Author Topic: Battleground Sol: Introduction/Stats  (Read 3055 times)

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Offline MrAnderson (OP)

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Battleground Sol: Introduction/Stats
« on: December 23, 2012, 02:51:56 AM »
Forenote: Steve's got me back into Aurora again, I'm going to try a multi-nation start with a twist: 1: The starting races aren't all on Earth/same planet and 2: They're aliens. I thank Steves newest campaign and Kurts "Twin Moons" as my inspiration, and plan on this series lasting a while. Also, please excuse my rust, and general ineptetude at designing combat ships. I'll get better, I promise!

It is the year 2100. The solar system is in a new era – the two alien races on Jupiters moons are no longer the only species that have reached a trans-newtonian level of technology. The humans from Earth, after uniting their homworld have started transformation of their industries to a Trans-Newtonian society.

Probes sent to Jupiter had established contact with the other two alien races; the Sargons and Donhovians. The Sargons are a insectoid, hivemind race, whom are incredibly warlike, while the Donhovians are a collective of roughly humanoid looking creatures who have been fighting the Sargon menace for untold generations.

This constant fighting has been a constant drain on the trans-Newtonian minerals on both their homeworlds, and the Donhovians, in a desperate act to gain a new ally, shared the information on their trans-Newtonian secrets in the hopes that the Terrans could become strong, and have gratitude to their teachers. These coming years will decide the fate of Sol.

New Earth Republic:
“The New Earth Republic is a strong faction forged from the fires of war. They focus mostly on missiles and armor; however their conventional industry can’t support the large-scale expansion of their species. The humans are determined to secure their place in the galaxy, at any cost.”

Population: 4 billion

Conventional Industry: 2000

Research Labs: 40

Mines: 0

Starting Forces:
2x Victory Battleships:
"The heaviest ship both in firepower and tonnage in the Navy, it however has no point defense, and is designed for fleet operations."
Code: [Select]
Victory class Battleship    13,400 tons     274 Crew     1360 BP      TCS 268  TH 400  EM 0
1492 km/s     Armour 8-50     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 1     PPV 50
Maint Life 0.27 Years     MSP 63    AFR 1436%    IFR 20%    1YR 233    5YR 3491    Max Repair 50 MSP
Intended Deployment Time: 3 months    Spare Berths 3    
Magazine 650    

25 EP Nuclear Thermal Engine (16)    Power 25    Fuel Use 85.5%    Signature 25    Exp 10%
Fuel Capacity 700,000 Litres    Range 11.0 billion km   (85 days at full power)

Size 5 Missile Launcher (10)    Missile Size 5    Rate of Fire 75
Missile Fire Control FC27-R100 (1)     Range 27.0m km    Resolution 100

Active Search Sensor MR25-R100 (1)     GPS 5000     Range 25.0m km    Resolution 100

This design is classed as a Military Vessel for maintenance purposes

3x Atlas Battlestations:
"A crude solution to planetary defense, these stations are meant to deter attackers until reinforcements can be summoned. Has an extremely limited speed, as it is meant to remain stationary. It is also the heaviest armoured unit in the Republic Navy."
Code: [Select]
Atlas class Battlestation    7,350 tons     192 Crew     688.1 BP      TCS 147  TH 25  EM 0
170 km/s     Armour 10-33     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 1     PPV 46
Maint Life 1.21 Years     MSP 59    AFR 432%    IFR 6%    1YR 41    5YR 622    Max Repair 50 MSP
Intended Deployment Time: 3 months    Spare Berths 2    
Magazine 250    

25 EP Nuclear Thermal Engine (1)    Power 25    Fuel Use 85.5%    Signature 25    Exp 10%
Fuel Capacity 50,000 Litres    Range 1.4 billion km   (97 days at full power)

10cm Railgun V1/C1 (12x4)    Range 10,000km     TS: 1250 km/s     Power 3-1     RM 1    ROF 15        1 0 0 0 0 0 0 0 0 0
Fire Control S02 10-2500 (1)    Max Range: 20,000 km   TS: 2500 km/s     50 0 0 0 0 0 0 0 0 0
Pressurised Water Reactor PB-1 (1)     Total Power Output 12    Armour 0    Exp 5%

Size 5 Missile Launcher (2)    Missile Size 5    Rate of Fire 75
Missile Fire Control FC27-R100 (1)     Range 27.0m km    Resolution 100

Active Search Sensor MR0-R1 (1)     GPS 3     Range 150k km    Resolution 1
Active Search Sensor MR25-R100 (1)     GPS 5000     Range 25.0m km    Resolution 100

This design is classed as a Military Vessel for maintenance purposes

6x Tribal cruisers:
"The Tribal is the workhorse of the Navy, providing less firepower than a battleship but designed to either work as garrison ships or in a fleet."
Code: [Select]
Tribal class Cruiser    4,250 tons     100 Crew     461.1 BP      TCS 85  TH 125  EM 0
1470 km/s     Armour 4-23     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 1     PPV 15
Maint Life 1.88 Years     MSP 68    AFR 144%    IFR 2%    1YR 25    5YR 368    Max Repair 50 MSP
Intended Deployment Time: 4 months    Spare Berths 0    
Magazine 195    

25 EP Nuclear Thermal Engine (5)    Power 25    Fuel Use 85.5%    Signature 25    Exp 10%
Fuel Capacity 250,000 Litres    Range 12.4 billion km   (97 days at full power)

Size 5 Missile Launcher (3)    Missile Size 5    Rate of Fire 75
Missile Fire Control FC27-R100 (1)     Range 27.0m km    Resolution 100

Active Search Sensor MR25-R100 (1)     GPS 5000     Range 25.0m km    Resolution 100

This design is classed as a Military Vessel for maintenance purposes

7x Lich destroyer escorts:
"Lich destroyer escorts are the lightest ship in the Republic Navy, designed for fleet missile defence, addressing the concerns of many council members."
Code: [Select]
Lich class Destroyer Escort    2,550 tons     78 Crew     207.3 BP      TCS 51  TH 75  EM 0
1470 km/s     Armour 3-16     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 1     PPV 12
Maint Life 3.97 Years     MSP 51    AFR 52%    IFR 0.7%    1YR 5    5YR 78    Max Repair 36 MSP
Intended Deployment Time: 3 months    Spare Berths 1    

25 EP Nuclear Thermal Engine (3)    Power 25    Fuel Use 85.5%    Signature 25    Exp 10%
Fuel Capacity 150,000 Litres    Range 12.4 billion km   (97 days at full power)

10cm Railgun V1/C1 (4x4)    Range 10,000km     TS: 1470 km/s     Power 3-1     RM 1    ROF 15        1 0 0 0 0 0 0 0 0 0
Fire Control S02 10-2500 (1)    Max Range: 20,000 km   TS: 2500 km/s     50 0 0 0 0 0 0 0 0 0
Pressurised Water Reactor PB-1 (1)     Total Power Output 12    Armour 0    Exp 5%

Active Search Sensor MR0-R1 (1)     GPS 3     Range 150k km    Resolution 1

This design is classed as a Military Vessel for maintenance purposes

DONHOVIANS:
“The Donhovian Socialist Republic was once a peaceful nation, expanding into the solar system through their own advances. Being the first sentients to explore the solar system, the Donhovians held free reign, though that unrestricted power led them to believe too much in their technology, and the ascendance of the Sargons. Their aspiration is to have things return to the old ways, before the war with the Sargons.”
Population:  1.5 billion
Construction Factories:  500
Mines: 500
Automated mines: 186
Research Labs: 46
Starting Forces:
2x Sigma Beam Defence Base
"The Sigma Base is a hulking station built around five huge quad gauss turrets, and the largest shield array on a mobile ship. Designed for orbital defence rather than movement, and will take a long time to reposition."
Code: [Select]
Sigma class Beam Defence Base    15,400 tons     264 Crew     1468.5 BP      TCS 308  TH 40  EM 1800
129 km/s     Armour 10-55     Shields 60-400     Sensors 10/1/0/0     Damage Control Rating 1     PPV 130
Maint Life 0.05 Years     MSP 60    AFR 1897%    IFR 26.4%    1YR 1135    5YR 17020    Max Repair 180 MSP
Intended Deployment Time: 3 months    Spare Berths 2    

40 EP Nuclear Pulse Engine (1)    Power 40    Fuel Use 95%    Signature 40    Exp 10%
Fuel Capacity 200,000 Litres    Range 2.4 billion km   (219 days at full power)
Gamma R400/480 Shields (30)   Total Fuel Cost  600 Litres per hour  (14,400 per day)

Quad Gauss Orbital Defense (5x4)    Range 10,000km     TS: 10000 km/s     Power 0-0     RM 1    ROF 5        1 0 0 0 0 0 0 0 0 0
Gauss PD Control 10k .34 (5)    Max Range: 21,760 km   TS: 1250 km/s     54 8 0 0 0 0 0 0 0 0

Active Search Sensor MR90-R100 (1)     GPS 18000     Range 90.0m km    Resolution 100
Thermal Sensor TH2-10 (1)     Sensitivity 10     Detect Sig Strength 1000:  10m km

This design is classed as a Military Vessel for maintenance purposes

4x Augatis Battleships
"The battleships of the Donnhovians are deadly machines; provided they can get up close. A sizeable shield array coupled with a large armourbelt make it one of the safest ships out there. Designed for heavy fire support during fleet operations, it requires a command ship to acquire targets, making it ineffective in single combat."
Code: [Select]
Augatis  class Battleship    13,900 tons     252 Crew     1454.5 BP      TCS 278  TH 680  EM 1200
2446 km/s     Armour 9-51     Shields 40-400     Sensors 1/1/0/0     Damage Control Rating 3     PPV 38
Maint Life 1.8 Years     MSP 196    AFR 515%    IFR 7.2%    1YR 76    5YR 1133    Max Repair 40 MSP
Intended Deployment Time: 3 months    Spare Berths 1    

40 EP Nuclear Pulse Engine (17)    Power 40    Fuel Use 95%    Signature 40    Exp 10%
Fuel Capacity 950,000 Litres    Range 12.9 billion km   (61 days at full power)
Gamma R400/480 Shields (20)   Total Fuel Cost  400 Litres per hour  (9,600 per day)

N/UV Siege Laser 15cm (7)    Range 180,000km     TS: 2446 km/s     Power 6-2     RM 3    ROF 15        6 6 6 4 3 3 2 2 2 1
Gauss Cannon R1-85 (2)    Range 10,000km     TS: 2446 km/s     Power 0-0     RM 1    ROF 5        1 0 0 0 0 0 0 0 0 0
Gauss PD Control 10k .34 (1)    Max Range: 21,760 km   TS: 1250 km/s     54 8 0 0 0 0 0 0 0 0
Seige Control 128k 4x (2)    Max Range: 256,000 km   TS: 1250 km/s     96 92 88 84 80 77 73 69 65 61
Gas-Cooled Fast Reactor Technology PB-1 (1)     Total Power Output 13.5    Armour 0    Exp 5%

This design is classed as a Military Vessel for maintenance purposes
4x Nagato Battlecruisers
"The Nagato is the general fleet support vessel of the Donnhovian Navy. Providing the greatest point defence and 2nd largest shield array, the Nagato is lacking in one way: a thin armour belt."
Code: [Select]
Nagato class Battlecruiser    8,900 tons     225 Crew     851 BP      TCS 178  TH 440  EM 900
2471 km/s     Armour 3-38     Shields 30-400     Sensors 1/1/0/0     Damage Control Rating 1     PPV 56
Maint Life 0.71 Years     MSP 60    AFR 633%    IFR 8.8%    1YR 85    5YR 1268    Max Repair 40 MSP
Intended Deployment Time: 3 months    Spare Berths 0    

40 EP Nuclear Pulse Engine (11)    Power 40    Fuel Use 95%    Signature 40    Exp 10%
Fuel Capacity 600,000 Litres    Range 12.8 billion km   (59 days at full power)
Gamma R400/480 Shields (15)   Total Fuel Cost  300 Litres per hour  (7,200 per day)

N/UV Siege Laser 15cm (4)    Range 180,000km     TS: 2471 km/s     Power 6-2     RM 3    ROF 15        6 6 6 4 3 3 2 2 2 1
Gauss Cannon R1-85 (8)    Range 10,000km     TS: 2471 km/s     Power 0-0     RM 1    ROF 5        1 0 0 0 0 0 0 0 0 0
Gauss PD Control 10k .34 (3)    Max Range: 21,760 km   TS: 1250 km/s     54 8 0 0 0 0 0 0 0 0
Seige Control 128k 4x (1)    Max Range: 256,000 km   TS: 1250 km/s     96 92 88 84 80 77 73 69 65 61
Gas-Cooled Fast Reactor Technology PB-1 (1)     Total Power Output 13.5    Armour 0    Exp 5%

This design is classed as a Military Vessel for maintenance purposes

2x Allende Command Ships
"The Allende was designed to provide long-range sensor support and survivor recovery. Has limited beam and point-defence capabilities, and as all Donnhovian ships, short-ranged and designed to operate in fleets."
Code: [Select]
Allende class Command Ship    7,550 tons     178 Crew     857 BP      TCS 151  TH 360  EM 360
2384 km/s     Armour 4-34     Shields 12-400     Sensors 10/1/0/0     Damage Control Rating 1     PPV 28
Maint Life 0.45 Years     MSP 71    AFR 456%    IFR 6.3%    1YR 158    5YR 2373    Max Repair 180 MSP
Intended Deployment Time: 3 months    Spare Berths 2    
Cryogenic Berths 1000    

40 EP Nuclear Pulse Engine (9)    Power 40    Fuel Use 95%    Signature 40    Exp 10%
Fuel Capacity 350,000 Litres    Range 8.8 billion km   (42 days at full power)
Gamma R400/480 Shields (6)   Total Fuel Cost  120 Litres per hour  (2,880 per day)

N/UV Siege Laser 15cm (2)    Range 180,000km     TS: 2384 km/s     Power 6-2     RM 3    ROF 15        6 6 6 4 3 3 2 2 2 1
Gauss Cannon R1-85 (4)    Range 10,000km     TS: 2384 km/s     Power 0-0     RM 1    ROF 5        1 0 0 0 0 0 0 0 0 0
Gauss PD Control 10k .34 (1)    Max Range: 21,760 km   TS: 1250 km/s     54 8 0 0 0 0 0 0 0 0
Seige Control 128k 4x (1)    Max Range: 256,000 km   TS: 1250 km/s     96 92 88 84 80 77 73 69 65 61
Gas-Cooled Fast Reactor Technology PB-1 (1)     Total Power Output 13.5    Armour 0    Exp 5%

Active Search Sensor MR90-R100 (1)     GPS 18000     Range 90.0m km    Resolution 100
Gauss PD Search Sensor (1)     GPS 12     Range 600k km    Resolution 1
Thermal Sensor TH2-10 (1)     Sensitivity 10     Detect Sig Strength 1000:  10m km

This design is classed as a Military Vessel for maintenance purposes

SARGONS:
“The Sargon Hiveworld is a warlike place, home to an insectoid hivemind race. While such a primitive and warlike species might not have reached to the starts for hundreds of years, a failed research expedition by the Donnhovians gave them the technology to reverse engineer, showing them the vastness of space that they could conquer.”
Population: 3 billion
Construction Factories: 720
Mines: 800
Automated mines: 250
Starting Forces:

2x Daemonkiller Carrier:
"Big ship make lots of little ships. Big ship strong. Big ship kill."
Code: [Select]
Deamonkiller class Carrier    10,600 tons     145 Crew     1187 BP      TCS 212  TH 480  EM 0
2264 km/s     Armour 5-42     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 3     PPV 0
Maint Life 1.79 Years     MSP 210    AFR 299%    IFR 4.2%    1YR 82    5YR 1223    Max Repair 50 MSP
Intended Deployment Time: 3 months    Flight Crew Berths 0    
Hangar Deck Capacity 5000 tons    

60 EP Ion Drive (8)    Power 60    Fuel Use 85.5%    Signature 60    Exp 10%
Fuel Capacity 500,000 Litres    Range 9.9 billion km   (50 days at full power)

Active Search Sensor MR25-R100 (1)     GPS 5000     Range 25.0m km    Resolution 100

This design is classed as a Military Vessel for maintenance purposes

3x Goblineater Dropship:
"This ship bring us to enemy. Blood for the Queen!"
Code: [Select]
Goblineater class Dropship    8,550 tons     89 Crew     573 BP      TCS 171  TH 300  EM 0
1754 km/s     Armour 1-37     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 7     PPV 0
Maint Life 3.95 Years     MSP 293    AFR 83%    IFR 1.2%    1YR 30    5YR 449    Max Repair 60 MSP
Intended Deployment Time: 3 months    Spare Berths 1    
Troop Capacity: 2 Battalions    Drop Capacity: 2 Battalions    

60 EP Ion Drive (5)    Power 60    Fuel Use 85.5%    Signature 60    Exp 10%
Fuel Capacity 400,000 Litres    Range 9.8 billion km   (64 days at full power)

This design is classed as a Military Vessel for maintenance purposes

10x Axewalker Raider
"Axewalk shoot. Axewalk shoot lots."
Code: [Select]
Axewalker class Raider    7,000 tons     219 Crew     667 BP      TCS 140  TH 300  EM 0
2142 km/s     Armour 5-32     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 1     PPV 50
Maint Life 0.99 Years     MSP 60    AFR 392%    IFR 5.4%    1YR 60    5YR 906    Max Repair 54 MSP
Intended Deployment Time: 3 months    Spare Berths 2    

60 EP Ion Drive (5)    Power 60    Fuel Use 85.5%    Signature 60    Exp 10%
Fuel Capacity 350,000 Litres    Range 10.5 billion km   (56 days at full power)

Particle Beam-2 (10)    Range 80,000km     TS: 2142 km/s     Power 5-1    ROF 25        2 2 2 2 2 2 2 2 2 2
Particle beam Control 40k (2)    Max Range: 80,000 km   TS: 1250 km/s     88 75 62 50 38 25 12 0 0 0
Gas-Cooled Fast Reactor Technology PB-1 (1)     Total Power Output 18    Armour 0    Exp 5%

Active Search Sensor MR25-R100 (1)     GPS 5000     Range 25.0m km    Resolution 100

This design is classed as a Military Vessel for maintenance purposes

20x Bloodripper Fighter:
"Fighter fast for fast Sargoth."
Code: [Select]
Bloodripper class Fighter    480 tons     14 Crew     65.1 BP      TCS 9.6  TH 36  EM 0
3749 km/s     Armour 1-5     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 1     PPV 2.4
Maint Life 58.26 Years     MSP 85    AFR 1%    IFR 0%    1YR 0    5YR 1    Max Repair 6 MSP
Intended Deployment Time: 3 months    Spare Berths 3    
Magazine 16    

12 EP Ion Drive (3)    Power 12    Fuel Use 89.1%    Signature 12    Exp 10%
Fuel Capacity 5,000 Litres    Range 2.1 billion km   (6 days at full power)

Size 4 Box Launcher (4)    Missile Size 4    Hangar Reload 30 minutes    MF Reload 5 hours
Missile Fire Control FC7-R100 (1)     Range 7.5m km    Resolution 100

This design is classed as a Fighter for production, combat and maintenance purposes

Note: This campaign is me testing a whole bunch of things. Also, I forgot to add engineering spaces to alot of ships, that's fixed now, but the stats aren't right on this.
« Last Edit: December 23, 2012, 01:45:01 PM by MrAnderson »