5) Arm: The Armour Strength of the Unit. This is based on the armour available at the time of design and is not upgraded when newer technology becomes available (as with ship designs).
6) HP: The Hit Points of the Unit. This is set at design time and does not change.
7) Components A to D: Abbreviations for each of the components included in the Unit Class. These are the same abbreviations as used on the Components table in the Unit Class Design tab. As with armour and hit points, any components use the technology available at the time of unit design. To see the detailed view of the components, click on the Unit. The Unit Summary will be shown in the bottom section on the left hand side.
Foramtion | Palladius Armoured Regiment |
Leman Russ.v1 | 36 |
Leman Russ.v2 | 24 |
Annihilator TD.v1 | 4 |
Annihilator TD.v2 | 2 |
Hydra Flak Tank.v2 | 6 |
Vox Vehicle.v1 | 1 |
Vox Vehicle.v2 | 1 |
Command Tank.v2 | 2 |
Supply Vehicle.v2 | 24 |
Foramtion | Palladius Armoured Regiment | Reinforcement Regiment |
Leman Russ.v1 | 36 | 179 |
Leman Russ.v2 | 24 | 30 |
Annihilator TD.v1 | 4 | |
Annihilator TD.v2 | 2 | |
Hydra Flak Tank.v2 | 6 | |
Vox Vehicle.v1 | 1 | |
Vox Vehicle.v2 | 1 | |
Command Tank.v2 | 2 | |
Supply Vehicle.v2 | 24 |
Foramtion | Palladius Armoured Regiment | Reinforcement Regiment |
Leman Russ.v1 | 6 | 209 |
Leman Russ.v2 | 54 | 0 |
Annihilator TD.v1 | 4 | |
Annihilator TD.v2 | 2 | |
Hydra Flak Tank.v2 | 6 | |
Vox Vehicle.v1 | 1 | |
Vox Vehicle.v2 | 1 | |
Command Tank.v2 | 2 | |
Supply Vehicle.v2 | 24 |
Hopefully Steve will progress long enough in the test campaign that upgrading ground units becomes reality, so that we can see if it's a micro-management hell or a straightforward process.