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Posted by: xenoscepter
« on: April 11, 2019, 11:21:28 AM »

Have yet to test them, will let you know.  :)
Posted by: DIT_grue
« on: April 11, 2019, 03:13:02 AM »

I wouldn't have expected shields to be a good fit with anything that attempts stealth. How did they work out?
Posted by: xenoscepter
« on: April 11, 2019, 02:19:01 AM »

So, to preface; this idea of mine was to make a lightweight, cost-effective, extremely mobile, mass-production "ship of the line". To that end, I succeeded... just not in this form. My post on the X-Type [pronounced Cross Type], will (eventually) have that within. Now, as to the Recon-Class I had a lot of success with a modified version of the Waylander-Class in my early game when paired with a Rider-Class Jump Ship. My new X-Type hull will utilize something very similar, and this incarnation of the Recon-Class does too. In this fleet is the Recon-Class Scout Frigate, the Rider-Class Jump Frigate (Not the same ship as the Jump Ship of the same name), the Raider-Class Carrier, and the Phalanx-Class Marine Frigate. A single Rider can transport one Recon-Class and up to three Raider or Phalanx ships with a single jump. Three Riders can thus carry a battle group of six Raider-Class Carriers, three Phalanx-Class Marine Frigates and three Recon-Class Scout Frigates.

Each of these ships weighs no more than 10,000 Tonnes; with the Recon-Class weighing in at 5,000 Tonnes. The Thunderbolt-Class Fighter/Bomber weighs in at 500 Tonnes, and uses a Size-2 Missile for it's Box Launchers. The fleet travels at 5,000 km/s with the exception of the Phalanx and the Rider. The Phalanx-Class is faster at 6,250 km/s; aiding it in chasing down it's prey while the Rider-Class can only muster up a max speed of 1,250 km/s... although the Rider is NOT meant to enter combat so it's speed is less of an issue.

Ok, so now I'm going to breakdown the roles each of these ships play, starting with the Recon-Class.

The Recon-Class is an advanced, high-tech Scout Frigate which serves the role of "Recon in Force" Armed well enough to engage light or isolated enemy combat elements on it's own, the Recon-Class typically relies on a combined approach to both combat and scout. It's Thermal and EM passives afford it some degree of stealth detection while it's Cloaking Device, ECM systems and relatively high speed offer it the ability to pick and choose it's engagements. 50% Thermal Reduction further it's concealment while a pair of Beam FCS mated to an set of Compact-ECCM modules affords it some degree of protection against enemy missiles. It's 15cm Railgun is paired with a 15cm Ultraviolet Laser in an Advanced Spinal Mount and together they are mated to their own FCS. Advanced Damage Control, dedicated stowage for additional Maintenance Supplies ensure that the Recon-Class is as robust as possible when faced with return fire, while 3 layers of armouring and a 9 layer thick shield afford it decent protection from enemy fire.

The Recon-Class boasts a 150-Ton Resolution 50 Active Sensor with which to fulfill it's primary mission as a Scout. This sensor is effectively a compromise between Resolution 1 and Resolution 100 sensors, offering a capable medium range search sensor. While far from a comprehensive array, the Recon-Class focuses on stealth, and trades scouting ability for sneakiness and enough firepower to look out for itself. It should always be paired with a Rider-Class Jump Frigate for out of system missions, as it's measly Fuel allotment and meager allotment of Life Support will only provision it for 90 days. Within system it makes a great interceptor and rapid response vessel.

Now, onto the Phalanx-Class:

The Phalanx-Class is a large, fast Marine Frigate. It fulfills the role of attacker, using it's Mesons and Microwaves alongside of it's complement of four Marine Companies to bring down the enemy. Adequately armored with 4 layers of slabbing, it's the Phalanx's hefty 24 layer shielding that allows it to close the distance... and survive. A cloaking device helps it to employ ambush tactics, while a suite of passive and active sensors let it hunt independently. A Grav-Assisted Cargo Handling System greatly aids in recovery after the battle. By removing this system and replacing the Cryo Combat Drop modules with Small Cryogenic Berths, the Phalanx-Class can also double as a hospital ship. Not much else to say about it really...

So, the Raider-Class:

A 10,000 Tonne Carrier, the Raider-Class carries four Thunderbolt-Class Fighter/Bombers. A lean ship... to say the least; the Raider also doubles as a Point Defense platform with it's two Triple Gauss Turrets and the pair of FCS that they are mated to. The ship fulfills the role of a Raider, as the name would imply, but blended with that of an Escort Carrier. The Raider is built with an aggressive bent, and while not to terribly well-armed herself, her Thunderbolt Fighter/Bombers are a force to be reckoned with. The Raider is meant to be deployed both within system as well as outside of it, and is an all around fine (if frail) strike platform equally at home conducting lightning raids or in-system intercepts.

The Raider carries enough fuel and magazine capacity to sortie it's craft three times, four if the craft are already fueled and loaded. Likewise the Raider is fast, which is good... because it only has a single layer of armour and exactly zero shielding to cover it's hide. It also lacks a cloaking device, or any form of stealth or ECM / ECCM. However, the Raider is a lightweight carrier, offering excellent force projection, Point Defense, and rapid-response. Six months worth of station keeping and it's own Resolution 1 Active Sensor allow the Raider-Class to function somewhat independently. It's Thunderbolt-Class Fighter/Bombers pack three layers of shielding, a complement of six Size-2 Box Launchers mated to three Resolution 1 Missile FCS and three Resolution 100 Missile FCS; themselves mated to a pair of Small Craft ECCMs. The Thunderbolt itself is provisioned for a two-week deployment and carries an allocation of 5,000 litres of fuel for it's shield system. Likewise it mounts a Small Craft ECM system to help prolong it's lifespan, a matter aided in no small part by it's 10,000 km/s top speed.

And Finally, the Rider-Class:

I saved this one for last, because it isn't really that interesting, really... Some might notice the CIWS which is mounted in lieu of turreted Gauss, this is on account of tonnage restrictions. Effectively the Rider-Class is a pack-mule for the Recon-Class and the other ships presented here which would compose the strike fleet. The Rider-Class can also ferry logistics vessels, if ever I design some, as 10,000 Tonnes and 5,000 Tonnes is perfectly fine for Tankers, Colliers, and Supply Ships. It's quite slow and effectively un-armoured, but makes up for it with a Res-1 Active Sensor and good shields. The CIWS let's it pull some of it's own weight in the Point Defense role. Otherwise an unremarkable ship, generally good doctrine to jump in with it, and jump out once everyone else has deployed. Jump in to service the Recon-Class ships after three months, then jump out again. Mundane.


Recon-Class:


Code: [Select]
Recon class Scout Frigate    5,000 tons     159 Crew     2798 BP      TCS 25  TH 250  EM 270
5000 km/s     Armour 3-26     Shields 9-150     Sensors 18/18/0/0     Damage Control Rating 32     PPV 9
Maint Life 3.81 Years     MSP 1700    AFR 100%    IFR 1.4%    1YR 184    5YR 2761    Max Repair 562 MSP
Intended Deployment Time: 3 months    Spare Berths 21   

500 EP Magnetic Fusion Drive (1)    Power 500    Fuel Use 40%    Signature 250    Exp 10%
Fuel Capacity 530,000 Litres    Range 47.7 billion km   (110 days at full power)
Epsilon R150/360 Shields (3)   Total Fuel Cost  45 Litres per hour  (1,080 per day)

15cm C3 Ultraviolet Laser (1)    Range 240,000km     TS: 25000 km/s     Power 6-3     RM 4    ROF 10        6 6 6 6 4 4 3 3 2 2
15cm Railgun V8/C10 (1x4)    Range 240,000km     TS: 25000 km/s     Power 9-10     RM 8    ROF 5        3 3 3 3 3 3 3 3 2 2
Fire Control S02 500-5000 H50 (2)    Max Range: 1,000,000 km   TS: 5000 km/s     99 98 97 96 95 94 93 92 91 90
Magnetic Confinement Fusion Reactor Technology PB-1 (1)     Total Power Output 20    Armour 0    Exp 5%

Active Search Sensor MR49-R50 (50%) (1)     GPS 3150     Range 49.0m km    Resolution 50
Thermal Sensor TH1-18 (50%) (1)     Sensitivity 18     Detect Sig Strength 1000:  18m km
EM Detection Sensor EM1-18 (50%) (1)     Sensitivity 18     Detect Sig Strength 1000:  18m km
Cloaking Device: Class cross-section reduced to 25% of normal

Compact ECCM-3 (2)         ECM 60

This design is classed as a Military Vessel for maintenance purposes


Phalanx-Class:


Code: [Select]
Phalanx class Marine Frigate    10,000 tons     292 Crew     3399.5 BP      TCS 50  TH 625  EM 720
6250 km/s     Armour 4-41     Shields 24-300     Sensors 18/18/0/0     Damage Control Rating 35     PPV 24
Maint Life 2.9 Years     MSP 3062    AFR 160%    IFR 2.2%    1YR 536    5YR 8042    Max Repair 937.5 MSP
Intended Deployment Time: 6 months    Spare Berths 10   
Cryo Drop Capacity: 4 Companies    Cargo Handling Multiplier 40   

1250 EP Magnetic Fusion Drive (1)    Power 1250    Fuel Use 25%    Signature 625    Exp 10%
Fuel Capacity 1,450,000 Litres    Range 104.4 billion km   (193 days at full power)
Omicron R300/720 Shields (4)   Total Fuel Cost  120 Litres per hour  (2,880 per day)

R20/C10 Meson Cannon (2)    Range 200,000km     TS: 25000 km/s     Power 10-10     RM 20    ROF 5        1 1 1 1 1 1 1 1 1 1
R20/C10 High Power Microwave (2)    Range 200,000km     TS: 25000 km/s     Power 10-10     RM 20    ROF 5        1 1 1 1 1 1 1 1 1 1
Fire Control S03 200-6000 H50 (2)    Max Range: 400,000 km   TS: 6000 km/s     98 95 92 90 88 85 82 80 78 75
Magnetic Confinement Fusion Reactor Technology PB-1 (2)     Total Power Output 40    Armour 0    Exp 5%

Active Search Sensor MR64-R100 (50%) (1)     GPS 3600     Range 64.8m km    Resolution 100
Active Search Sensor MR6-R1 (50%) (1)     GPS 36     Range 6.5m km    MCR 706k km    Resolution 1
Thermal Sensor TH1-18 (50%) (1)     Sensitivity 18     Detect Sig Strength 1000:  18m km
EM Detection Sensor EM1-18 (50%) (1)     Sensitivity 18     Detect Sig Strength 1000:  18m km
Cloaking Device: Class cross-section reduced to 25% of normal

This design is classed as a Military Vessel for maintenance purposes


Rider-Class:


Code: [Select]
Rider class Jump Frigate    10,000 tons     205 Crew     1435.75 BP      TCS 200  TH 125  EM 540
1250 km/s    JR 3-50     Armour 1-41     Shields 18-300     Sensors 1/1/0/0     Damage Control Rating 38     PPV 0
Maint Life 7.09 Years     MSP 1745    AFR 96%    IFR 1.3%    1YR 61    5YR 910    Max Repair 270 MSP
Intended Deployment Time: 6 months    Flight Crew Berths 26   
Hangar Deck Capacity 5000 tons     

J10000(3-50) Military Jump Drive     Max Ship Size 10000 tons    Distance 50k km     Squadron Size 3
250 EP Magnetic Fusion Drive (1)    Power 250    Fuel Use 7.07%    Signature 125    Exp 5%
Fuel Capacity 620,000 Litres    Range 157.9 billion km   (1461 days at full power)
Omicron R300/720 Shields (3)   Total Fuel Cost  90 Litres per hour  (2,160 per day)

CIWS-200 (1x8)    Range 1000 km     TS: 20000 km/s     ROF 5       Base 50% To Hit
Active Search Sensor MR32-R1 (50%) (1)     GPS 180     Range 32.4m km    MCR 3.5m km    Resolution 1

This design is classed as a Military Vessel for maintenance purposes


Raider-Class:


Code: [Select]
Raider class Carrier    10,000 tons     149 Crew     3898 BP      TCS 200  TH 500  EM 0
5000 km/s     Armour 1-41     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 4     PPV 16.44
Maint Life 2.56 Years     MSP 1096    AFR 177%    IFR 2.5%    1YR 235    5YR 3520    Max Repair 1350 MSP
Intended Deployment Time: 6 months    Flight Crew Berths 16   
Hangar Deck Capacity 2000 tons     Magazine 72   

500 EP Commercial Magnetic Fusion Drive (2)    Power 500    Fuel Use 5.3%    Signature 250    Exp 5%
Fuel Capacity 1,750,000 Litres    Range 594.3 billion km   (1375 days at full power)

Triple Gauss Cannon R3-33 Turret (2x9)    Range 30,000km     TS: 100000 km/s     Power 0-0     RM 3    ROF 5        1 1 1 0 0 0 0 0 0 0
Fire Control S02 60-100000 H50 (2)    Max Range: 120,000 km   TS: 100000 km/s     92 83 75 67 58 50 42 33 25 17

Active Search Sensor MR19-R1 (50%) (1)     GPS 108     Range 19.4m km    MCR 2.1m km    Resolution 1

Strike Group
4x Thunderbolt Fighter-bomber   Speed: 10000 km/s    Size: 10

This design is classed as a Military Vessel for maintenance purposes


Thunderbolt-Class:



Code: [Select]
Thunderbolt class Fighter-bomber    500 tons     5 Crew     362.2 BP      TCS 10  TH 50  EM 90
10000 km/s     Armour 1-5     Shields 3-150     Sensors 1/1/0/0     Damage Control Rating 0     PPV 1.8
Maint Life 4.76 Years     MSP 45    AFR 20%    IFR 0.3%    1YR 3    5YR 49    Max Repair 60 MSP
Intended Deployment Time: 0.5 months    Spare Berths 1   
Magazine 12   

50 EP Magnetic Fusion Drive (2)    Power 50    Fuel Use 280.02%    Signature 25    Exp 20%
Fuel Capacity 105,000 Litres    Range 13.5 billion km   (15 days at full power)
Epsilon R150/360 Shields (1)   Total Fuel Cost  15 Litres per hour  (360 per day)

Size 2 Box Launcher (6)    Missile Size 2    Hangar Reload 15 minutes    MF Reload 2.5 hours
Missile Fire Control FC1-R1 (50%) (3)     Range 1.9m km    Resolution 1
Missile Fire Control FC19-R100 (50%) (3)     Range 19.4m km    Resolution 100

Active Search Sensor MR12-R100 (50%) (1)     GPS 720     Range 13.0m km    Resolution 100
Active Search Sensor MR1-R1 (50%) (1)     GPS 8     Range 1.3m km    MCR 141k km    Resolution 1

Small Craft ECCM-3 (2)         ECM 30

This design is classed as a Fighter for production, combat and maintenance purposes