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Posted by: sneer
« on: August 08, 2009, 05:29:46 AM »

i found that forcing panning resolution in graphic card utilities allows me to play more or less comfortable
as i have wide screen in latop 1400x1050 suits me fine
Posted by: sneer
« on: August 06, 2009, 03:59:31 PM »

I understand no incentive for a non comercial use ....
I thought about scrolling ability at first but if it is not something easy that's certainly not a way to go
i think only few screens have buttons placed very low ...
it looks like a great game
i'm surprised it evolved so far as few minor projects i saw or took part within  were dead after about 1-2 years ....
Posted by: sneer
« on: August 06, 2009, 03:39:45 PM »

i have ati x 1600 and it seems it is a way to go
not very comfortable but at least i can see what's inside aurora :)

thanks a lot ....
Posted by: Steve Walmsley
« on: August 06, 2009, 03:30:39 PM »

Quote from: "sneer"
it seems like i have a problem  :(. When I was first developing it I was running a dual monitor system with a 1600x1200 main monitor and a second smaller 1028x1024 monitor so the program evolved within those constraints.

Steve
Posted by: James Patten
« on: August 06, 2009, 03:05:45 PM »

My laptop uses an ATI Radeon X1200, and here's how I got mine to display more than 1440x900:

I went into my ATI Catalyst Control Center, went to Display Options, and under Display Management Options I selected "List all possible modes (including panning modes)."  Then whenever I want to play Aurora I go to Display Properties -> Settings and set my screen resolution to 1600x1200.  Afterwards I reset to 1440x900
Posted by: sneer
« on: August 06, 2009, 02:45:25 PM »

if it was scrolling it wouldn;t be a problem for me to play ....
but windows are cut off unfortunately .....
Posted by: Beersatron
« on: August 06, 2009, 02:38:12 PM »

You could always try: 'right-click -> move' on the window and then use the arrow buttons on the keyboard to move it up enough so you can reach the buttons.

Not a pretty workaround, but I think Steve had to fix the widths of the screens because resizing was impractical   :(
Posted by: sneer
« on: August 06, 2009, 02:35:08 PM »

it seems like i have a problem  :cry:
i wanted to spend some time with aurora as i like complicated big games // spent lots of time on war in the pacific by matrixgames //

i have nice 17" machine and no hardware in plans for at least 12 months
as it can handle almost anything i can throw in it ....
Posted by: sneer
« on: August 06, 2009, 02:14:11 PM »

thanks for immediete assistance

bad news my laptop screen res is 1440x900 ....can't go to 1024 width ....
Posted by: Steve Walmsley
« on: August 06, 2009, 02:11:57 PM »

Quote from: "sneer"
i have done few instalations till now and my f5 screen looks like in the screenshot  :roll:
that's why i'm a bit confused
It looks like your screen resolution may be too low and is cutting off the bottom of the window. Aurora requires at least 1280x1024 resolution and higher is better.

Steve
Posted by: sneer
« on: August 06, 2009, 02:01:17 PM »

i have done few instalations till now and my f5 screen looks like in the screenshot  :roll:
that's why i'm a bit confused
Posted by: Steve Walmsley
« on: August 06, 2009, 11:59:03 AM »

Quote from: "sneer"
hi
1st touch to aurora
in class design i see only already made designs

where is new design button???
i can't find it....
The New button is at the bottom left - see attached screenshot (left-click to expand)

[attachment=0:143y6t1b]newdesign.GIF[/attachment:143y6t1b]
Steve
Posted by: Erik L
« on: August 06, 2009, 11:23:43 AM »

Quote from: "sneer"
hi
1st touch to aurora
in class design i see only already made designs

where is new design button???
i can't find it....

It should be at the bottom of the F5 Class screen.
Posted by: sneer
« on: August 06, 2009, 05:31:05 AM »

hi
1st touch to aurora
in class design i see only already made designs

where is new design button???
i can't find it....
Posted by: Steve Walmsley
« on: April 03, 2008, 05:13:40 AM »

Quote from: "Starkiller"
Hmmm. Where did you get the Grav Pulse Detection Sensor?
I found all the others, but couldn't find that one. I'm paranoid. It'll
be the one I couldn't find, that results in my DOOM. :) Murphy's Law
anyone? Heh.

The Grav Pulse Detection sensor has been removed and its function (detecting active sensor emissions) has been added to EM sensors.

Steve