Author Topic: Small Scale PDC  (Read 2921 times)

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Offline AtomikKrab (OP)

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Small Scale PDC
« on: January 17, 2010, 03:31:23 PM »
Code: [Select]
Booth class Customs Station    5000 tons     170 Crew     931.4 BP      TCS 100  TH 0  EM 0
Armour 7-26     Sensors 1/100     Damage Control Rating 0     PPV 4
Hangar Deck Capacity 1000 tons     Troop Capacity: 1 Battalion    

15cm C3 Plasma Carronade (1)    Range 60,000km     TS: 5000 km/s     Power 6-3     RM 1    ROF 10        6 3 2 1 1 1 0 0 0 0
PDC Fire Control S16 192-20000 (1)    Max Range: 384,000 km   TS: 20000 km/s     97 95 92 90 87 84 82 79 77 74
Gas-Cooled Fast Reactor Technology PB-1 AR-0 (1)     Total Power Output 4.5    Armour 0    Exp 5%

Active Search Sensor S100-R1 (1)     GPS 100     Range 1,000k km    Resolution 1


This design is classed as a Planetary Defence Centre and can be pre-fabricated in 2 sections

This design is for a pdc capable of housing 1 battalion of marines divided into 5 companies and 5 assault shuttles to transport them, although it doesn't really exist it's purpose would be to deal with smugglers and pirates on intersystem trading routes, this design is at the maximum for a 2 section prefabrication since the barracks and hanger alone take up more than a single section, doesn't really have any defenses either but it's cheap
 

Offline AtomikKrab (OP)

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Re: Small Scale PDC
« Reply #1 on: January 17, 2010, 04:02:53 PM »
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Sprocket class Asteroid Defense Complex    2500 tons     230 Crew     867.2 BP      TCS 50  TH 0  EM 0
Armour 17-16     Sensors 1/100     Damage Control Rating 0     PPV 24

Quad 12cm C5 Visible Light Laser Turret (1x4)    Range 80,000km     TS: 20000 km/s     Power 16-20     RM 2    ROF 5        4 4 2 2 1 1 1 1 0 0
PDC Fire Control S06 90-20000 H70 (1)    Max Range: 180,000 km   TS: 20000 km/s     94 89 83 78 72 67 61 56 50 44
Gas-Cooled Fast Reactor Technology PB-1 AR-0 (5)     Total Power Output 22.5    Armour 0    Exp 5%

Active Search Sensor S100-R1 (1)     GPS 100     Range 1,000k km    Resolution 1


This design is classed as a Planetary Defence Centre and can be pre-fabricated in 1 sections

This is an even smaller Complex, it's just a single quad barreled laser turret enough power to fire it and aiming systems, the rest of the 2500 tons is armor just to make it more annoying. Since it's a single section prefab it's very easy to make and drop on an asteroid. The plan would be to seed an inner system asteroid belt with these to delay and aggravate an enemy fleet, also because it's very heavily armored for it's size it's hard to kill. It would also work in conjunction with the 1 section missile complex I am developing, acting as an anti-missile laser defense, there will also likely be an anti-missile gauss cannon battery to go with the set for additional missile defense.
 

Offline Beersatron

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Re: Small Scale PDC
« Reply #2 on: January 17, 2010, 04:06:43 PM »
You could probably save some space by reducing the size of  the fire control as it has far too much range and tracking speed compared to the weapon it is controlling. Also, I do not think Plasma Carronades work in an atmosphere, might be best with a Meson based weapon.

I know this isn't really a good comparison, but the following is my Full Blown Colony PDC:

Code: [Select]
Honor Harrington class Planetary Defence Centre    20000 tons     1965 Crew     2632.6 BP      TCS 400  TH 0  EM 0
Armour 10-65     Sensors 30/160     Damage Control Rating 0     PPV 144
Troop Capacity: 1 Battalion    Magazine 1424    

S8ML PDC - 1 (16)    Missile Size 8    Rate of Fire 40
S1ML PDC - 1 (16)    Missile Size 1    Rate of Fire 5
ASFC - 1 (4)     Range 76.8m km    Resolution 160
AMFC - 1 (4)     Range 1.4m km    Resolution 1
AGFC - 1 (1)     Range 19.2m km    Resolution 20
Interceptor MK1 (528)  Speed: 38,600 km/s   End: 0.7m    Range: 1.6m km   WH: 1    Size: 1    TH: 218 / 131 / 65
Hammer MK1 (112)  Speed: 20,000 km/s   End: 58.6m    Range: 70.3m km   WH: 6    Size: 8    TH: 86 / 52 / 26

LRSS - 1 (1)     GPS 32000     Range 320.0m km    Resolution 200
ASSS - 1 (1)     GPS 7680     Range 76.8m km    Resolution 160
AMSS - 1 (1)     GPS 144     Range 1.4m km    Resolution 1
AGSS - 1 (1)     GPS 1600     Range 16.0m km    Resolution 20
Military TH Sensor (1)     Sensitivity 30     Detect Sig Strength 1000:  30m km
Military EM Sensor (1)     Sensitivity 30     Detect Sig Strength 1000:  30m km

ECCM-1 (4)         Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s


This design is classed as a Planetary Defence Centre and can be pre-fabricated in 8 sections

The Long Range Search Sensor covers the approaches and acts as an early warning.

The Anti Ship Serch Sensor is tied into the Anti Ship Fire Controls to take on the destroyers and up.

I can switch over to the the Anti Gunboat Search Sensor which is tied into the single Anti Gunboat Fire Control incase my ASFC can not lock onto a smaller combatant.

I have a ridiculous throw weight in terms of Anti Missiles and because this is based on a Colony that will have production/stockpiles I do not need to worry about reloads if the engagement takes a long time. (although I think Steve may have implemented a delay in reload from Colony stockpiles now?)
 

Offline Beersatron

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Re: Small Scale PDC
« Reply #3 on: January 17, 2010, 04:12:21 PM »
Quote from: "AtomikKrab"
Code: [Select]
Sprocket class Asteroid Defense Complex    2500 tons     230 Crew     867.2 BP      TCS 50  TH 0  EM 0
Armour 17-16     Sensors 1/100     Damage Control Rating 0     PPV 24

Quad 12cm C5 Visible Light Laser Turret (1x4)    Range 80,000km     TS: 20000 km/s     Power 16-20     RM 2    ROF 5        4 4 2 2 1 1 1 1 0 0
PDC Fire Control S06 90-20000 H70 (1)    Max Range: 180,000 km   TS: 20000 km/s     94 89 83 78 72 67 61 56 50 44
Gas-Cooled Fast Reactor Technology PB-1 AR-0 (5)     Total Power Output 22.5    Armour 0    Exp 5%

Active Search Sensor S100-R1 (1)     GPS 100     Range 1,000k km    Resolution 1


This design is classed as a Planetary Defence Centre and can be pre-fabricated in 1 sections

This is an even smaller Complex, it's just a single quad barreled laser turret enough power to fire it and aiming systems, the rest of the 2500 tons is armor just to make it more annoying. Since it's a single section prefab it's very easy to make and drop on an asteroid. The plan would be to seed an inner system asteroid belt with these to delay and aggravate an enemy fleet, also because it's very heavily armored for it's size it's hard to kill. It would also work in conjunction with the 1 section missile complex I am developing, acting as an anti-missile laser defense, there will also likely be an anti-missile gauss cannon battery to go with the set for additional missile defense.

The thing with this is that all an enemy has to do is skirt your bases by 100k km and they will be fine. Later, they can stand off at a million km and throw a couple of salvos at you, the best you can do is take out 4 missiles every 5 seconds. I would suggest some way of projecting fire power, if you are producing dropships then I guess you could maybe produce a beam armed fighter?
 

Offline AtomikKrab (OP)

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Re: Small Scale PDC
« Reply #4 on: January 17, 2010, 05:12:06 PM »
Well for one these pdcs are intended to be placed on asteroids thus negating the atmosphere problem

as for the other things, it's only a 2500 ton installation, it's not meant to survive only to delay.

and really each of the 2500 installations will work together, so I will be making a combined installation of 10000 tons later, but these are made for portability onto asteroids.

So while for the laser or gauss installations it's possible to sit outside the range and shoot missiles, when the anti-missile missile complex and anti-ship complex are added it becomes a layered threat.

So really if you want think of these as individual components of a 10,000 ton installation
 

Offline Erik L

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Re: Small Scale PDC
« Reply #5 on: January 18, 2010, 01:27:53 AM »
Quote from: "AtomikKrab"
Code: [Select]
Sprocket class Asteroid Defense Complex    2500 tons     230 Crew     867.2 BP      TCS 50  TH 0  EM 0
Armour 17-16     Sensors 1/100     Damage Control Rating 0     PPV 24

Quad 12cm C5 Visible Light Laser Turret (1x4)    Range 80,000km     TS: 20000 km/s     Power 16-20     RM 2    ROF 5        4 4 2 2 1 1 1 1 0 0
PDC Fire Control S06 90-20000 H70 (1)    Max Range: 180,000 km   TS: 20000 km/s     94 89 83 78 72 67 61 56 50 44
Gas-Cooled Fast Reactor Technology PB-1 AR-0 (5)     Total Power Output 22.5    Armour 0    Exp 5%

Active Search Sensor S100-R1 (1)     GPS 100     Range 1,000k km    Resolution 1


This design is classed as a Planetary Defence Centre and can be pre-fabricated in 1 sections

This is an even smaller Complex, it's just a single quad barreled laser turret enough power to fire it and aiming systems, the rest of the 2500 tons is armor just to make it more annoying. Since it's a single section prefab it's very easy to make and drop on an asteroid. The plan would be to seed an inner system asteroid belt with these to delay and aggravate an enemy fleet, also because it's very heavily armored for it's size it's hard to kill. It would also work in conjunction with the 1 section missile complex I am developing, acting as an anti-missile laser defense, there will also likely be an anti-missile gauss cannon battery to go with the set for additional missile defense.

Your active sensors are very myopic. A properly routed course could thread a path through the defense belt without the bases being able to engage. You might consider large passives, both EM and Thermal.

Offline AtomikKrab (OP)

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Re: Small Scale PDC
« Reply #6 on: January 18, 2010, 02:06:35 AM »
Here is the combined Defense installation, with upgraded sensor capabilities and some filler to get to 10000 tons even

Code: [Select]
Combo class Asteroid Defense Complex    10000 tons     631 Crew     4110.68 BP      TCS 200  TH 0  EM 0
Armour 23-41     Sensors 4/300     Damage Control Rating 0     PPV 49
Magazine 1028    

Quad 12cm C5 Visible Light Laser Turret (1x4)    Range 80,000km     TS: 20000 km/s     Power 16-20     RM 2    ROF 5        4 4 2 2 1 1 1 1 0 0
Single Gauss Cannon R5-33 Turret (5x5)    Range 50,000km     TS: 25000 km/s     Power 0-0     RM 5    ROF 5        1 1 1 1 1 0 0 0 0 0
PDC Fire Control S04 60-20000 (5)    Max Range: 120,000 km   TS: 20000 km/s     92 83 75 67 58 50 42 33 25 17
PDC Fire Control S06 90-20000 H70 (1)    Max Range: 180,000 km   TS: 20000 km/s     94 89 83 78 72 67 61 56 50 44
Gas-Cooled Fast Reactor Technology PB-1 AR-0 (4)     Total Power Output 18    Armour 0    Exp 5%

PDC Size 6 Missile Launcher (1)    Missile Size 6    Rate of Fire 15
PDC Size 1 Missile Launcher (4)    Missile Size 1    Rate of Fire 5
Missile Fire Control FC100-R1 (4)     Range 3.0m km    Resolution 1
Missile Fire Control FC100-R10 (70%) (1)     Range 30.0m km    Resolution 10
Size 1 FAST mk2 Anti-Missile Missile (428)  Speed: 71,200 km/s   End: 0.7m    Range: 3m km   WH: 1    Size: 1    TH: 237 / 142 / 71
Size 6 Super Chugger Mk2 Anti-ship Missile (100)  Speed: 58,700 km/s   End: 8.5m    Range: 30m km   WH: 10    Size: 6    TH: 195 / 117 / 58

Active Search Sensor S300-R1 (1)     GPS 300     Range 3.0m km    Resolution 1
Active Search Sensor S300-R10 (70%) (1)     GPS 3000     Range 30.0m km    Resolution 10
Thermal Sensor TH0.5-4 (1)     Sensitivity 4     Detect Sig Strength 1000:  4m km
EM Detection Sensor EM0.5-4 (1)     Sensitivity 4     Detect Sig Strength 1000:  4m km

Compact ECCM-2 (1)         Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s


This design is classed as a Planetary Defence Centre and can be pre-fabricated in 4 sections
 

Offline Father Tim

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Re: Small Scale PDC
« Reply #7 on: January 18, 2010, 11:08:14 AM »
Hopefully you noticed the 'efficiencies of scale' in Aurora (that 'filler' you had to add to get up to 10,000 tons).  Armour, crew quarters, magazines & sensors will be your PDC's biggest savings, but don't overlook that 'final defensive fire' point defense is more efficient when protecting the unit than its nearby allies.

In other words, one big PDC is more efficient than several smaller ones.  The same for ships, assuming they're always going to work in concert, and not split up.  PDCs are easy, since they don't move.
 

Offline AtomikKrab (OP)

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Re: Small Scale PDC
« Reply #8 on: January 18, 2010, 05:39:48 PM »
yes, but an anti-missile pdc is worthless against a nonmissile using NPR
 

Offline Brian Neumann

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Re: Small Scale PDC
« Reply #9 on: January 19, 2010, 12:55:54 AM »
Quote from: "AtomikKrab"
yes, but an anti-missile pdc is worthless against a nonmissile using NPR
This is actually not quite true.  You can load the pdc with some small missiles that will be fired from those launchers to shoot at enemy ships instead.  The only weapon that will not work against an enemy ship would be a CIWS system.  Everything else can at least theoretically shoot back at them.  Admittedly the gauss cannon are useless in any type of atmosphere and have a very short range, but they can shoot at a ship that is in range if they are on an airless rock.

brian
 

Offline Father Tim

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Re: Small Scale PDC
« Reply #10 on: January 19, 2010, 02:50:04 AM »
Straight size 1 missiles launchers are about 50% as efficient as the same total tonnage of mixed PD and AS launchers (say, size 1 and 6) - you give up range & penetration vs size 6 (or 8, or whatever) launchers, but make up for it in numbers and reload rate.  You can build two sets of size 1 missiles (PD and AS) or design a slightly more dual purpose standard missile.

You sandpaper your opponent's armour rather than blowing holes, but you still destroy him in the end.
 

Offline Andrew

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Re: Small Scale PDC
« Reply #11 on: January 19, 2010, 03:59:15 AM »
I am seriously considering a design philosophy of only using short range size 1 missiles for antimissile work and antishipping work , because it is so hard to get missiles throough a fleets defenses with comparable technology. The otehr two alternatives I have are large numbers of Box launchers for massive salvo's or relaying entirely on Beam weapons for offense.
In a couple of warp point assaults I have found that the rapid firing missile launchers , do a good job of sandpapering my enemy to death and have the advantage over missiles that if he is faster and armed with longer range beams he cannot stand off outside my range , in those cases I was just using the normal antimissile launchers I fit to my fleet , although I now tend to carry a small number of light antishipping missiles with slightly larger warheads and less agility and speed
 

Offline Rathos

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Re: Small Scale PDC
« Reply #12 on: January 23, 2010, 02:15:25 AM »
I've been using MIRV weapons to great success.

You can design several types of missiles of different size, then put them in a mirv pod.

Depending on the type of MIRVs it carries it can have its own sensors or not.

Now, strapping a MIRV pod in there reduces the overall space you have for making your missile so it is slightly less efficient, but this is made up for it's customizability.

I use the large 100 size missile now, and it has several MIRV configurations.

First is a anti-super-heavy-torpedo design that is meant to take out those pesky heavily armored torpedoes. I don't run into them myself much (Actually the only ones I've seen are the ones I carry)

Second is a anti-fleet MIRV that carries 10 size 10 missiles that each have their own small sensor. The extra range from the pod helps boost the distance I can hurl them.

Third is my "sandpaper punch" pod that carries 95 size 1 missiles. The idea here is to use a slow moving pod, and to time your normal launchers to have their missiles fly by the pod as soon as it releases its payload to create a really huge sudden strike of missiles to confuse their PD into shooting the smaller sandpapers while ignoring the giant torpedoes.

I plan on using size 1000 box launchers to make even larger versions of the above as soon as I research them. (Even 10k size box launchers on my battleship+s  :wink: and still do a lot of damage and go fast)
 

Offline waresky

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Re: Small Scale PDC
« Reply #13 on: January 23, 2010, 04:31:07 AM »
Rathos..u "cheat" tech tree?or u reach good tech level in "real" research mode on?
:D
 

Offline Rathos

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Re: Small Scale PDC
« Reply #14 on: January 23, 2010, 09:02:37 AM »
In 4.9 everyone starts off with size 100 launchers  :twisted:

I did put research costs on the new launchers though, so I have to work my way up to them. (1 million RP points for a size 10000)

The largest launcher I have access to in my current game is 150, though in 4.82 I had 500s and 1000s. I also tested out the size 10000 and 100000 launchers in a "Cheat game" to see if they broke anything.

I don't really cheat my tech, other than instanting a racial when the one I designed before I accidentally "messed" up. I do like to start off with 200k tech points and 40 labs right off though.