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Posted by: Starkiller
« on: January 10, 2011, 12:26:51 PM »

Too bad. You can't really put anything on them without them turning military, so they'd be useless
as any kind of fleet support base. Oh well. :)

Eric
Posted by: sloanjh
« on: January 10, 2011, 01:12:38 AM »

Is there a limit to the size of object a tractor beam can pull? I will be needing to pull a few defense bases to
jump points before to long, and they are 20 kilotons. Also, the massive fleet bases will need to be towed to
their destinations, and they are about 2 megatons. Once I figure out how to build such a mammoth construct.
Does that actually require getting a shipyard slip to that size, or is this handled in a different manner?

No limit on tractor size, although you'll move reeeeeeeeally slooooooooowly for something huge - the tug's engines need to pull all that mass.

You'll need a slipway of appropriate size to build anything classified as a ship, with a few exceptions (fighters and orbital habitats spring to mind).  If you don't put any military systems on your fleet bases they'll be classified as commercial, for which it's easier to build large slipways.  You'll probably need to make them commercial anyway, otherwise you'll have a horrible time maintaining them....

John
Posted by: Starkiller
« on: January 09, 2011, 09:32:00 PM »

Is there a limit to the size of object a tractor beam can pull? I will be needing to pull a few defense bases to
jump points before to long, and they are 20 kilotons. Also, the massive fleet bases will need to be towed to
their destinations, and they are about 2 megatons. Once I figure out how to build such a mammoth construct.
Does that actually require getting a shipyard slip to that size, or is this handled in a different manner?

Eric