Aurora 4x

C# Aurora => C# Mechanics => Topic started by: nakorkren on December 21, 2023, 10:51:19 PM

Title: Heuristics for new missile mechanics
Post by: nakorkren on December 21, 2023, 10:51:19 PM
My intent with this post is to start cataloguing heuristics for the new missile mechanics. I'll update this first post based on everyone's input/feedback. I seeded with some potential ones, please provide your feedback (vote + or - and I'll keep a running tab) and reference the heuristic number.

Title: Re: Heuristics for new missile mechanics
Post by: Nori on December 22, 2023, 03:31:57 PM
1. Retargeting is awesome for AMMs, though it does make it so that you basically have to use sizes larger than 1MSP. I did 2MSP missiles. Works pretty well.
As far as ASM retargeting, I put it on mine and found it to be useful because even with good speed, the hit chances aren't amazing. Yes the PD gets another chance to shoot it down, but I was putting 2 decoys on my ASMs with ECM anyway so I think it works out pretty well.
Title: Re: Heuristics for new missile mechanics
Post by: Ulzgoroth on December 22, 2023, 09:41:12 PM
1. Retargeting is awesome for AMMs, though it does make it so that you basically have to use sizes larger than 1MSP. I did 2MSP missiles. Works pretty well.
As far as ASM retargeting, I put it on mine and found it to be useful because even with good speed, the hit chances aren't amazing. Yes the PD gets another chance to shoot it down, but I was putting 2 decoys on my ASMs with ECM anyway so I think it works out pretty well.
Might also go especially well with laser warheads, which are much less vulnerable to point defense than standard warheads.

Or with high rate of fire launchers where the second wave might arrive before the last re-targeting stragglers of the first wave have met their end? Though that might be hard since you're not going to be putting retargeting on a 1 MSP ASM either.
Title: Re: Heuristics for new missile mechanics
Post by: xenoscepter on December 22, 2023, 10:29:44 PM
--- From what I can tell, Re-Targeting and Laser Warheads are mutually exclusive.

Oops, got confused, it's Multi-Warheads and Laser Warheads that I know are mutually exclusive. Whether that is a bug or WAI, I'm not sure.
Title: Re: Heuristics for new missile mechanics
Post by: Jorgen_CAB on December 23, 2023, 04:25:31 AM
As for salvoes... you always want to use maximum reduced sized volleys or box launched volleys for shorter ranged ships. Rapid reloading launchers are only useful against smaller ships with limited PD capabilities. This is for the same reason you never want to retarget against anything but enemy missiles or fighter crafts. Larger volleys makes it easier to both overwhelm enemy AMM and PD capabilities.
Title: Re: Heuristics for new missile mechanics
Post by: Pedroig on December 24, 2023, 11:20:21 PM
Early Laser warheads can easily overpen due to the laser calculation being the armour damage calculation versus normal missile damage.