Author Topic: Thoughts?  (Read 1845 times)

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Offline AtomikKrab (OP)

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Thoughts?
« on: January 17, 2010, 08:05:40 PM »
Code: [Select]
Portland class Jump Cruiser    10000 tons     983 Crew     3086 BP      TCS 200  TH 200  EM 540
2000 km/s    JR 3-100     Armour 5-41     Shields 18-300     Sensors 4/4/2/2     Damage Control Rating 100     PPV 24
Annual Failure Rate: 79%    IFR: 1.1%    Maintenance Capacity 1948 MSP    Max Repair 562 MSP
Flag Bridge    

J10000(3-100) Military Jump Drive     Max Ship Size 10000 tons    Distance 100k km     Squadron Size 3
Internal Confinement Fusion Drive E6 (4)    Power 100    Fuel Use 60%    Signature 50    Armour 0    Exp 5%    Hyper Capable
Fuel Capacity 370,000 Litres    Range 111.0 billion km   (642 days at full power)
Epsilon R300/18 Shields (6)   Total Fuel Cost  108 Litres per day

Quad 12cm C5 Visible Light Laser Turret (1x4)    Range 80,000km     TS: 20000 km/s     Power 16-20     RM 2    ROF 5        4 4 2 2 1 1 1 1 0 0
CIWS-250 (2x10)    Range 1000 km     TS: 25000 km/s     ROF 5       Base 50% To Hit
Fire Control S12 120-25000 H70 (1)    Max Range: 240,000 km   TS: 25000 km/s     96 92 88 83 79 75 71 67 62 58
Gas-Cooled Fast Reactor Technology PB-1 AR-0 (5)     Total Power Output 22.5    Armour 0    Exp 5%

Active Search Sensor S300-R1 (1)     GPS 300     Range 3.0m km    Resolution 1
Thermal Sensor TH0.5-4 (1)     Sensitivity 4     Detect Sig Strength 1000:  4m km
EM Detection Sensor EM0.5-4 (1)     Sensitivity 4     Detect Sig Strength 1000:  4m km
Improved Gravitational Sensors (1)   2 Survey Points Per Hour
Improved Geological Sensors (1)   2 Survey Points Per Hour

ECCM-3 (1)         ECM 30

This design is classed as a military vessel for maintenance purposes

This is my jump exploration cruiser, it's lightly armed but plans are in progress for a 100,000 ton jump battlecrusier which will be armed with heavy missiles in addition to increased lasers and CIWS
 

Offline AtomikKrab (OP)

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Re: Thoughts?
« Reply #1 on: January 17, 2010, 09:18:48 PM »
Iowa class Jump Battlecruiser    100000 tons     9891 Crew     44414.2 BP      TCS 2000  TH 2000  EM 900
2000 km/s    JR 3-100     Armour 10-191     Shields 30-300     Sensors 4/4/2/2     Damage Control Rating 248     PPV 380
Annual Failure Rate: 506%    IFR: 7%    Maintenance Capacity 43862 MSP    Max Repair 18906 MSP
Flag Bridge    Magazine 5230    

J100000(3-100) Military Jump Drive     Max Ship Size 100000 tons    Distance 100k km     Squadron Size 3
Internal Confinement Fusion Drive E6 (40)    Power 100    Fuel Use 60%    Signature 50    Armour 0    Exp 5%    Hyper Capable
Fuel Capacity 2,540,000 Litres    Range 76.2 billion km   (440 days at full power)
Epsilon R300/18 Shields (10)   Total Fuel Cost  180 Litres per day

Quad 12cm C5 Visible Light Laser Turret (10x4)    Range 80,000km     TS: 20000 km/s     Power 16-20     RM 2    ROF 5        4 4 2 2 1 1 1 1 0 0
CIWS-250 (10x10)    Range 1000 km     TS: 25000 km/s     ROF 5       Base 50% To Hit
Fire Control S12 120-25000 H70 (10)    Max Range: 240,000 km   TS: 25000 km/s     96 92 88 83 79 75 71 67 62 58

Size 1 Missile Launcher (20)    Missile Size 1    Rate of Fire 5
Size 6 Missile Launcher (20)    Missile Size 6    Rate of Fire 30
Missile Fire Control FC100-R1 (20)     Range 3.0m km    Resolution 1
Missile Fire Control FC100-R10 (70%) (20)     Range 30.0m km    Resolution 10
Size 1 FAST mk2 Anti-Missile Missile (1560)  Speed: 71,200 km/s   End: 0.7m    Range: 3m km   WH: 1    Size: 1    TH: 237 / 142 / 71
Size 6 Super Chugger Mk2 Anti-ship Missile (600)  Speed: 58,700 km/s   End: 8.5m    Range: 30m km   WH: 10    Size: 6    TH: 195 / 117 / 58

Active Search Sensor S300-R1 (1)     GPS 300     Range 3.0m km    Resolution 1
Thermal Sensor TH0.5-4 (1)     Sensitivity 4     Detect Sig Strength 1000:  4m km
EM Detection Sensor EM0.5-4 (1)     Sensitivity 4     Detect Sig Strength 1000:  4m km
Improved Gravitational Sensors (1)   2 Survey Points Per Hour
Improved Geological Sensors (1)   2 Survey Points Per Hour

ECCM-3 (1)         ECM 30

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a military vessel for maintenance purposes

After several years and the completetion of the larger military jump drive here is my jump battlecruiser and likely the mainstay of my fleet.
 

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Re: Thoughts?
« Reply #2 on: January 17, 2010, 11:54:38 PM »
Quote from: "AtomikKrab"
Code: [Select]
Iowa class Jump Battlecruiser    100000 tons     9891 Crew     44414.2 BP      TCS 2000  TH 2000  EM 900
2000 km/s    JR 3-100     Armour 10-191     Shields 30-300     Sensors 4/4/2/2     Damage Control Rating 248     PPV 380
Annual Failure Rate: 506%    IFR: 7%    Maintenance Capacity 43862 MSP    Max Repair 18906 MSP
Flag Bridge    Magazine 5230    

J100000(3-100) Military Jump Drive     Max Ship Size 100000 tons    Distance 100k km     Squadron Size 3
Internal Confinement Fusion Drive E6 (40)    Power 100    Fuel Use 60%    Signature 50    Armour 0    Exp 5%    Hyper Capable
Fuel Capacity 2,540,000 Litres    Range 76.2 billion km   (440 days at full power)
Epsilon R300/18 Shields (10)   Total Fuel Cost  180 Litres per day

Quad 12cm C5 Visible Light Laser Turret (10x4)    Range 80,000km     TS: 20000 km/s     Power 16-20     RM 2    ROF 5        4 4 2 2 1 1 1 1 0 0
CIWS-250 (10x10)    Range 1000 km     TS: 25000 km/s     ROF 5       Base 50% To Hit
Fire Control S12 120-25000 H70 (10)    Max Range: 240,000 km   TS: 25000 km/s     96 92 88 83 79 75 71 67 62 58

Size 1 Missile Launcher (20)    Missile Size 1    Rate of Fire 5
Size 6 Missile Launcher (20)    Missile Size 6    Rate of Fire 30
Missile Fire Control FC100-R1 (20)     Range 3.0m km    Resolution 1
Missile Fire Control FC100-R10 (70%) (20)     Range 30.0m km    Resolution 10
Size 1 FAST mk2 Anti-Missile Missile (1560)  Speed: 71,200 km/s   End: 0.7m    Range: 3m km   WH: 1    Size: 1    TH: 237 / 142 / 71
Size 6 Super Chugger Mk2 Anti-ship Missile (600)  Speed: 58,700 km/s   End: 8.5m    Range: 30m km   WH: 10    Size: 6    TH: 195 / 117 / 58

Active Search Sensor S300-R1 (1)     GPS 300     Range 3.0m km    Resolution 1
Thermal Sensor TH0.5-4 (1)     Sensitivity 4     Detect Sig Strength 1000:  4m km
EM Detection Sensor EM0.5-4 (1)     Sensitivity 4     Detect Sig Strength 1000:  4m km
Improved Gravitational Sensors (1)   2 Survey Points Per Hour
Improved Geological Sensors (1)   2 Survey Points Per Hour

ECCM-3 (1)         ECM 30

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a military vessel for maintenance purposes

After several years and the completetion of the larger military jump drive here is my jump battlecruiser and likely the mainstay of my fleet.

Generally, this one looks ok.
You could probably save some weight by reducing the range of the FireCons for the laser turrets. This weight could be used to up the turrets tracking speed to 25k, so turret and FireCon match.

A FireCon for each single missile launcher is a bit of overkill, IMO. Usually I put a FireCon for every 5 launchers on a ship.

This is a warship, isn´t  it? As such, I don´t see the need for grav- or geosurvey sensors. I´d exchange those for better passives (usefull) and a long range active sensor (indespensable, you can´t hit what you can´t see)

Each ECCM can be assigned to only one single FireCon, so, if you have 20 FireCons and would like to have each one protected by ECCM, you have to mount 20 ECCMs (as I said above, 20 FCs for 20 launchers is overkill anyway)

Oh, and your lasers are overengineered. You only need capacitor 4 to get a ROF of 5, which is as low as it gets. You could save a small amount of resources by changing this.

What is the manouver rating of your AMMs? The intercept chance seems pretty low for a missile that fast. I´d probably take some mass devoted to engines out in exchange for some agility.
Ralph Hoenig, Germany
 

Offline AtomikKrab (OP)

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Re: Thoughts?
« Reply #3 on: January 18, 2010, 12:09:08 AM »
So noted, problem: low missile agility, racial tech outload gave great missile speed and power and launching rate, very little agility, also there were some other bugs that I fixed and I dropped it to 10 launchers for each missile size.

Reason for the sensors is it's the hostile territory version of the portland, also due to upgrades and increases I have reduced the crew amounts and increased accuracy
 

Offline AtomikKrab (OP)

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Re: Thoughts?
« Reply #4 on: January 18, 2010, 04:13:22 AM »
It has been about 10 years, and 1 iowa has been produced, so I called it in for overhaul and called it refit at the same time then updated the systems with the advancements I had produced over that time. thus the new iowa class

Code: [Select]
Iowa class Jump Battlecruiser    100000 tons     9933 Crew     56205.3 BP      TCS 2000  TH 4000  EM 4500
4000 km/s    JR 3-50     Armour 20-191     Shields 150-300     Sensors 4/4/5/5     Damage Control Rating 261     PPV 310
Annual Failure Rate: 306%    IFR: 4.3%    Maintenance Capacity 91689 MSP    Max Repair 10000 MSP
Flag Bridge    Magazine 2615    

J100000(3-50) Military Jump Drive     Max Ship Size 100000 tons    Distance 50k km     Squadron Size 3
Inertial Confinement Fusion Drive E5 (50)    Power 160    Fuel Use 50%    Signature 80    Armour 0    Exp 5%
Fuel Capacity 5,100,000 Litres    Range 183.6 billion km   (531 days at full power)
Epsilon R300/15 Shields (50)   Total Fuel Cost  750 Litres per day

Quad 15cm C6 Far Ultraviolet Laser Turret (10x4)    Range 300,000km     TS: 40000 km/s     Power 24-24     RM 5    ROF 5        6 6 6 6 6 5 4 3 3 3
CIWS-400 (10x10)    Range 1000 km     TS: 40000 km/s     ROF 5       Base 50% To Hit
Fire Control S16 192-40000 H70 (10)    Max Range: 384,000 km   TS: 40000 km/s     97 95 92 90 87 84 82 79 77 74
Inertial Confinement Fusion Reactor Technology PB-1 AR-0 (1)     Total Power Output 240    Armour 0    Exp 5%

Size 1 Missile Launcher (10)    Missile Size 1    Rate of Fire 5
Size 6 Missile Launcher (10)    Missile Size 6    Rate of Fire 30
Missile Fire Control FC100-R1 (10)     Range 3.0m km    Resolution 1
Missile Fire Control FC100-R10 (70%) (10)     Range 30.0m km    Resolution 10
Size 1 FAST mk2 Anti-Missile Missile (755)  Speed: 71,200 km/s   End: 0.7m    Range: 3m km   WH: 1    Size: 1    TH: 237 / 142 / 71
Size 6 Super Chugger Mk2 Anti-ship Missile (310)  Speed: 58,700 km/s   End: 8.5m    Range: 30m km   WH: 10    Size: 6    TH: 195 / 117 / 58

Active Search Sensor S300-R10 (70%) (10)     GPS 3000     Range 30.0m km    Resolution 10
Active Search Sensor S300-R100 (70%) (1)     GPS 30000     Range 300.0m km    Resolution 100
Active Search Sensor S300-R1 (10)     GPS 300     Range 3.0m km    Resolution 1
Thermal Sensor TH0.5-4 (1)     Sensitivity 4     Detect Sig Strength 1000:  4m km
EM Detection Sensor EM0.5-4 (1)     Sensitivity 4     Detect Sig Strength 1000:  4m km
Phased Gravitational Sensors (1)   5 Survey Points Per Hour
Phased Geological Sensors (1)   5 Survey Points Per Hour

ECCM-3 (10)         ECM 30

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a military vessel for maintenance purposes

Things to note: due to improvements in jump drive efficency there was a massive saving in hull space, also the hyperdrive was cut out of the engines to save room. top speed has been doubled, the geo and grav sensors maxed out in quality, and ecms and eccms were added, the missiles have also been improved in speed and agility, missiles control has sadly not improved, but it was already REALLY GOOD and it's in the pipeline, armor has been doubled in thickness thanks to space saving and quality is due in 3 years for an upgraded model as well. Shields have been quintupled in number and efficency has been improved, beam control sensors have been halved since it will either be lasers or CIWS not both at once, and they themselves have benefited from tracking speed increases, range has not so these 10 are individually larger than the the previous model because of improved lasers. Lasers have had massive improvements, getting to far ultraviolet, turret gear has been improved as well which helped with space, and capacitors have been upgraded enough to maintain a 15cm laser at 5 second shots. Ciws has had upgrades and is slightly smaller as well. Reactors have improved, so 1 smaller reactor now powers all 10 quad laser turrets. overall a great improvement. Also to keep failures to a minimum there are a LOT of engineering spaces, although they are likely to get a cut in the next redesign because the maximum repair (jump drive) has been almost halved. That is all, please comment.
 

Offline Andrew

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Re: Thoughts?
« Reply #5 on: January 18, 2010, 06:57:14 AM »
Quote from: "AtomikKrab"
Code: [Select]
Portland class Jump Cruiser    10000 tons     983 Crew     3086 BP      TCS 200  TH 200  EM 540
2000 km/s    JR 3-100     Armour 5-41     Shields 18-300     Sensors 4/4/2/2     Damage Control Rating 100     PPV 24
Annual Failure Rate: 79%    IFR: 1.1%    Maintenance Capacity 1948 MSP    Max Repair 562 MSP
Flag Bridge    

J10000(3-100) Military Jump Drive     Max Ship Size 10000 tons    Distance 100k km     Squadron Size 3
Internal Confinement Fusion Drive E6 (4)    Power 100    Fuel Use 60%    Signature 50    Armour 0    Exp 5%    Hyper Capable
Fuel Capacity 370,000 Litres    Range 111.0 billion km   (642 days at full power)
Epsilon R300/18 Shields (6)   Total Fuel Cost  108 Litres per day

Quad 12cm C5 Visible Light Laser Turret (1x4)    Range 80,000km     TS: 20000 km/s     Power 16-20     RM 2    ROF 5        4 4 2 2 1 1 1 1 0 0
CIWS-250 (2x10)    Range 1000 km     TS: 25000 km/s     ROF 5       Base 50% To Hit
Fire Control S12 120-25000 H70 (1)    Max Range: 240,000 km   TS: 25000 km/s     96 92 88 83 79 75 71 67 62 58
Gas-Cooled Fast Reactor Technology PB-1 AR-0 (5)     Total Power Output 22.5    Armour 0    Exp 5%

Active Search Sensor S300-R1 (1)     GPS 300     Range 3.0m km    Resolution 1
Thermal Sensor TH0.5-4 (1)     Sensitivity 4     Detect Sig Strength 1000:  4m km
EM Detection Sensor EM0.5-4 (1)     Sensitivity 4     Detect Sig Strength 1000:  4m km
Improved Gravitational Sensors (1)   2 Survey Points Per Hour
Improved Geological Sensors (1)   2 Survey Points Per Hour

ECCM-3 (1)         ECM 30

This design is classed as a military vessel for maintenance purposes

This is my jump exploration cruiser, it's lightly armed but plans are in progress for a 100,000 ton jump battlecrusier which will be armed with heavy missiles in addition to increased lasers and CIWS

As a survey ship it is not much use, only 1 of each sensor and a big slow ship it will take forever to survey anything and it is also a very poor warship so why not build 3 faster smaller survey ships at 3000 tons each and get the survey done faster.

Also you have internal confinement drives but are using Gas cooled reactors. Why IIRC you have much better reactors available.
The active sensor is very short ranged for a scout I would rather have a smaller resolution 1 sensor to allow antimissile fire for the lasers and a search sensor for finding bigger targets a long way away. Given your teachnology expect comparable NPR ships to be moving 4 times as fast so if you want to be able to run away you need lots of warning. (Nothing wrong with being slow all my warships are slow )

I have never found a situation where I needed hyper capable engines so I don't use them which saves space but thats a personnal choice
 

Offline Andrew

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Re: Thoughts?
« Reply #6 on: January 18, 2010, 07:09:57 AM »
Quote from: "AtomikKrab"
It has been about 10 years, and 1 iowa has been produced, so I called it in for overhaul and called it refit at the same time then updated the systems with the advancements I had produced over that time. thus the new iowa class

Code: [Select]
Iowa class Jump Battlecruiser    100000 tons     9933 Crew     56205.3 BP      TCS 2000  TH 4000  EM 4500
4000 km/s    JR 3-50     Armour 20-191     Shields 150-300     Sensors 4/4/5/5     Damage Control Rating 261     PPV 310
Annual Failure Rate: 306%    IFR: 4.3%    Maintenance Capacity 91689 MSP    Max Repair 10000 MSP
Flag Bridge    Magazine 2615    

J100000(3-50) Military Jump Drive     Max Ship Size 100000 tons    Distance 50k km     Squadron Size 3
Inertial Confinement Fusion Drive E5 (50)    Power 160    Fuel Use 50%    Signature 80    Armour 0    Exp 5%
Fuel Capacity 5,100,000 Litres    Range 183.6 billion km   (531 days at full power)
Epsilon R300/15 Shields (50)   Total Fuel Cost  750 Litres per day

Quad 15cm C6 Far Ultraviolet Laser Turret (10x4)    Range 300,000km     TS: 40000 km/s     Power 24-24     RM 5    ROF 5        6 6 6 6 6 5 4 3 3 3
CIWS-400 (10x10)    Range 1000 km     TS: 40000 km/s     ROF 5       Base 50% To Hit
Fire Control S16 192-40000 H70 (10)    Max Range: 384,000 km   TS: 40000 km/s     97 95 92 90 87 84 82 79 77 74
Inertial Confinement Fusion Reactor Technology PB-1 AR-0 (1)     Total Power Output 240    Armour 0    Exp 5%

Size 1 Missile Launcher (10)    Missile Size 1    Rate of Fire 5
Size 6 Missile Launcher (10)    Missile Size 6    Rate of Fire 30
Missile Fire Control FC100-R1 (10)     Range 3.0m km    Resolution 1
Missile Fire Control FC100-R10 (70%) (10)     Range 30.0m km    Resolution 10
Size 1 FAST mk2 Anti-Missile Missile (755)  Speed: 71,200 km/s   End: 0.7m    Range: 3m km   WH: 1    Size: 1    TH: 237 / 142 / 71
Size 6 Super Chugger Mk2 Anti-ship Missile (310)  Speed: 58,700 km/s   End: 8.5m    Range: 30m km   WH: 10    Size: 6    TH: 195 / 117 / 58

Active Search Sensor S300-R10 (70%) (10)     GPS 3000     Range 30.0m km    Resolution 10
Active Search Sensor S300-R100 (70%) (1)     GPS 30000     Range 300.0m km    Resolution 100
Active Search Sensor S300-R1 (10)     GPS 300     Range 3.0m km    Resolution 1
Thermal Sensor TH0.5-4 (1)     Sensitivity 4     Detect Sig Strength 1000:  4m km
EM Detection Sensor EM0.5-4 (1)     Sensitivity 4     Detect Sig Strength 1000:  4m km
Phased Gravitational Sensors (1)   5 Survey Points Per Hour
Phased Geological Sensors (1)   5 Survey Points Per Hour

ECCM-3 (10)         ECM 30

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a military vessel for maintenance purposes

Things to note: due to improvements in jump drive efficency there was a massive saving in hull space, also the hyperdrive was cut out of the engines to save room. top speed has been doubled, the geo and grav sensors maxed out in quality, and ecms and eccms were added, the missiles have also been improved in speed and agility, missiles control has sadly not improved, but it was already REALLY GOOD and it's in the pipeline, armor has been doubled in thickness thanks to space saving and quality is due in 3 years for an upgraded model as well. Shields have been quintupled in number and efficency has been improved, beam control sensors have been halved since it will either be lasers or CIWS not both at once, and they themselves have benefited from tracking speed increases, range has not so these 10 are individually larger than the the previous model because of improved lasers. Lasers have had massive improvements, getting to far ultraviolet, turret gear has been improved as well which helped with space, and capacitors have been upgraded enough to maintain a 15cm laser at 5 second shots. Ciws has had upgrades and is slightly smaller as well. Reactors have improved, so 1 smaller reactor now powers all 10 quad laser turrets. overall a great improvement. Also to keep failures to a minimum there are a LOT of engineering spaces, although they are likely to get a cut in the next redesign because the maximum repair (jump drive) has been almost halved. That is all, please comment.

It is very tougth . But also very Big , very very big.
Only 10 offensive missile tubes renders them effectively useless , any comparable mass of enemy warships will likely shoot each salvo down so either mount more launchers or use the space for something else. My 40,000 ton BB with lower tech and larger missiles carry 20 missile tubes and 40 Box launchers and I don't think they have enougth fire power.
The lasers are not bad but you seem to be using the CIWS for point defense so I would rather have gone with 20 or 25 cm lasers to give more punch with each hit as an antishipping weapon and more range . Given that you are slow an NPR with longer ranged lasers or Torpedo's will close through your missile fire then stand off beyond your laser range to slowly pick the ship to bits. The larger lasers fire more slowly so the total damage will be similar
Also why survey sensors on a 100,000 ton battleship you are not going to be able to use these ships for survey duties . Then again they don't use up much of your space.
I have a suspicion you have too much space invested in maintenance but I can't remember what my ships carry so I could well be wrong.
Your antishpping missiles are also very short ranged but that is less of a problem as the ships heavy defense means the enemy will probably run out of missiles before doing serious damage and then come into range of your missiles.
Your antimissiles need agaility it looks to me they are pretty worthless against your own missiles .
Given it is a huge ship I would also mount larger Passive sensors (Unless one of the other ships it will normally be in a fleet with carries big passive sensors)
 

Offline AtomikKrab (OP)

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Re: Thoughts?
« Reply #7 on: January 18, 2010, 05:30:14 PM »
I have very very fast missiles, my starting output went into missile tech for weapons, I need to make some improvements, but that was as much agility as I could fit into a missile that has a technical max speed of 80,000 km/s and 3 million km range.
 

Offline Andrew

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Re: Thoughts?
« Reply #8 on: January 19, 2010, 03:53:18 AM »
Quote from: "AtomikKrab"
I have very very fast missiles, my starting output went into missile tech for weapons, I need to make some improvements, but that was as much agility as I could fit into a missile that has a technical max speed of 80,000 km/s and 3 million km range.
Given the way the to hit % is worked out it can be that a slower missile with a higher Agility has a better chance to hit , so a 60,000kms missile with high agility may work better.
a Typical AMM of Mine has a warhead size of about .2 (enough for 1 damage point so could be as high as 0.25 or even 0.33) about 0.5 of engine space, 0.01 or 0.02 fuel as I use smaller antimissile sensors and that usually gives me a range of 2-7 million km and the rest agility. I vary that a bit so engines could get as high as 0.6 but Agility is from 0.15 to 0.3 of the size of a missile
 

Offline AtomikKrab (OP)

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Re: Thoughts?
« Reply #9 on: January 19, 2010, 03:47:49 PM »
.1 warheads for 1 damage are already installed... about .0088 fuel and.0912 agility, the remaining .8 is engine for speed so I should go to maybe a .6 engine and improve my agility?
 

Offline Andrew

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Re: Thoughts?
« Reply #10 on: January 19, 2010, 04:28:22 PM »
Quote from: "AtomikKrab"
.1 warheads for 1 damage are already installed... about .0088 fuel and.0912 agility, the remaining .8 is engine for speed so I should go to maybe a .6 engine and improve my agility?
I would , or at least design a missile like that and see what the to hit probabilities are like vs High speed targets