per class. Thus a special class of tankers would be needed for this.

Would maybe that harvester conditional order of unload and return work in this case too? Then the return would not have to happen manually.
Posted by: Steve Walmsley
« on: March 03, 2018, 05:26:47 AM »

Is there a way to make harvester platforms that can lack any significant fuel storage?

Implying their tankers will be directly loading fuel until full, with default orders to do so and the existing conditional to empty at a colony.    An order to "withdraw fuel from harvesters (from parent fleet)" perhaps?

Right now I aim to have fuel harvesters have a years worth of tank capacity and then equally large tankers use a repeating series of normal orders 1)refuel from fleet 2) refuel from target colony 3) unload 90% at target colony.    If I set the speed low enough that all three orders take a year to complete it works to continue forever.  .  .  just tech and orbits mess with it a lot.

There is a way to do this in C# Aurora.

1) Designate the fuel harvesters as tankers and set their refuel status to 'Fleet';
2) Add a large tanker to the fleet but don't set it as a tanker.
3) Give the tanker a Condition of 'Fuel tanks Full' and a Conditional Order of 'Transfer Fuel To Colony'

The harvesters will continually refuel the tanker. When it is full, it will leave and find a colony with refuelling facilities. You will just need to order it to return.
Posted by: dukea42
« on: March 02, 2018, 08:09:54 PM »

Is there a way to make harvester platforms that can lack any significant fuel storage?

Implying their tankers will be directly loading fuel until full, with default orders to do so and the existing conditional to empty at a colony.    An order to "withdraw fuel from harvesters (from parent fleet)" perhaps?

Right now I aim to have fuel harvesters have a years worth of tank capacity and then equally large tankers use a repeating series of normal orders 1)refuel from fleet 2) refuel from target colony 3) unload 90% at target colony.    If I set the speed low enough that all three orders take a year to complete it works to continue forever.  .  .  just tech and orbits mess with it a lot. 
Posted by: Steve Walmsley
« on: March 01, 2018, 03:37:17 PM »

Yeah. Could one not issue a 'harvesting' order for working miners/fuel harvesters to keep them from spamming the order?

They could but then I am checking the movement order every movement phase instead of the standing order. Having them unset the standing orders is the best performing option.
Posted by: Whitecold
« on: March 01, 2018, 03:22:20 PM »

I almost always use Sorium harvesters with slow engines with the default "Move to Gas Giant with Sorium" and an "unload at nearest colony" condition when full.  This system works well for me and I would hate to see it changed.  Though I guess I could set up the same thing with normal orders on repeat?  Is there a normal "wait till tanks full" order?
Yeah. Could one not issue a 'harvesting' order for working miners/fuel harvesters to keep them from spamming the order?
Posted by: Steve Walmsley
« on: March 01, 2018, 01:03:42 PM »

I almost always use Sorium harvesters with slow engines with the default "Move to Gas Giant with Sorium" and an "unload at nearest colony" condition when full.  This system works well for me and I would hate to see it changed.  Though I guess I could set up the same thing with normal orders on repeat?  Is there a normal "wait till tanks full" order?

There is a new "Harvester Transfer and Return" order which be used with the condition "Fuel Tanks Full".
Posted by: Titanian
« on: March 01, 2018, 11:44:24 AM »

I sometimes do that too if for example i have a colony on a moon of the gas giant that is harvested.
Posted by: mtm84
« on: February 28, 2018, 04:35:15 AM »

I almost always use Sorium harvesters with slow engines with the default "Move to Gas Giant with Sorium" and an "unload at nearest colony" condition when full.  This system works well for me and I would hate to see it changed.  Though I guess I could set up the same thing with normal orders on repeat?  Is there a normal "wait till tanks full" order?
Posted by: Steve Walmsley
« on: February 27, 2018, 05:23:43 PM »

This is also what I do.

However, I typically do both Survey Nearest 5 Bodies and Survey Nearest 3 Location for gravsurvey too. Will there be a similar order for "Move to System Requiring Gravsurvey"? Obviously I couldn't have all four at once (with the correct system), but I could just make two kinds of ships.

Yes, there is an equivalent for gravitational surveys.
Posted by: Kytuzian
« on: February 27, 2018, 05:02:06 PM »

I have. Easy to make fire & forget survey forces. Just include a conditional for 50% fuel to fuel at nearest location, and survey. Only need to stop them for upgrades and the like.

This is also what I do.

However, I typically do both Survey Nearest 5 Bodies and Survey Nearest 3 Location for gravsurvey too. Will there be a similar order for "Move to System Requiring Gravsurvey"? Obviously I couldn't have all four at once (with the correct system), but I could just make two kinds of ships.
Posted by: Erik L
« on: February 27, 2018, 12:42:36 PM »

I've never used either of those two orders.

I have. Easy to make fire & forget survey forces. Just include a conditional for 50% fuel to fuel at nearest location, and survey. Only need to stop them for upgrades and the like.
Posted by: Garfunkel
« on: February 26, 2018, 07:32:07 PM »

I've never used either of those two orders.