Author Topic: Fighting the (spoilers) and their sensors  (Read 4133 times)

0 Members and 1 Guest are viewing this topic.

Offline Beaker (OP)

  • Chief Petty Officer
  • ***
  • B
  • Posts: 37
Fighting the (spoilers) and their sensors
« on: July 21, 2015, 11:52:26 PM »
I just had my first encounter with the Invaders, and there's something I'm puzzled about.   Their active sensor radii were clearly displayed, and were quite short (~7 million km, iirc).   However, they regularly hit me with missiles from ~150 million km out.  Do they have some kind of super sensor that isn't displayed? Or do I not understand something about how sensors and missiles work?
« Last Edit: July 22, 2015, 06:13:40 AM by sloanjh »
 

Offline GreatTuna

  • Lt. Commander
  • ********
  • Posts: 203
  • Thanked: 1 times
Re: Fighting the (spoilers) and their sensors
« Reply #1 on: July 22, 2015, 12:04:32 AM »
1. There is spoilers section down there.
2. These circles don't actually show actual range, just the range which your intelligence expects. Don't rely on them.

Invaders are funny in that they have tech advantage.
Code: [Select]
Active Search Sensor MR288-R1 (1)     GPS 720     Range 288.0m km    MCR 31.4m km    Resolution 1

This is an example of Invader Active Sensor. It appears as 7.2m km circle indeed, but look at the actual range and you'll see that this is very wrong.[/spoiler]
« Last Edit: July 22, 2015, 06:15:22 AM by sloanjh »
 

Offline Beaker (OP)

  • Chief Petty Officer
  • ***
  • B
  • Posts: 37
Re: Fighting the (spoilers) and their sensors
« Reply #2 on: July 22, 2015, 12:10:55 AM »
Thanks GreatTuna!

1.  Down where? In the forum?
2.  I didn't know they were estimates, that's interesting.   This is the first time they've been inaccurate for me.   Thanks for the sensor info. 
« Last Edit: July 22, 2015, 06:14:41 AM by sloanjh »
 

Offline GreatTuna

  • Lt. Commander
  • ********
  • Posts: 203
  • Thanked: 1 times
Re: Fighting the (spoilers) and their sensors
« Reply #3 on: July 22, 2015, 01:06:58 AM »
1.  Down where? In the forum?
Yes, if you scroll a little bit lower you should see it.
If you can't find it, it's called "Spoilers" and is in the bottom of "Aurora" subform.
 

Offline Beaker (OP)

  • Chief Petty Officer
  • ***
  • B
  • Posts: 37
Re: Fighting the (spoilers) and their sensors
« Reply #4 on: July 22, 2015, 01:29:37 AM »
I see it now, thanks. 
 

Offline sloanjh

  • Global Moderator
  • Admiral of the Fleet
  • *****
  • Posts: 2805
  • Thanked: 112 times
  • 2020 Supporter 2020 Supporter : Donate for 2020
    2021 Supporter 2021 Supporter : Donate for 2021
Re: Fighting the (spoilers) and their sensors
« Reply #5 on: July 22, 2015, 06:16:26 AM »
I've liberally applied spoiler tags to this thread.  As GreatTuna pointed out, it probably would have been better in the Spoilers section.

Have fun!
John
 

Offline MarcAFK

  • Vice Admiral
  • **********
  • Posts: 2005
  • Thanked: 134 times
  • ...it's so simple an idiot could have devised it..
Re: Fighting the (spoilers) and their sensors
« Reply #6 on: July 22, 2015, 07:00:40 AM »
I've liberally applied spoiler tags to this thread.  As GreatTuna pointed out, it probably would have been better in the Spoilers section.

Have fun!
John
You spoilered badly. Actually I had problems with this myself, I couldn't put code into an offtopic hidey thing. What I needed to do was put the offtopic INSIDE the quote area. Try putting the spoiler tags inside the code tags, also you only need to close the code as the /spoiler doesn't seem t be picked up and ends up randomly popping up outside the code area.
« Last Edit: July 22, 2015, 07:04:58 AM by MarcAFK »
" Why is this godforsaken hellhole worth dying for? "
". . .  We know nothing about them, their language, their history or what they look like.  But we can assume this.  They stand for everything we don't stand for.  Also they told me you guys look like dorks. "
"Stop exploding, you cowards.  "
 

Offline GodEmperor

  • Commander
  • *********
  • Posts: 312
  • Thanked: 30 times
Re: Fighting the (spoilers) and their sensors
« Reply #7 on: August 13, 2015, 03:42:05 AM »
Soooo are the Invaders Active sensors fixed in 6.4 ? I remember having to switch them off because of the constant "Get Active sensor range" errors ...
Shame coz i liked this whole "Juggernaut/Destroyer of worlds" feel they had.

."I am Colonel-Commissar Ibram Gaunt. I am known as a fair man, unless I am pushed.
You have just pushed me."