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Topic Summary

Posted by: Starmantle
« on: March 08, 2018, 10:47:43 PM »

Yeah, it's definitely exploiting a bit.  Even without that, though, it's a fun design!
Posted by: Gabethebaldandbold
« on: March 05, 2018, 11:31:41 PM »

I suppose a man needs to do whatever he needs to survive... I really like the idea of this corvette, but I cant help but to think the exploit of multiple salvos kinda spoils it... at least you took the time to design as many designs of missiles as you did, instead of just making the same missile with 5 names
Posted by: Jorgen_CAB
« on: January 22, 2018, 04:59:57 PM »

The easiest way to break the rules and overwhelm missile defences are simply to make several versions of the same missile.

If you load Missile (A, B, C, D, E) and fire them with the same missile fire control they each become their own salvo.
Posted by: Starmantle
« on: January 14, 2018, 05:39:26 PM »

*In game terms: the below corvette carries 15 each of 5 kinds of missiles and 15 fire controls. If each kind of missile is hooked up to each fire control, it can technically generate 75 separate salvos launched at once to overcome enemy missile defenses. If launched within 270,000 KM, these missiles will skip past enemy AMMs and beam weapons and overwhelm CIWS emplacements.  It's a bit of an exploit, but I used these in my last game.*

The Loki-B class CQB Corvette is primarily designed to guard jump points and to react to enemy ships from moving within 270,000 KM of U.N. fleets. The little corvette can launch a wave of 15 Mk IV Nova Bombs - enough to destroy or cripple two battlecruiser size opponents or many more medium ships with it’s armor-rending warheads and tendency to cause concussion damage to internal ship components. At that range, most enemy missile defense aren’t swift enough to get off a shot with the exception of CIWs.  With its large number of fire controls and different missile types, the Loki’s computers can generate 75 slightly different firing solutions all at once to overwhelm an enemy CIWS ability to track and target all the inbounds and to increase the chances that they fire at the smaller light bombs instead of the larger ship-killing Novas.

The Loki-B’s 4 other kinds of ordinance are a combination of ordinance that are convenient to find (the Meteor Mk III Anti-missile which would be tough to hit for enemy CIWS and the Slamhammer Light Bomb, which is hard-hitting and widely available) and custom designed bombs for this class (the Breaker and Thumper, which roughly match speed with the Nova Bombs).  If a fleet jumps in 1 million KM from a Loki-B, it will fire, knowing that the incoming ship is blind and knowing that at least the Breaker, Thumper, and Novas will hit at the same time.

The Loki-B has two anemic sensors which are still be sufficient to detect the enemy at intended engagement ranges, and 111 days of fuel, which is low by fleet standards. It has some armor and ECM abilities, but is a generally fragile ship and very vulnerable in open space. Ship Crews of the Loki train for years and have intended deployment times of 60 months, all leading up to a total engagement window of 5-10 seconds.

A single Loki travels with each of the U.N. combat fleets, letting them fall back to systems, knowing that any enemy that follows will pay a high price.  One Loki-B defends each one of Sol’s 8 jump gates, along with two Mauler-D class Armed Shuttles (https://www.reddit.com/r/aurora4x/comments/7ovu3r/the_maulerd_class_armed_shuttle/) for light pursuit and a Diligence class Patrol Cutter)(https://www.reddit.com/r/aurora4x/comments/7pmmxm/diligence_class_patrol_cutter/) for customs inspections.

In the Sahaag war, a single Loki-B destroyed a squadron of much larger missile cruisers and a jump cruiser, totaling 5 ships and 81,000 tons.
Quote
Loki-B class CQB Corvette    3 000 tons     29 Crew     639.3 BP      TCS 60  TH 375  EM 0
6250 km/s     Armour 3-18     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 2     PPV 31.5
Maint Life 5.53 Years     MSP 200    AFR 48%    IFR 0.7%    1YR 11    5YR 165    Max Repair 187.5 MSP
Intended Deployment Time: 60 months    Spare Berths 0   
Magazine 210   

375 EP Magnetic Fusion Drive (1)    Power 375    Fuel Use 25.5%    Signature 375    Exp 10%
Fuel Capacity 255 000 Litres    Range 60.0 billion km   (111 days at full power)

Size 10 Box Launcher (15)    Missile Size 10    Hangar Reload 75 minutes    MF Reload 12.5 hours
Size 1 Box Launcher (60)    Missile Size 1    Hangar Reload 7.5 minutes    MF Reload 1.2 hours
Missile Fire Control FC4-R1 (5)     Range 4.3m km    Resolution 1
Missile Fire Control FC8-R4 (5)     Range 8.6m km    Resolution 4
Missile Fire Control FC30-R50 (5)     Range 30.5m km    Resolution 50
Nova Bomb Mk IV (15)  Speed: 54 000 km/s   End: 3.6m    Range: 11.6m km   WH: 81    Size: 10    TH: 666/399/199
Breaker Light Bomb (15)  Speed: 54 000 km/s   End: 3.5m    Range: 11.3m km   WH: 9    Size: 1    TH: 504/302/151
Thumper Light Bomb (15)  Speed: 55 500 km/s   End: 3.4m    Range: 11.5m km   WH: 9    Size: 1    TH: 499/299/149
Meteor Mk III (15)  Speed: 81 000 km/s   End: 0.5m    Range: 2.3m km   WH: 1    Size: 1    TH: 1674/1004/502
Slamhammer Light Bomb (15)  Speed: 66 000 km/s   End: 5.9m    Range: 23.4m km   WH: 9    Size: 1    TH: 286/171/85

Active Search Sensor MR1-R1 (1)     GPS 6     Range 1.4m km    MCR 157k km    Resolution 1
Active Search Sensor MR3-R5 (1)     GPS 30     Range 3.2m km    Resolution 5

ECM 10

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a Military Vessel for maintenance purposes
"They call it a CQB corvette, but I've never seen it in a battle before.  Only one damn slaughter or another."* - Vice Admiral Andy Baker

Cross-posted to R/Aurora4x on Reddit (https://www.reddit.com/r/aurora4x/comments/7qe150/lokib_class_cqb_corvette/ )