Spinal mounts is, in my opinion, something to be addressed after release, and it has nothing to do with the number of spinal weapons.
My problem with the current implementation is that the spinal mounts we have right now.... are just not "spinal" enough.
The increases in damage is frankly not enough. When I think of spinal mounts I think of something that is truly larger than normal weapons, not the "small" increases we have right now.
Add to that the problem that you often cannot use spinal weapons very well, because you're severely limited by the beam fire control tech. So you end up having a larger weapon.... that cannot fire over a longer range compared to a normal weapon.
In my opinion it really doesn't make much sense that spinal weapons have the same range as normal weapons, because beam fire controls always end up being the limiting factor. Where is my superweapon that can (try to) incinerate the enemies before they get into normal range?
This is really a staple of spinal weapons in sci-fi. Bigger damage AND bigger range.
I would like to hear your opinion on this Steve. Would you be contrary to address this problem in some way? Maybe being able to build "spinal" beam fire controls that can be used only for spinal weapons, in order to be able to use their effective range?