Author Topic: Official v6.40 Bugs Reporting Thread  (Read 94686 times)

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Offline desius

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Re: Official v6.40 Bugs Reporting Thread
« Reply #75 on: May 08, 2014, 12:54:13 PM »
Quote from: Erik Luken link=topic=7012. msg72718#msg72718 date=1399569869
Do you have full read/write rights to E:/ ?

Absolutely.    E: is just a local HDD, nothing special.     I double checked all directory and file perms, and even went so far as to change ownership from Administrators to my local user.

This is a gaming machine running Win7 64 Ultimate.    I have full (as full as you can get with Win7) Administrator rights and the system is not part of a domain or anything like that; full local admin user account.

I just uninstalled and reinstalled under C:\Users\<user>\AppData\Roaming\Aurora in case there was any strange Win7 permission mangling going on (even though it shouldn't be happening outside of system directories) and moved the SteveFire. mdb file over.    I got the same error.
 

Offline Erik L

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Re: Official v6.40 Bugs Reporting Thread
« Reply #76 on: May 08, 2014, 01:38:32 PM »
Absolutely.    E: is just a local HDD, nothing special.     I double checked all directory and file perms, and even went so far as to change ownership from Administrators to my local user.

This is a gaming machine running Win7 64 Ultimate.    I have full (as full as you can get with Win7) Administrator rights and the system is not part of a domain or anything like that; full local admin user account.

I just uninstalled and reinstalled under C:\Users\<user>\AppData\Roaming\Aurora in case there was any strange Win7 permission mangling going on (even though it shouldn't be happening outside of system directories) and moved the SteveFire. mdb file over.    I got the same error.

Try creating a Logs directory on the root of whichever drive you install to. See if that clears it up.
 

Offline Lamandier

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Re: Official v6.40 Bugs Reporting Thread
« Reply #77 on: May 08, 2014, 01:50:01 PM »
In the Technology Report screen, none of my cloaking devices show up. I have the Cloaking Theory tech researched and instant-designed several cloaks, but they don't show up on the tech support screen even after I close and reopen it to refresh it, which works fine for every other tech I've designed/researched.
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Offline desius

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Re: Official v6.40 Bugs Reporting Thread
« Reply #78 on: May 08, 2014, 02:12:30 PM »
Quote from: Erik Luken link=topic=7012. msg72722#msg72722 date=1399574312
Try creating a Logs directory on the root of whichever drive you install to.  See if that clears it up.

Thanks, Erik,  this seems to have resolved it.    When the game passed January, the newly created C:\Logs\ directory got populated with an empty directory named after my game empire and a event logfile named "Y8,log".   (yes, a comma, not a period)

But the important thing is, no errors popped up.
 

Offline Rastaman

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Re: Official v6.40 Bugs Reporting Thread
« Reply #79 on: May 10, 2014, 03:07:19 PM »
I got a nasty case of 5 second turns, the first time it took me about two hours real time, then I got four 5 day turns in, now it's five more hours real time of 5 seconds. This has gone for most of a day game time. Of course it is the nature of the game, but this long? I do NOT have invaders on, swarm and precursors are on. 1 NPR, 37 years in. Bug or feature?

Edit: Soon after I wrote this I tried something. I used the windows task manager to kill aurora.exe in order to get the turn increment. The next turn was 5 seconds again, but I clicked 30 days and got 30 days. Next I clicked on the 5 day torn button and I it didn't respond for a long time, so I killed it again. Next turn was 5 days, probably normal.

Then, I went for 5 day autoturns. Now the turn length goes down like a countdown, 22 minutes, 19 minutes, 17, 15, 14, 13, 12, 11, 8, 6.5 minutes etc, until it reaches 5 seconds. It stays at 5 secs now.

Version 6.42
« Last Edit: May 10, 2014, 03:32:45 PM by Rastaman »
Fun Fact: The minimum engine power of any ship engine in Aurora C# is 0.01. The maximum is 120000!
 

Offline Haji

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Re: Official v6.40 Bugs Reporting Thread
« Reply #80 on: May 10, 2014, 06:24:12 PM »
Bug or feature?


Feature. Whenever combat happens the ticks are almost always slowed down to 5 seconds (like missiles crossing anti-missile defenses). In addition any significant enemy contact update generates an interrupt, even if this is only for NPRs. Basically it means NPR and spoilers (or another Empire) is fighting somewhere, with time progress interrupted by occasional battles and updates of enemy contacts.
At least this is how I understand the problem. This is happening for pretty much everyone during pretty much every campaign (unless you disable NPR races, then it's only you and spoilers).
 

Offline Rastaman

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Re: Official v6.40 Bugs Reporting Thread
« Reply #81 on: May 10, 2014, 08:30:09 PM »
Feature. Whenever combat happens the ticks are almost always slowed down to 5 seconds (like missiles crossing anti-missile defenses). In addition any significant enemy contact update generates an interrupt, even if this is only for NPRs. Basically it means NPR and spoilers (or another Empire) is fighting somewhere, with time progress interrupted by occasional battles and updates of enemy contacts.
At least this is how I understand the problem. This is happening for pretty much everyone during pretty much every campaign (unless you disable NPR races, then it's only you and spoilers).

I would say bug, since it is resolvable by killing the .exe a couple of times. They are not fighting for 5000 turns in a row, it seems pretty clear.
Fun Fact: The minimum engine power of any ship engine in Aurora C# is 0.01. The maximum is 120000!
 

Offline Aukel

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Re: Official v6.40 Bugs Reporting Thread
« Reply #82 on: May 11, 2014, 07:04:42 AM »
Hello,

I have a bug to report. 

I have a cloaked Sxploration Ship:
Tribal class Exploration Ship    25 000 tons     705 Crew     9937 BP      TCS 75  TH 115.  2  EM 0
960 km/s    JR 3-50     Armour 1-76     Shields 0-0     Sensors 700/700/0/0     Damage Control Rating 15     PPV 0
Maint Life 0.  09 Years     MSP 1242    AFR 1000%    IFR 13.  9%    1YR 14556    5YR 218345    Max Repair 5000 MSP
Intended Deployment Time: 60 months    Spare Berths 0    

Gardiner J25000(3-50) Military Jump Drive     Max Ship Size 25000 tons    Distance 50k km     Squadron Size 3
Arnold Davies Foundation 240 M-P Military Drive (2)    Power 240    Fuel Use 51%    Signature 57.  6    Exp 10%
Fuel Capacity 3 800 000 Litres    Range 53.  6 billion km   (646 days at full power)

Davison-Coles CIWS-320 (1x10)    Range 1000 km     TS: 32000 km/s     ROF 5       Base 50% To Hit
Archer & Cook Active Search Sensor MR704-R65 (1)     GPS 40560     Range 704.  3m km    Resolution 65
Turner-Hill Thermal Sensor TH50-700 (1)     Sensitivity 700     Detect Sig Strength 1000:  700m km
Emmet-May EM Detection Sensor EM50-700 (50%) (1)     Sensitivity 700     Detect Sig Strength 1000:  700m km
Cloaking Device: Class cross-section reduced to 15% of normal

This design is classed as a Military Vessel for maintenance purposes


It entered an unexplored JP and there was evidence of three wrecks (this being my like third game I assume this means someone else is around).   So I set the Exploration Ship to circle the central star going from unexplored survey point to survey point.   

It soon detected an intermittent contact with a neutral race.   Being an unarmed explorer I didn't initiate any contact. 

As soon as my ship got into passive range of the wrecks I got an error:
Error 3078 was generated by DAO.  Database
The Microsoft Jet database engine cannot find the input table or query 'Wreck'. 
Make sure it exists and that its nsame is spelled correctly. 
Please report to hxxp: aurora2/pentarch.  org.  index.  php/board,11.  0.  html


Followed by:
Error 91 was generated by Aurora
Object variable or With block variable not set
Please report to hxxp: aurora2/pentarch.  org.  index.  php/board,11.  0.  html


So I am. 

Has the underlying DB been corrupted with the table containing the wreck data being lost or borked?

Can I edit the database tables directly to fix it?

If I set the game to run in auto mode and only use 1 hour increments it does not error, but anything greater than that and it errors.
« Last Edit: May 11, 2014, 07:10:56 AM by Aukel »
 

Offline Kirkegaard

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Re: Official v6.40 Bugs Reporting Thread
« Reply #83 on: May 12, 2014, 04:09:22 PM »
Unfortunately, you need to make sure your decimal separator is the period (.) and not the comma (,).

When I say launcher, I mean the one that should fix that. It does also normally work, just this error pop up once in a while.
 

Offline Barkhorn

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Re: Official v6.40 Bugs Reporting Thread
« Reply #84 on: May 17, 2014, 02:42:51 PM »
I saw similar bugs in the thread, but none with these exact circumstances. 

At the end of every game year, I get two "Error 76 - Path not found" followed by a series of "Error 424 - Object Required" which can only be ended by CTRL + Alt + Delete.    When I get back in the game, it seems to work fine.    At least I haven't noticed any permanent damage.    I am using version 6.  4.  2 with the portable installer, but not the portable version, Windows 8 if it matters.    The bug happens every year, regardless of what time-increment I'm on.   It always happens in December or January, but no particular date.   And it happens every time.
« Last Edit: May 17, 2014, 03:42:01 PM by Barkhorn »
 

Offline desius

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Re: Official v6.40 Bugs Reporting Thread
« Reply #85 on: May 17, 2014, 02:45:42 PM »
Barkhorn, see reply #78.      Create a logs directory on the root of the hard drive the game is installed on.     Probably C:\Logs
 

Offline Steve Walmsley (OP)

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Re: Official v6.40 Bugs Reporting Thread
« Reply #86 on: May 17, 2014, 03:06:52 PM »
Hello,

I have a bug to report. 

I have a cloaked Sxploration Ship:
Tribal class Exploration Ship    25 000 tons     705 Crew     9937 BP      TCS 75  TH 115.  2  EM 0
960 km/s    JR 3-50     Armour 1-76     Shields 0-0     Sensors 700/700/0/0     Damage Control Rating 15     PPV 0
Maint Life 0.  09 Years     MSP 1242    AFR 1000%    IFR 13.  9%    1YR 14556    5YR 218345    Max Repair 5000 MSP
Intended Deployment Time: 60 months    Spare Berths 0    

Gardiner J25000(3-50) Military Jump Drive     Max Ship Size 25000 tons    Distance 50k km     Squadron Size 3
Arnold Davies Foundation 240 M-P Military Drive (2)    Power 240    Fuel Use 51%    Signature 57.  6    Exp 10%
Fuel Capacity 3 800 000 Litres    Range 53.  6 billion km   (646 days at full power)

Davison-Coles CIWS-320 (1x10)    Range 1000 km     TS: 32000 km/s     ROF 5       Base 50% To Hit
Archer & Cook Active Search Sensor MR704-R65 (1)     GPS 40560     Range 704.  3m km    Resolution 65
Turner-Hill Thermal Sensor TH50-700 (1)     Sensitivity 700     Detect Sig Strength 1000:  700m km
Emmet-May EM Detection Sensor EM50-700 (50%) (1)     Sensitivity 700     Detect Sig Strength 1000:  700m km
Cloaking Device: Class cross-section reduced to 15% of normal

This design is classed as a Military Vessel for maintenance purposes


It entered an unexplored JP and there was evidence of three wrecks (this being my like third game I assume this means someone else is around).   So I set the Exploration Ship to circle the central star going from unexplored survey point to survey point.   

It soon detected an intermittent contact with a neutral race.   Being an unarmed explorer I didn't initiate any contact. 

As soon as my ship got into passive range of the wrecks I got an error:
Error 3078 was generated by DAO.  Database
The Microsoft Jet database engine cannot find the input table or query 'Wreck'. 
Make sure it exists and that its nsame is spelled correctly. 
Please report to hxxp: aurora2/pentarch.  org.  index.  php/board,11.  0.  html


Followed by:
Error 91 was generated by Aurora
Object variable or With block variable not set
Please report to hxxp: aurora2/pentarch.  org.  index.  php/board,11.  0.  html


So I am. 

Has the underlying DB been corrupted with the table containing the wreck data being lost or borked?

Can I edit the database tables directly to fix it?

If I set the game to run in auto mode and only use 1 hour increments it does not error, but anything greater than that and it errors.


Are you using v6.42?

Steve
 

Offline Barkhorn

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Re: Official v6.40 Bugs Reporting Thread
« Reply #87 on: May 17, 2014, 03:44:10 PM »
Quote from: desius link=topic=7012. msg72988#msg72988 date=1400355942
Barkhorn, see reply #78.       Create a logs directory on the root of the hard drive the game is installed on.      Probably C:\Logs
I seem to already have a Logs directory in C:\.   It says it is Unavailable.

Thank you for the quick reply though.
 

Offline Steve Walmsley (OP)

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Re: Official v6.40 Bugs Reporting Thread
« Reply #88 on: May 17, 2014, 04:09:51 PM »
The bug with lack of underground infrastructure not resulting in negative growth is fixed for the next version.
 

Offline M_J_M

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Re: Official v6.40 Bugs Reporting Thread
« Reply #89 on: May 17, 2014, 08:47:48 PM »
When i hit the "compact database" button under Miscelanneous i get the error 429 followed by an infinite error 3420 loop.  I find this rather jarring because after a . . .  excess session of experimenting with the create system and delete system options i have managed to double the size of my savegames (60+ -> 120+ mb).