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Offline jocan2003 (OP)

  • Warrant Officer, Class 1
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  • Posts: 80
Jocan's Survey Fleet
« on: May 08, 2010, 12:05:09 AM »
After Bunkering up in the Sol system long enough, Jocan, the current Sol sector Commander sat with the Sol Command Task Forces commander and the finest Researcher and started talking about expanding and maybe establish a first contact. The current topic of this meeting was the following.

- Reason of the failure of the first Exploration team
- Summary of the current finished project and its possiblities.
- Plan and design Decent Exploration fleet.
- Weight in the pro and cons of each Design class. Fleet composition.
- Evaluation and first contact establishment protocol

Sector Cmdr. Jocan: "Let's sit down ladies and gentleman the discussion is now In. First point will be Why the first fleet didnt succeed in his task. The design of the enterprise seemed promising but as long time ago a wiseman said "No plan survive the contact of the ennemy", in our case the ennemy was not a being but our inexperience."

Code: [Select]
Enterprise class Survey Command Ship    13500 tons     665 Crew     1823.2 BP      TCS 270  TH 320  EM 0
1185 km/s    JR 3-50     Armour 3-50     Shields 0-0     Sensors 16/16/1/0     Damage Control Rating 12     PPV 14.25
Annual Failure Rate: 729%    IFR: 10.1%    Maint Capacity 1169 MSP    Max Repair 506 MSP    Est Time: 0.32 Years
Hangar Deck Capacity 2000 tons     Troop Capacity: 1 Battalion    Magazine 365    Cargo Handling Multiplier 10    

J13500(3-50) Military Jump Drive     Max Ship Size 13500 tons    Distance 50k km     Squadron Size 3
Magneto-plasma Drive E7 ARM-1 (4)    Power 80    Fuel Use 70%    Signature 80    Armour 1    Exp 5%
Fuel Capacity 250,000 Litres    Range 47.6 billion km   (465 days at full power)

Twin Gauss Cannon R2-17 Turret (2x4)    Range 20,000km     TS: 12000 km/s     Power 0-0     RM 2    ROF 5        1 1 0 0 0 0 0 0 0 0
CIWS-120 (1x4)    Range 1000 km     TS: 12000 km/s     ROF 5       Base 50% To Hit
Fire Control S04 24-12000 H50 (1)    Max Range: 48,000 km   TS: 12000 km/s     79 58 38 17 0 0 0 0 0 0

Size 25 Missile Launcher (33% Reduction) (1)    Missile Size 25    Rate of Fire 15000
Missile Fire Control FC115-R500 (1)     Range 115.2m km    Resolution 500
Size 25 Thermal Detection Buoy Mk1 (4)  Speed: 0 km/s   End: 2025d    Range: 0m km   WH: 0    Size: 25    TH: 0 / 0 / 0
Size 5 Firehawk Missile (23)  Speed: 16,800 km/s   End: 5.1m    Range: 5.1m km   WH: 10    Size: 5    TH: 112 / 67 / 33
Obso Drone (6)  Speed: 9,600 km/s   End: 178.6m    Range: 102.9m km   WH: 0    Size: 25    TH: 16 / 9 / 4

Active Search Sensor MR0-R1 (1)     GPS 32     Range 256k km    Resolution 1
Active Search Sensor MR20-R80 (50%) (1)     GPS 2560     Range 20.5m km    Resolution 80
Thermal Sensor TH2-16 (50%) (1)     Sensitivity 16     Detect Sig Strength 1000:  16m km
EM Detection Sensor EM2-16 (50%) (1)     Sensitivity 16     Detect Sig Strength 1000:  16m km
Gravitational Survey Sensors (1)   1 Survey Points Per Hour

ECM 10

Strike Group
1x Phantom Scout Fighter   Speed: 8833 km/s    Size: 6
2x F-301 Bomber Fighter-bomber   Speed: 6625 km/s    Size: 8
//2x Assault Shuttle Fury

Operation Commander Tailor Owell: "Sir, after reading the after-action report from the (S)ol(C)ommand Entreprise we realised the first weak-point of the ship. We first tought that the slow speed would have been overcomed by the used of a Geosurvey Drone wich prooved to be ineficace at best, more often than not the Drone carrying the Buoy kept having targeting error wich in turn prevented the release of the buoy. Also we did a big mistake thinking that most of the possible jump point location woudnt be far from each other nor too far from the star in the new system, yet the FIRST system we explored were at 6.2 b km from sol, wich is a long time at small speed, and it does not include survey time. The Washington system have quite a big ecliptic plane wich in turn make the jump point location far from each other and from the star. A system this big make surveying hard for each bodies. So my suggestion is to increase the ship speed at the expense of armement and relly on more specialised escort. Also we should forgoes the assault shuttle for more specialised fighter wings for close protection as the ship would also have a stripped PD system."

Fight Operation Commander Amber Fletcher:"Cmdr Owell does have a good idea here, Human experienced show that even these small craft can and DO make a big diffence for close-combat defense, they detract PD fire on them and as they are agile they can avoid most of the ship and an ACE could blow a few missile before they hit. Also by attracting ennemy PD fire this will allow more of our missile to pass trough the ennemy defenses. Beware though, fighter should NOT engage ship unless they have specialised weaponry that will keep them way out of the ennemy final point defense system as if they used system similar to ours, they will be MUCH more accurate and will put our pilot in danger.

Survey Operation Cpt. Alex Watts: "Since we are in the fighter description and role, could i divert your attention on the use of small gunboat size for specialised Surveyor? They would be small, easy to keep running and easily replaced if something bad happen. The cost/Effective ration would be the best in my opinion."

Sector Commander Jocan:" All these are great idea's but i dont remember changing topic, the S.C. Enterprise encountered problem and i want to know what are all the difficulties he did encountered with only a short description on how we can fix it, we will debate in detail later."

Operation Cmdr. Owell: "You are right, sorry for starting the mess Sir. Well i will get to the point and simply enumerate the problem they had with possible fix
-Fuel Usage too big for the capacity carried.
---More fuel tank, Dedicated Tanker, or better engine technology.
-Speed was another problem, taking too long to get to point B
---Either make the ship smaller, or better engine technology
-Firing system hip-cup, drone were loosing track on target.
---Revise the current delivery system for the buoy or relly to smaller dedicated crafts.
-Construction cost and time
---Perform a few upgrade to the shipyard or design smaller ship.
-Easy prey if they get caught in a firefight.
---Following the drone erroneous targeting system i the current defense system could have been compromised, i suggest we revise it as soon as possible.

From what i saw in the after-action report, thats all the problem they had Sir."

S.C. Jocan: "Fine Before talking about how we can overcome these problem i need to know what are our current technology progress and what we can have in a short time. Mr. Lambert i see here you are our best Power/Propulsion specialist, can you tell me what we can do to overcome the speed and fuel problem"

Sci. Jason Lambert: Sadly at our current tech level and if we keep the same Tonnage, we can either increase the speed at the fuel expanse, or make it more fuel effctive and reduce the ship, so basicly, technology speaking, there is 2 solution, add more engine per ship wich reduce space for other system and make them more fuel efficient at the expanse of power, or reduce the tonnage. If you give me a year or two i will be able to give you better result, we already have some clues pointing to a new technology.

S.C. Jocan: "Well now that we have a system with a 0 Cost colony and we are still not sure if we have possible aggressive beings at our door, so we will reduce size of the ship and rely on more specialised ship, wich in turn will allow us to design combative ship for system protection. We already have jumpgate building in construction. Also for the fuel problem we will assign a military class tanker to the exploration fleet. Ms. Alexandra Hott, i see here you are our newest and only Sensor system specialist right? How in hell didnt we have a Sensor and Fire-Control specialist BEFORE... Sorry, Ms. Hott, what do you suggest about our current targeting problem?"

Sci. Alexandra Hott:"Well, since im young im interested in detection and i finaly got my invitation to be part of the research team only lately, i didnt made any breakthrough untill latly and i believe it went to the right ear with time. So here i am. About the problem now. With the current problem they encounter i suggest a total recreation from scratch, the problem may take longuer to find than design new system. Also nothing tell us if we will find the right problem, and having targeting error during battle WILL lead to massive deaths, so i dont want to take any chance here, we simply re-design new targeting system, and new drone, missile, anything relate to the targeting system, wich mean new weapon system, new missile, i think all the scientist here will think the same as i do."

"Multiple Nods in the meeting room"

Sci. Alexandra Hott:" Also i realised that we are way behind other technology level for the fire-control range and detection range, so i suggest as soon we got new weapon, and targeting system i start working on our sensor technology and all revelant research to catch-up. Also may i suggest using smaller craft for survey if the system is considered safe and use geological Buoy if we have doubt, I think that will add up some weight to Cmdr. Fletcher our fighter specialist."

Survey Operation Cpt. Alex Watts:" Yes, indeed its a good idea."
S.C. Jocan:" I see here that we wont have to talk about what we will do about weapon, but can i point out that we will need all sorts of weaponry design for specialised role and ship, also the idea about smaller ship is accepted, i prefer risking a buoy than a fighter. With that said lets get to the other point, Construction cost and time. Mr. Chambers, you are our finest researcher on the matter, what do you suggest?"

Sci. Toby Chambers:" In the short span-range we have im sorry to say we cant do much Shipyard already use latest technology and increasing their size will not increase the build speed, So i suggest we try to keep the tonnage as low as possible. I will start working on how we could improve our current shipyard infrastructure as soon we have enough laboratory to work on it."

S.C. Jocan: "How long do you need to send me the first design project on our new ships and weaponry?

Sci. Jason Lambert:"Well i believe if we all sit down and talk about it i believe only a few hours for the first draft."

S.C. Jocan:" Sound good to me, we will meet here again in 4 hours."

---"4 Hours later"---

Sci. Jason Lambert:" Those are all the design we made. They are the best we could do with our current information we had."

S.C. Jocan:"This sound good, but what if we had that to this?"

Operation Commander Tailor Owell:" For sure it will help organizing and ...

---"3 Hours later"---

S.C. Jocan:" Finaly we do have a set of design wich seem to pleese everyone and take all the previous problem into consideration, let see if this one survive first contact, talking about that, let establish an exploration and first contact protocol.

Inteligence Specialist Lt.Cmdr. Jordan Dixon:"Well first we DONT know what we may encounter during deepspace surveying, may i suggest we drop a thermal detection Buoy as soon we enter a new system, so if something sneak up behind us we will know. I dont want to see an aggressive being at our door because they used a little sidewalk."

Operation Commander Tailor Owell:"Also i saw we had a Lure buoy? Why not send one close to the planet while the fleet is still away from them? this way we know if there is something and then we choose the best solution."

Communication Cmdr. Lauren Phillips:" Sure thing they will be aware they are not alone, as the Lure Buoy will shine like a xmas tree."

S.C. Jocan:" Lt.Cmdr. Powell, our diplomatic expert, any tought about how we should approach new species?"

Public Affaire Lt.Cmdr. Powell:"With all due repect sire, im good in dealing with human not extra-terrestrial species, BUT i do believe going toward them all weapon-hot will not make a good impression, so i believe the best would be to have the smallest ship possible get near them and turn on the transponder, and also make sure the ship is fast enough to get away if they are hostile. Here as soon we have a first-contact i can assemble a diplomatic team and use small civilian long-range shuttle to learn more about them in a civilised way. At worst we can alway assemble an espionage team right?"

S.C. Jocan:"I does sound good yes. Anyone have anything to add?"

Read Admiral Kathrine Rahman:" Yes, The main exploration ship should have a flag bridge and we will appoint a new Task Force team as they will be far from Sol they need to be independant and take decision accordingly, we will also give them the same power they have as we do here, exept it will be in effect only in their fleet."

S.C. Jocan:"Alright, anything else?"

|Everyone:" No, sir."|

Here is the latest approved design for the new Exploration fleet.
 

Offline jocan2003 (OP)

  • Warrant Officer, Class 1
  • *****
  • j
  • Posts: 80
Re: Jocan's Survey Fleet
« Reply #1 on: May 08, 2010, 01:16:55 AM »
Sorry for the long first post, but i was bored and wanted to add some RP inside my design wich is EXACTLY what happent in my game, name are taken from the game too exept for the sector command wich is my name.

Flag Ship
Code: [Select]
Athena class Survey Command Ship    13500 tons     858 Crew     2111.5 BP      TCS 270  TH 800  EM 0
2962 km/s    JR 3-50     Armour 3-50     Shields 0-0     Sensors 16/16/0/0     Damage Control Rating 12     PPV 8
Annual Failure Rate: 729%    IFR: 10.1%    Maint Capacity 196 MSP    Max Repair 506 MSP    Est Time: 0.05 Years
Flag Bridge    Hangar Deck Capacity 5000 tons     Magazine 85    

J13500(3-50) Military Jump Drive     Max Ship Size 13500 tons    Distance 50k km     Squadron Size 3
Magneto-plasma Drive E7 (10)    Power 80    Fuel Use 70%    Signature 80    Armour 0    Exp 5%
Fuel Capacity 330,000 Litres    Range 62.8 billion km   (245 days at full power)

Twin 10cm C3 Far Ultraviolet Laser Turret (1x2)    Range 48,000km     TS: 12000 km/s     Power 6-6     RM 5    ROF 5        3 3 3 3 0 0 0 0 0 0
CIWS-120 (1x4)    Range 1000 km     TS: 12000 km/s     ROF 5       Base 50% To Hit
Fire Control S04 24-12000 (1)    Max Range: 48,000 km   TS: 12000 km/s     79 58 38 17 0 0 0 0 0 0
Stellarator Fusion Reactor Technology PB-1 AR-0 (1)     Total Power Output 6    Armour 0    Exp 5%

Size 5 Firehawk Missile (5)  Speed: 16,800 km/s   End: 5.1m    Range: 5.1m km   WH: 10    Size: 5    TH: 112 / 67 / 33
Size 1 Blind Missile (10)  Speed: 9,100 km/s   End: 47m    Range: 25.7m km   WH: 2    Size: 1    TH: 15 / 9 / 4
Size 5 Sunburn (10)  Speed: 14,400 km/s   End: 47.6m    Range: 41.1m km   WH: 8    Size: 5    TH: 110 / 66 / 33

Thermal Sensor TH2-16 (1)     Sensitivity 16     Detect Sig Strength 1000:  16m km
EM Detection Sensor EM2-16 (1)     Sensitivity 16     Detect Sig Strength 1000:  16m km

ECM 10

Strike Group
1x Phantom Scout Fighter   Speed: 8833 km/s    Size: 6
4x F-301 Bomber Fighter-bomber   Speed: 6625 km/s    Size: 8
5x F-201 Multi-Role Fighter Fighter   Speed: 11521 km/s    Size: 4.6
10x F-101 Interceptor Interceptor   Speed: 13589 km/s    Size: 3.9

The Survey Cruiser wich hold 1 Gunboat size Geo and one gunboat size Grav ship and also some Missiles systems.

Code: [Select]
Zeus class Survey Cruiser    10000 tons     813 Crew     1441 BP      TCS 200  TH 400  EM 0
2000 km/s     Armour 4-41     Shields 0-0     Sensors 80/1/0/0     Damage Control Rating 1     PPV 36
Annual Failure Rate: 800%    IFR: 11.1%    Maint Capacity 90 MSP    Max Repair 80 MSP    Est Time: 0.14 Years
Hangar Deck Capacity 2000 tons     Magazine 716    

Magneto-plasma Drive E7 (5)    Power 80    Fuel Use 70%    Signature 80    Armour 0    Exp 5%
Fuel Capacity 280,000 Litres    Range 72.0 billion km   (416 days at full power)

CIWS-120 (1x4)    Range 1000 km     TS: 12000 km/s     ROF 5       Base 50% To Hit
Size 1 Missile Launcher (6)    Missile Size 1    Rate of Fire 10
Size 5 Missile Launcher (6)    Missile Size 5    Rate of Fire 50
A-M Missile Fire Control FC0-R1 (50%) (3)     Range 192k km    Resolution 1
Missile Fire Control FC30-R80 (50%) (2)     Range 30.7m km    Resolution 80
Size 1 Blind Missile (176)  Speed: 9,100 km/s   End: 47m    Range: 25.7m km   WH: 2    Size: 1    TH: 15 / 9 / 4
Size 5 Sunburn (110)  Speed: 14,400 km/s   End: 47.6m    Range: 41.1m km   WH: 8    Size: 5    TH: 110 / 66 / 33

Missile Seeker Sensor MR0-R1 (50%) (1)     GPS 16     Range 128k km    Resolution 1
Active Search Sensor MR20-R80 (50%) (1)     GPS 2560     Range 20.5m km    Resolution 80
Thermal Sensor TH10-80 (1)     Sensitivity 80     Detect Sig Strength 1000:  80m km

ECM 10

The Hephaeustus, Assault troop transport based heavily on the Zeus Class

Code: [Select]
Hephaustus class Assault Transport    9500 tons     476 Crew     1068 BP      TCS 190  TH 400  EM 0
2105 km/s     Armour 4-39     Shields 0-0     Sensors 80/1/0/0     Damage Control Rating 1     PPV 12
Annual Failure Rate: 722%    IFR: 10%    Maint Capacity 70 MSP    Max Repair 80 MSP    Est Time: 0.12 Years
Hangar Deck Capacity 2000 tons     Troop Capacity: 1 Battalion    Magazine 97    Cargo Handling Multiplier 10    

Magneto-plasma Drive E7 (5)    Power 80    Fuel Use 70%    Signature 80    Armour 0    Exp 5%
Fuel Capacity 250,000 Litres    Range 67.7 billion km   (372 days at full power)

CIWS-120 (1x4)    Range 1000 km     TS: 12000 km/s     ROF 5       Base 50% To Hit
Size 1 Missile Launcher (12)    Missile Size 1    Rate of Fire 10
A-M Missile Fire Control FC0-R1 (50%) (5)     Range 192k km    Resolution 1
Size 1 Blind Missile (97)  Speed: 9,100 km/s   End: 47m    Range: 25.7m km   WH: 2    Size: 1    TH: 15 / 9 / 4

Missile Seeker Sensor MR0-R1 (50%) (1)     GPS 16     Range 128k km    Resolution 1
Active Search Sensor MR20-R80 (50%) (1)     GPS 2560     Range 20.5m km    Resolution 80
Thermal Sensor TH10-80 (1)     Sensitivity 80     Detect Sig Strength 1000:  80m km

ECM 10

This is the Main flagship team, escorted by 2 wing of 3 destroyer.

Jump Destroyer mainly used to jump with his escort
Code: [Select]
Artemis class Jump Destroyer    9000 tons     968 Crew     1592.5 BP      TCS 180  TH 480  EM 0
2666 km/s    JR 3-50     Armour 3-38     Shields 0-0     Sensors 80/1/0/0     Damage Control Rating 11     PPV 50
Annual Failure Rate: 648%    IFR: 9%    Maint Capacity 111 MSP    Max Repair 225 MSP    Est Time: 0.08 Years

J9000(3-50) Military Jump Drive     Max Ship Size 9000 tons    Distance 50k km     Squadron Size 3
Magneto-plasma Drive E7 (6)    Power 80    Fuel Use 70%    Signature 80    Armour 0    Exp 5%
Fuel Capacity 200,000 Litres    Range 57.1 billion km   (248 days at full power)

Twin 10cm C3 Far Ultraviolet Laser Turret (2x2)    Range 150,000km     TS: 12000 km/s     Power 6-6     RM 5    ROF 5        3 3 3 3 3 2 2 1 1 1
Triple 15cm C3 Far Ultraviolet Laser Turret (2x3)    Range 192,000km     TS: 6000 km/s     Power 18-9     RM 5    ROF 10        6 6 6 6 6 5 4 3 3 3
Fire Control S04 24-12000 (2)    Max Range: 48,000 km   TS: 12000 km/s     79 58 38 17 0 0 0 0 0 0
Fire Control S08 96-6000 (2)    Max Range: 192,000 km   TS: 6000 km/s     95 90 84 79 74 69 64 58 53 48
Stellarator Fusion Reactor Technology PB-1 AR-0 (5)     Total Power Output 30    Armour 0    Exp 5%

Thermal Sensor TH10-80 (1)     Sensitivity 80     Detect Sig Strength 1000:  80m km

ECCM-1 (1)         ECM 10

Escort Detroyer Arthur Main Attack destroyer ( Damage Dealer )
Code: [Select]
Arthur class Destroyer Escort    8400 tons     961 Crew     1567 BP      TCS 168  TH 400  EM 0
2380 km/s     Armour 3-36     Shields 0-0     Sensors 16/16/0/0     Damage Control Rating 21     PPV 72
Annual Failure Rate: 564%    IFR: 7.8%    Maint Capacity 117 MSP    Max Repair 148 MSP    Est Time: 0.14 Years
Magazine 89    

Magneto-plasma Drive E7 (5)    Power 80    Fuel Use 70%    Signature 80    Armour 0    Exp 5%
Fuel Capacity 150,000 Litres    Range 45.9 billion km   (223 days at full power)

Triple 15cm C3 Far Ultraviolet Laser Turret (4x3)    Range 192,000km     TS: 6000 km/s     Power 18-9     RM 5    ROF 10        6 6 6 6 6 5 4 3 3 3
Fire Control S08 96-6000 (2)    Max Range: 192,000 km   TS: 6000 km/s     95 90 84 79 74 69 64 58 53 48
Stellarator Fusion Reactor Technology PB-1 AR-0 (7)     Total Power Output 42    Armour 0    Exp 5%

Size 1 Missile Launcher (4)    Missile Size 1    Rate of Fire 10
A-M Missile Fire Control FC0-R1 (50%) (2)     Range 192k km    Resolution 1
Size 1 Blind Missile (89)  Speed: 9,100 km/s   End: 47m    Range: 25.7m km   WH: 2    Size: 1    TH: 15 / 9 / 4

Missile Seeker Sensor MR0-R1 (50%) (1)     GPS 16     Range 128k km    Resolution 1
Active Search Sensor MR20-R80 (50%) (1)     GPS 2560     Range 20.5m km    Resolution 80
Thermal Sensor TH2-16 (1)     Sensitivity 16     Detect Sig Strength 1000:  16m km
EM Detection Sensor EM2-16 (1)     Sensitivity 16     Detect Sig Strength 1000:  16m km

ECCM-1 (2)         ECM 10

Excalibur Destroyer, Sword of Arthur wich give him magical protection
Code: [Select]
Excalibur class Destroyer Escort    6150 tons     703 Crew     1080 BP      TCS 123  TH 400  EM 0
3252 km/s     Armour 3-29     Shields 0-0     Sensors 16/16/0/0     Damage Control Rating 21     PPV 36
Annual Failure Rate: 302%    IFR: 4.2%    Maint Capacity 110 MSP    Max Repair 60 MSP    Est Time: 0.61 Years
Magazine 97    

Magneto-plasma Drive E7 (5)    Power 80    Fuel Use 70%    Signature 80    Armour 0    Exp 5%
Fuel Capacity 150,000 Litres    Range 62.7 billion km   (223 days at full power)

Twin 10cm C3 Far Ultraviolet Laser Turret (3x2)    Range 48,000km     TS: 12000 km/s     Power 6-6     RM 5    ROF 5        3 3 3 3 0 0 0 0 0 0
Fire Control S04 24-12000 (3)    Max Range: 48,000 km   TS: 12000 km/s     79 58 38 17 0 0 0 0 0 0
Stellarator Fusion Reactor Technology PB-1 AR-0 (3)     Total Power Output 18    Armour 0    Exp 5%

Size 1 Missile Launcher (12)    Missile Size 1    Rate of Fire 10
A-M Missile Fire Control FC0-R1 (50%) (3)     Range 192k km    Resolution 1
Size 1 Blind Missile (89)  Speed: 9,100 km/s   End: 47m    Range: 25.7m km   WH: 2    Size: 1    TH: 15 / 9 / 4

Active Search Sensor MR20-R80 (50%) (1)     GPS 2560     Range 20.5m km    Resolution 80
Missile Seeker Sensor MR0-R1 (50%) (1)     GPS 16     Range 128k km    Resolution 1
Thermal Sensor TH2-16 (1)     Sensitivity 16     Detect Sig Strength 1000:  16m km
EM Detection Sensor EM2-16 (1)     Sensitivity 16     Detect Sig Strength 1000:  16m km

ECCM-1 (2)         ECM 10

I have 2 squadron of 1xArthur, 1xJump destroyer and 1x Excalibur

The legendary Ross, any FF fan will know he is in every singe FF franchise product
Code: [Select]
Cid class Support Vessel    9200 tons     458 Crew     1189 BP      TCS 184  TH 400  EM 0
2173 km/s     Armour 1-39     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 12     PPV 0
Annual Failure Rate: 338%    IFR: 4.7%    Maint Capacity 3162 MSP    Max Repair 40 MSP    Est Time: 6.34 Years
Magazine 1700    

Magneto-plasma Drive E7 (5)    Power 80    Fuel Use 70%    Signature 80    Armour 0    Exp 5%
Fuel Capacity 1,550,000 Litres    Range 433.0 billion km   (2306 days at full power)

Size 25 Thermal Detection Buoy Mk1 (3)  Speed: 0 km/s   End: 2025d    Range: 0m km   WH: 0    Size: 25    TH: 0 / 0 / 0
Size 5 Firehawk Missile (50)  Speed: 16,800 km/s   End: 5.1m    Range: 5.1m km   WH: 10    Size: 5    TH: 112 / 67 / 33
Size 25 Lure Drone (4)  Speed: 9,600 km/s   End: 1.4d    Range: 1131.4m km   WH: 0    Size: 25    TH: 16 / 9 / 4
Size 25 Geology Drone (7)  Speed: 9,600 km/s   End: 1.4d    Range: 1131.4m km   WH: 0    Size: 25    TH: 16 / 9 / 4
Size 1 Blind Missile (200)  Speed: 9,100 km/s   End: 47m    Range: 25.7m km   WH: 2    Size: 1    TH: 15 / 9 / 4
Size 25 Blind Multi-Stage Rocket (5)  Speed: 9,400 km/s   End: 18.2m    Range: 34.3m km   WH: 0    Size: 25    TH: 15 / 9 / 4
Size 5 Sunburn (130)  Speed: 14,400 km/s   End: 47.6m    Range: 41.1m km   WH: 8    Size: 5    TH: 110 / 66 / 33
Size 25 Blind LR (5)  Speed: 16,800 km/s   End: 51m    Range: 51.6m km   WH: 0    Size: 25    TH: 56 / 33 / 16

And his Aki Ross, the researcher in FF the movie The spirit Within.
Code: [Select]
Aki Ross class Support Vessel    7800 tons     1220 Crew     1920 BP      TCS 156  TH 400  EM 0
2564 km/s     Armour 1-35     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 12     PPV 0
Annual Failure Rate: 243%    IFR: 3.4%    Maint Capacity 3308 MSP    Max Repair 40 MSP    Est Time: 7.75 Years

Magneto-plasma Drive E7 (5)    Power 80    Fuel Use 70%    Signature 80    Armour 0    Exp 5%
Fuel Capacity 4,000,000 Litres    Range 1318.6 billion km   (5952 days at full power)

Those are the main ship, the fighter and gunboat size ship are as follow.

Assault Shuttle Fury. Dropship for boarding combat.
Code: [Select]
Fury class Assault Shuttle    450 tons     27 Crew     78 BP      TCS 9  TH 176  EM 0
19555 km/s     Armour 3-5     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 0     PPV 0
Annual Failure Rate: 90%    IFR: 1.2%    Maint Capacity 0 MSP    Max Repair 44 MSP    Est Time: 0 Years
Drop Capacity: 1 Company    

GB Magneto-plasma Drive E84 (1)    Power 176    Fuel Use 840%    Signature 176    Armour 0    Exp 30%
Fuel Capacity 10,000 Litres    Range 4.8 billion km   (67 hours at full power)

The F-101 Interceptor, First PD defense the missile will encounter, also anti-fighter. I made them smaller so i can i more of them, they are also supposed to confuse Ennemy PD at long range with their speed. Also used to get rid of stupid officer i get.
Code: [Select]
F-101 Interceptor class Interceptor    195 tons     16 Crew     35.5 BP      TCS 3.9  TH 53  EM 0
13589 km/s     Armour 2-2     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 0     PPV 1
Annual Failure Rate: 39%    IFR: 0.5%    Maint Capacity 0 MSP    Max Repair 11 MSP    Est Time: 0 Years

Magneto-plasma Drive E840 (FTR) (1)    Power 52.8    Fuel Use 8400%    Signature 52.8    Armour 0    Exp 50%
Fuel Capacity 10,000 Litres    Range 1.1 billion km   (22 hours at full power)

Gauss Cannon R3-8 (2x2)    Range 30,000km     TS: 13589 km/s     Accuracy Modifier 8%     RM 3    ROF 5        1 1 1 0 0 0 0 0 0 0
Fire Control S01 24-3000 (FTR) (1)    Max Range: 48,000 km   TS: 12000 km/s     79 58 38 17 0 0 0 0 0 0

F-102 Multi-Purpose fighter pretty much the same as the Interceptor but mounting missile for more precision against missile striking vital ship or protection of damaged ship. Mounting 2 Size 5 missile to increase the penetration strengh of missile volley or finishing off fleeing ships.
Code: [Select]
F-201 Multi-Role Fighter class Fighter    230 tons     9 Crew     41.9 BP      TCS 4.6  TH 53  EM 0
11521 km/s     Armour 2-3     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 0     PPV 2.1
Annual Failure Rate: 46%    IFR: 0.6%    Maint Capacity 0 MSP    Max Repair 12 MSP    Est Time: 0 Years
Magazine 14    

Magneto-plasma Drive E840 (FTR) (1)    Power 52.8    Fuel Use 8400%    Signature 52.8    Armour 0    Exp 50%
Fuel Capacity 10,000 Litres    Range 0.9 billion km   (22 hours at full power)

Size 5 Box Launcher (2)    Missile Size 5    Hangar Reload 37.5 minutes    MF Reload 6.2 hours
Size 1 Box Launcher (4)    Missile Size 1    Hangar Reload 7.5 minutes    MF Reload 1.2 hours
A-M Missile Fire Control FC0-R1 (50%) (1)     Range 192k km    Resolution 1
Size 5 Firehawk Missile (2)  Speed: 16,800 km/s   End: 5.1m    Range: 5.1m km   WH: 10    Size: 5    TH: 112 / 67 / 33
Size 1 Blind Missile (4)  Speed: 9,100 km/s   End: 47m    Range: 25.7m km   WH: 2    Size: 1    TH: 15 / 9 / 4

F-301 Bomber Fighter. They pack quite a punch with their missiles! They arent meant to split multiple missile on more than one target, they weaken bigguest ship and dock
Code: [Select]
F-301 Bomber class Fighter-bomber    400 tons     13 Crew     71 BP      TCS 8  TH 53  EM 0
6625 km/s     Armour 2-4     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 0     PPV 4.5
Annual Failure Rate: 80%    IFR: 1.1%    Maint Capacity 0 MSP    Max Repair 24 MSP    Est Time: 0 Years
Magazine 30    

Magneto-plasma Drive E840 (FTR) (1)    Power 52.8    Fuel Use 8400%    Signature 52.8    Armour 0    Exp 50%
Fuel Capacity 15,000 Litres    Range 0.8 billion km   (33 hours at full power)

Size 5 Box Launcher (6)    Missile Size 5    Hangar Reload 37.5 minutes    MF Reload 6.2 hours
Missile Fire Control FC30-R80 (50%) (1)     Range 30.7m km    Resolution 80
Size 5 Firehawk Missile (6)  Speed: 16,800 km/s   End: 5.1m    Range: 5.1m km   WH: 10    Size: 5    TH: 112 / 67 / 33

I also have the phantom fighter wich is basicly a hull with sensor and a low emisision engine for quick recon other side of jump point.
Code: [Select]
Phantom class Scout Fighter    300 tons     28 Crew     56 BP      TCS 6  TH 53  EM 0
8833 km/s     Armour 1-3     Shields 0-0     Sensors 16/16/0/0     Damage Control Rating 0     PPV 0
Annual Failure Rate: 60%    IFR: 0.8%    Maint Capacity 0 MSP    Max Repair 16 MSP    Est Time: 0 Years

Magneto-plasma Drive E840 (FTR) (1)    Power 52.8    Fuel Use 8400%    Signature 52.8    Armour 0    Exp 50%
Fuel Capacity 20,000 Litres    Range 1.4 billion km   (44 hours at full power)

Thermal Sensor TH2-16 (1)     Sensitivity 16     Detect Sig Strength 1000:  16m km
EM Detection Sensor EM2-16 (1)     Sensitivity 16     Detect Sig Strength 1000:  16m km

Survey gunboat Medina and Medino, Basicly Twins, only difference are the sensor
Code: [Select]
Medina class Geological Survey Vessel    1000 tons     88 Crew     228.8 BP      TCS 20  TH 160  EM 0
8000 km/s     Armour 1-8     Shields 0-0     Sensors 1/1/0/1     Damage Control Rating 0     PPV 0
Annual Failure Rate: 200%    IFR: 2.8%    Maint Capacity 0 MSP    Max Repair 100 MSP    Est Time: 0 Years

Magneto-plasma Drive E7 (2)    Power 80    Fuel Use 70%    Signature 80    Armour 0    Exp 5%
Fuel Capacity 100,000 Litres    Range 257.1 billion km   (372 days at full power)

Geological Survey Sensors (1)   1 Survey Points Per Hour
The fleet composition goes as follow each groupd have his dedicated Task Force team inside the flagship.

1st Survey Task Force
-Flag ship Task Group
--Athena
--Hephasteus
--Zeus
-1st Escort Wing
--Artemis
--Arthur
--Excalibur
-2st Escort Wing
--Artemis
--Arthur
--Excalibur
-Support
--Artemis
--Cid
--Aki Ross

There goes my survey fleet ready to encounter pretty much anything, lot of ship, but they are also independant for a good time, and can handle small to medium skirmishes, at least i hope, like state in first post, let see if this design set survive the first contact.
 

Offline Caesar

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Re: Jocan's Survey Fleet
« Reply #2 on: May 08, 2010, 03:07:34 AM »
Quite some heavy ships. Won't those heavily degrade any NPR diplomacy status when you enter their systems?
 

Offline jocan2003 (OP)

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Re: Jocan's Survey Fleet
« Reply #3 on: May 08, 2010, 04:30:45 AM »
Well in fact they should not see them as they only jump in if nothing is close, if i do see NPR i send my small Phantom fighter. If they are hostile i jump my fleet in, if they are too big i MAY send an escort wing to allow my fighter to jump back and then time to get away if i cannot fight them. My fleet never jump first, the fighter goes in first, i prefer loosing the phantom than loosing the whole fleet because NPR were camping the jump point.

But right now i dont understand why i cannot launch my geo buoy, the drone carrying the buoy keep loosing track of the waypoint no matter what...... but its in another topic.
 

Offline UnLimiTeD

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Re: Jocan's Survey Fleet
« Reply #4 on: May 08, 2010, 04:32:39 AM »
You have overhauls deactivated, I guess?
 

Offline jocan2003 (OP)

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Re: Jocan's Survey Fleet
« Reply #5 on: May 08, 2010, 04:54:09 AM »
Yeah im still trying to figure out the game, never saw a NPR in a almost 2 week... because i keep restarting and having to manage overhaul and such is a headach for me but once i think i got the feel of how the game work deeply i will turn it on.
 

Offline UnLimiTeD

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Re: Jocan's Survey Fleet
« Reply #6 on: May 08, 2010, 05:08:59 AM »
Well, because your ships have such enormous failure rates ;)
 

Offline jocan2003 (OP)

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Re: Jocan's Survey Fleet
« Reply #7 on: May 08, 2010, 02:20:35 PM »
Oh i will in the next game, also is there a place were i can write a fan-fiction about the event of my game? like i did with the story behind the redisigning?
 

Offline Erik L

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Re: Jocan's Survey Fleet
« Reply #8 on: May 08, 2010, 04:50:54 PM »
Quote from: "jocan2003"
Oh i will in the next game, also is there a place were i can write a fan-fiction about the event of my game? like i did with the story behind the redisigning?

Aurora Fiction forum.

Offline AndonSage

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Re: Jocan's Survey Fleet
« Reply #9 on: May 08, 2010, 06:36:59 PM »
Quote from: "jocan2003"
is there a place were i can write a fan-fiction about the event of my game?
Aurora related fiction: http://aurora.pentarch.org/viewforum.php?f=2
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