View full version: C# Mechanics
« 1 2 3 4 5 6 7 8 9 10 11 »
  1. Do AI/NPR fleets frequently run out of fuel?
  2. Is there a filter for aether rift?
  3. Ground force Commander / HQ testing
  4. 3-Tiered Active Sensors
  5. 1.10.0 Changes Discussion
  6. 1.11.0 Changes List
  7. Colony making
  8. Please explain me how to manage my fighters.
  9. ELINT functionality
  10. Pre-TN - Ground Forces
  11. Military fleet maintenance
  12. Drop Off Commander. Fleet Command.. What does this do?
  13. Re-supply ship - Strange behaviour
  14. Refit?
  15. Scaling Spaceports?
  16. Standing order "deployment time"
  17. Fleet Training?
  18. Why Space Stations?
  19. Templates to Fleets
  20. Gauss Accuracy And effect of salvoes size
  21. List of Ship Classes when Scrapping
  22. Jump Drive requirements
  23. Tug Speed Formula?
  24. Advanced Survey Ship Designs and Orders?
  25. Versatile Shipyards
  26. Storing Designer Names
  27. Fleet fuel consumption
  28. Can't Add Extra Crew Bearths
  29. Empty ( well nearly ) Systems
  30. fire&forget missiles
  31. Damaged ships
  32. Unrest on Colony
  33. Salvaged alien wrecks question
  34. Resupply Maintenance Stations
  35. Maintenance failures
  36. Maintenance Vessels
  37. Ruins
  38. Dust with no Atmosphere?
  39. Merging populations
  40. Refueling Hub or Refueling System
  41. Is there a place where I can see all the ruins discovered?
  42. STO Unit Re-Supply Mechanics Question
  43. Refit of Fighters?
  44. Is a New Design Parameter required for Maintenance Supplies?
  45. Support of formation for ground combat...
  46. Miscellaneous ground units questions
  47. 1.10.0 Changes List
  48. How to speed up combat.
  49. Sub-Fleets & Land on Assigned Mothership
  50. Sub fleet