View full version: C# Suggestions
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  1. My Take on Government
  2. Suggestions Thread for v2.4.0
  3. Financial Centers
  4. I'm curious about something ... (material for improvement?)
  5. In the good old days you could ...
  6. Auto-assignment by cost priority
  7. Shipyard Capacity - Only have Continual
  8. Fleet Haulers : Multiple Tractor Beam Ships
  9. Suggestion: Ability to turn infrastructure back into trade good
  10. Electronic Intelligence Module for buoys
  11. Suggestion: Toggle colony as Target for Automatic Overhaul
  12. Draft of an idea for a change to sensing
  13. Proposed Format For Ground Forces Air Combat Rework
  14. Proposed expansion of the economic system
  15. Ability to Reposition Waypoints
  16. The AMM Question
  17. Option for Civs to ship infrastructure but not Colonists
  18. Area Jammers
  19. A proposed fix for a preceived problem with weapon calibre
  20. Auto-assign Sector Administrators
  21. Shipyard change
  22. Export/Import ground force templates & organizations
  23. Always use componets
  24. Fast Shields, Slow Shields, More Shields
  25. Suggestions Thread for v2.0
  26. RP QoL changes
  27. Allow genetic modification for modified species
  28. A button for mass research?
  29. Fleet-Wide Targeting data sharing
  30. Self-Jump only Jump Drives
  31. Auto-assign Naval Commanders
  32. Destroy your own missiles
  33. Other uses for biology
  34. Quick summary of weapons in a fleet next to ship tonnage
  35. reserve fleet idea
  36. Race-specific passwords for better MP
  37. Suggestions for additions to Electronic Warfare
  38. Ground Force Construction Facilities Take Too Much Population
  39. Ideas for Meson Tweaks, and maybe some HPM tweaking as well.
  40. Send ship parts list directly to industry - components from Class Design.
  41. Stealth Missiles
  42. Missile Guidance, Missile Agility & Capacitor Banks
  43. Missile / Ordance Refit
  44. Ability to set New Medal Conditions
  45. Troop Compartments
  46. Colour the Components List in the Stockpile Tab
  47. Sector Commands in Economy View
  48. Panic on low training in combat
  49. Decoys.
  50. Upcoming events table for all races