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The Academy
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Crew Quarters
Unload from Combat Module back into Troop Transport Module?
Communication Troubles
Cargo Unloading
[SOLVED] Purpose of Surplus Modules?
Game pacing / milestones
Banning jump points
Reviewing Designs
Civilians are committing suicide in a pirate-controlled system
[temporarily unsolved] Missile Design
Assigning TG to a new TF
Registration Bug ?
Three sorium / fuel (refining) related questions
Did I order a planetary bombardment?
Are Slaves and Weapons still used trade goods?
Military help
[SOLVED] Installation Weights?
[SOLVED] Transport Question
[SOLVED] Mine production problem
How do I organize my ground units?
[SOLVED] How to explore Ruins
tug justification
GM'ing a game?
The (bigger and bigger) drop colonists bug
Shipping lines not building the new engines
space tractor trains.
Research
New Civilian Mining Colonies
Can I transfer minerals between 2 ships
How to TG train small combat crafts?
Repairing fighters?
Keeping conquered aliens alive
Salvagers and industrial leaders!
Capturing ships
System map minimizes during turns
Simulating a "save" function
Requesting ease of fleet micro and exploration tips.
Incoprorating found components
multiple ruins question
Disassembling components for tech points
Ground units disappear on map but not in HQ list?
Commander logistics bonus
"Move to Sorium Site at Uranus"
Filtering and pausing
Troop Transport / combat drop
Intelligence gathering
Transfering racial techs / items between empires
Transferring tech gains between planets
Missile Engines?
How to make fighters in 6.x?
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