Author Topic: Mines and Minefields  (Read 10694 times)

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Online Pedroig

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Re: Mines and Minefields
« Reply #15 on: May 16, 2020, 12:15:40 PM »
It would be a three-stage mine.

1st Stage launch to remote waypoint stage
2nd Stage is the mine/buoy sensor stage
3rd Stage is the missile stage
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Offline consiefe

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Re: Mines and Minefields
« Reply #16 on: May 16, 2020, 12:20:28 PM »
It would be a three-stage mine.

1st Stage launch to remote waypoint stage
2nd Stage is the mine/buoy sensor stage
3rd Stage is the missile stage

Yeah, it's a good way to do it but it feels redundant to me as it would add dead weight to mine and ship and costs. But definately it's the right way.
 

Online Pedroig

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Re: Mines and Minefields
« Reply #17 on: May 16, 2020, 12:23:48 PM »
Dead weight is better than a dead ship...
si vis pacem, para bellum
 

Offline consiefe

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Re: Mines and Minefields
« Reply #18 on: May 16, 2020, 12:28:49 PM »
Dead weight is better than a dead ship...

Haha, of course but correct way of minelaying should be made without the heat of battle. One can have spesific minelayer ship with bunch of escorts and it lays mines where necessary. But it's just a playstyle which Aurora shines on with its freedom.
 

Offline Vastrat

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Re: Mines and Minefields
« Reply #19 on: May 16, 2020, 03:29:45 PM »
Thanks for all the great info.
 

Offline liveware (OP)

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Re: Mines and Minefields
« Reply #20 on: May 16, 2020, 08:32:57 PM »
It would be a three-stage mine.

1st Stage launch to remote waypoint stage
2nd Stage is the mine/buoy sensor stage
3rd Stage is the missile stage

I think I will develop two separate versions. A 'conventional' 2 stage mine and an alternate 3 stage mine. I can imagine use cases for both, particularly on a scout.
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Offline Father Tim

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Re: Mines and Minefields
« Reply #21 on: May 17, 2020, 02:29:12 PM »
It would be a three-stage mine.

1st Stage launch to remote waypoint stage
2nd Stage is the mine/buoy sensor stage
3rd Stage is the missile stage

I think I will develop two separate versions. A 'conventional' 2 stage mine and an alternate 3 stage mine. I can imagine use cases for both, particularly on a scout.


Good luck!

Let us know if you actually get the three-stage to work.
 

Offline Froggiest1982

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Re: Mines and Minefields
« Reply #22 on: May 17, 2020, 03:13:16 PM »
It would be a three-stage mine.

1st Stage launch to remote waypoint stage
2nd Stage is the mine/buoy sensor stage
3rd Stage is the missile stage

How do you get 3 stages? I dont think it's possible

Online Pedroig

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Re: Mines and Minefields
« Reply #23 on: May 17, 2020, 03:37:29 PM »
You can continually nest missiles in the second stage.  For a simple Remote launched mine:

3rd Stage:  5 size 5 ASM missiles with 9 WH, ASM, 20k km/s range 10m km
2nd Stage 1 Size 30 missile with 0 WH 5 MSP worth of sensors range 12m km for 5000 ton ship with 3rd stage as 2nd stage
3rd Stage 1 Size 35 missile with 50m km range not a whole lot of speed 5k km/s or so.

Adjust up or down as needed and can keep adding stages, as long as they get increasingly smaller in size...
si vis pacem, para bellum
 
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Offline SpikeTheHobbitMage

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Re: Mines and Minefields
« Reply #24 on: May 17, 2020, 03:51:06 PM »
It would be a three-stage mine.

1st Stage launch to remote waypoint stage
2nd Stage is the mine/buoy sensor stage
3rd Stage is the missile stage

How do you get 3 stages? I dont think it's possible
The way to make one is to create a two stage unit and then use it as the 2nd stage in another design.  As Pedroig said, there is no limit to nesting them this way.
 

Offline Froggiest1982

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Re: Mines and Minefields
« Reply #25 on: May 17, 2020, 04:45:41 PM »
It would be a three-stage mine.

1st Stage launch to remote waypoint stage
2nd Stage is the mine/buoy sensor stage
3rd Stage is the missile stage

How do you get 3 stages? I dont think it's possible
The way to make one is to create a two stage unit and then use it as the 2nd stage in another design.  As Pedroig said, there is no limit to nesting them this way.

That I figured, but would it work though? Has it been tested?

Offline SpikeTheHobbitMage

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Re: Mines and Minefields
« Reply #26 on: May 17, 2020, 05:18:22 PM »
It would be a three-stage mine.

1st Stage launch to remote waypoint stage
2nd Stage is the mine/buoy sensor stage
3rd Stage is the missile stage

How do you get 3 stages? I dont think it's possible
The way to make one is to create a two stage unit and then use it as the 2nd stage in another design.  As Pedroig said, there is no limit to nesting them this way.

That I figured, but would it work though? Has it been tested?
It worked that way in VB and C# follows the same logic so it should work.  I haven't tried it yet myself.
 

Offline liveware (OP)

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Re: Mines and Minefields
« Reply #27 on: May 17, 2020, 05:50:43 PM »
3 stage mine seems to be the way to go based on my understanding of missile mechanics.

Attached is my rudimentary minefield (still needs another few layers) established around a hostile JP using the mine below:

Code: [Select]
3rd Stage: Vengeance II Warhead
Missile Size: 14.0104 MSP  (35.02600 Tons)     Warhead: 15    Radiation Damage: 15    Manoeuvre Rating: 20
Speed: 22,169 km/s     Fuel: 1     Flight Time: 0.7 seconds     Range: 15,518 km
Active Sensor Strength: 0.2   EM Sensitivity Modifier: 8
Resolution: 100    Maximum Range vs 5000 ton object (or larger): 3,312,464 km
ECM Modifier: 10%     ECCM Modifier: 10%
Cost Per Missile: 15.71     Development Cost: 1,571
Chance to Hit: 1k km/s 443.4%   3k km/s 147.8%   5k km/s 88.7%   10k km/s 44.3%

Materials Required
Corbomite  1
Tritanium  3.75
Boronide  0.12
Uridium  0.2
Gallicite  10.64
Fuel:  1

##################
2nd Stage: Vengeance II Missile
Missile Size: 15.5396 MSP  (38.84900 Tons)     Warhead: 0    Radiation Damage: 0    Manoeuvre Rating: 10
Speed: 42,228 km/s     Fuel: 324     Flight Time: 3 minutes     Range: 6.41m km
Active Sensor Strength: 0.2   EM Sensitivity Modifier: 8
Resolution: 100    Maximum Range vs 5000 ton object (or larger): 3,312,464 km
Cost Per Missile: 16.72     Development Cost: 1,672
Chance to Hit: 1k km/s 422.3%   3k km/s 140.8%   5k km/s 84.5%   10k km/s 42.2%

Materials Required
Boronide  0.12
Uridium  0.2
Gallicite  16.40
Fuel:  324


###############
1st Stage: Vengeance IIB Mine
Missile Size: 1 MSP  (2.5 Tons)     Warhead: 0    Radiation Damage: 0    Manoeuvre Rating: 10
Speed: 0 km/s     Fuel: 150     Flight Time: 1 seconds     Range: 0 km
Active Sensor Strength: 0.2   EM Sensitivity Modifier: 8
Resolution: 100    Maximum Range vs 5000 ton object (or larger): 3,312,464 km
Cost Per Missile: 0.32     Development Cost: 32
Chance to Hit: 1k km/s 0%   3k km/s 0%   5k km/s 0%   10k km/s 0%

Materials Required
Boronide  0.12
Uridium  0.2
Fuel:  150

In total, the above amount to a size 30 missile, which when deployed at a waypoint, lay in wait for an enemy and then trigger the 2nd stage. The 2nd stage closes range to the target and then the 3rd stage delivers the munition.
« Last Edit: May 17, 2020, 06:03:21 PM by liveware »
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Offline Ulzgoroth

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Re: Mines and Minefields
« Reply #28 on: May 17, 2020, 06:04:23 PM »
. . . That seems wrong? Why is the third stage called a warhead but actually a tiny sensor buoy with no warhead or engine?
 

Offline liveware (OP)

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Re: Mines and Minefields
« Reply #29 on: May 17, 2020, 06:07:46 PM »
Because I made a mistake when originally posting and then corrected it via edit  :)
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