View full version: The Academy
  1. Crew Quarters
  2. Unload from Combat Module back into Troop Transport Module?
  3. Communication Troubles
  4. Cargo Unloading
  5. [SOLVED] Purpose of Surplus Modules?
  6. Game pacing / milestones
  7. Banning jump points
  8. Reviewing Designs
  9. Civilians are committing suicide in a pirate-controlled system
  10. [temporarily unsolved] Missile Design
  11. Assigning TG to a new TF
  12. Registration Bug ?
  13. Three sorium / fuel (refining) related questions
  14. Did I order a planetary bombardment?
  15. Are Slaves and Weapons still used trade goods?
  16. Military help
  17. [SOLVED] Installation Weights?
  18. [SOLVED] Transport Question
  19. [SOLVED] Mine production problem
  20. How do I organize my ground units?
  21. [SOLVED] How to explore Ruins
  22. tug justification
  23. GM'ing a game?
  24. The (bigger and bigger) drop colonists bug
  25. Shipping lines not building the new engines
  26. space tractor trains.
  27. Research
  28. New Civilian Mining Colonies
  29. Can I transfer minerals between 2 ships
  30. How to TG train small combat crafts?
  31. Repairing fighters?
  32. Keeping conquered aliens alive
  33. Salvagers and industrial leaders!
  34. Capturing ships
  35. System map minimizes during turns
  36. Simulating a "save" function
  37. Requesting ease of fleet micro and exploration tips.
  38. Incoprorating found components
  39. multiple ruins question
  40. Disassembling components for tech points
  41. Ground units disappear on map but not in HQ list?
  42. Commander logistics bonus
  43. "Move to Sorium Site at Uranus"
  44. Filtering and pausing
  45. Troop Transport / combat drop
  46. Intelligence gathering
  47. Transfering racial techs / items between empires
  48. Transferring tech gains between planets
  49. Missile Engines?
  50. How to make fighters in 6.x?