Author Topic: Quasar4x - An Aurora4x VB6 clone  (Read 163874 times)

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Offline Erik L

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Re: Quasar4x - An early look at an Aurora4x clone in the works
« Reply #90 on: June 18, 2019, 03:34:24 PM »
You might want to add something in there about Aurora and Steve. I'm not a lawyer, and this is not legal advice. :)

Offline Kyle (OP)

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Re: Quasar4x - An early look at an Aurora4x clone in the works
« Reply #91 on: June 18, 2019, 04:15:39 PM »
You might want to add something in there about Aurora and Steve. I'm not a lawyer, and this is not legal advice. :)

Oh that's been in there from day 1.  I clipped the image out of habit from the 56k modem days.  (Self Now == Dated)



(edit: hi Whipple!)
 

Offline Erik L

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Re: Quasar4x - An early look at an Aurora4x clone in the works
« Reply #92 on: June 18, 2019, 06:55:33 PM »
You might want to add something in there about Aurora and Steve. I'm not a lawyer, and this is not legal advice. :)

Oh that's been in there from day 1.  I clipped the image out of habit from the 56k modem days.  (Self Now == Dated)



(edit: hi Whipple!)

Pfft. 56k? You modern youngsters. Try an acoustic handset. I think that thing was 300 baud.

Offline Father Tim

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Re: Quasar4x - An early look at an Aurora4x clone in the works
« Reply #93 on: June 18, 2019, 07:41:38 PM »
Pfft. 56k? You modern youngsters. Try an acoustic handset. I think that thing was 300 baud.

300 baud?  Pssh!  There's no way my tape drive could have kept up with that.
« Last Edit: June 19, 2019, 05:25:15 PM by Father Tim »
 

Offline ZimRathbone

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Re: Quasar4x - An early look at an Aurora4x clone in the works
« Reply #94 on: June 18, 2019, 10:08:35 PM »
Pfft. 56k? You modern youngsters. Try an acoustic handset. I think that thing was 300 baud.

300 baud?  Pssh!  There's no way my tape drive could have kept up that.

Tape Drive?  Luxury, lad.  We used to dream of having a tape drive, just needed to make sure you had three rubber bands to keep the cards together.
Slàinte,

Mike
 

Offline Korsar13

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Re: Quasar4x - An early look at an Aurora4x clone in the works
« Reply #95 on: June 19, 2019, 01:57:00 AM »
Quote from: ZimRathbone link=topic=10149. msg114962#msg114962 date=1560913715
Tape Drive?  Luxury, lad.   We used to dream of having a tape drive, just needed to make sure you had three rubber bands to keep the cards together.
I still remember punched tape. . .  as long-term memory for the control computer at the factory.  1987, IIRC.
 

Offline Myvar

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Re: Quasar4x - An early look at an Aurora4x clone in the works
« Reply #96 on: June 19, 2019, 03:05:04 AM »
Have you giving any thought to adding an in-game node editor, this will allow people with no coding skills to edit the scripts, and to keep us coders happy who don't like node editors you can make it so you can add your own node types that are linked to a script file, this way people can make scripts that can be shared easily and non coders can drop the new scrips in an use it as a new node in there node script thing ?
 

Offline boggo2300

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Re: Quasar4x - An early look at an Aurora4x clone in the works
« Reply #97 on: June 19, 2019, 04:43:56 PM »
Pfft. 56k? You modern youngsters. Try an acoustic handset. I think that thing was 300 baud.

300 baud?  Pssh!  There's no way my tape drive could have kept up that.

That's actually a pretty high tech acoustic coupler, mine was 120baud and most of the ones I used at school were 80!

I was so proud when I got my actual Modem (though it didn't have the Hayes command set, so had a telephone handset attached that you used to dial, then hit the att(ach) button,  that was 1200 baud!!)
The boggosity of the universe tends towards maximum.
 

Offline ZimRathbone

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Re: Quasar4x - An early look at an Aurora4x clone in the works
« Reply #98 on: June 19, 2019, 06:58:50 PM »
Quote from: ZimRathbone link=topic=10149. msg114962#msg114962 date=1560913715
Tape Drive?  Luxury, lad.   We used to dream of having a tape drive, just needed to make sure you had three rubber bands to keep the cards together.
I still remember punched tape. . .  as long-term memory for the control computer at the factory.  1987, IIRC.

When I was in uni in Edinburgh  ('79-'80 or thereabouts) there were actually some computers in the Chemistry department that were hand programmed using switches - I never actually used them (I was on a Physics/Maths track) but I remember some of my friends bitching about them. 
Slàinte,

Mike
 

Offline amram

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Re: Quasar4x - An early look at an Aurora4x clone in the works
« Reply #99 on: June 19, 2019, 07:04:49 PM »
I'm in compsci now, pretty sure I'd be about ready to kill people if I had to deal with switches for programming a machine.
 

Offline Kyle (OP)

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Re: Quasar4x - An early look at an Aurora4x clone in the works
« Reply #100 on: June 21, 2019, 04:13:51 PM »
Progress update 2019-06-21:

Alright, let's get this thread back on track :P

I decided against externalizing commander logic into scripts for a couple of reasons: It requires a much more complex interface with the database than AI ever will; There is practically nothing in the database related to how an AI thinks, which makes AI much more suitable for an external module.  So for commanders, I plan to instead post a "Rules" thread at some point in the future, where I basically write down an english language description of how commanders are processed in the sequence of play.  This will accomplish the same intended effect of allowing the community to review the logic and point out where they see discrepancies with A4X mechanics. 

Anyway, I've completed the work I want to do with commanders for this phase of my campaign.  Commander health risks, retirement, dying of old age, accidents, promotions, skill ups, mass re-assignments, and new recruits are implemented.  There are still a few things left to do but this feature set should support a reasonably realistic campaign for a good long while, and it will be easy to fill in the gaps with the framework I have in place now.  The latest build is up on Itch, and this includes the new Godot and SQLite engine versions as well.

So here is the progress in my campaign from my last update:



The Military Academy finishes constructing, and progress stops there.  This brings the amount I have implemented in Quill18's Aurora series to 38:00 in Episode 1. (forward from 33:30)

Onward!
« Last Edit: June 21, 2019, 04:15:40 PM by Kyle »
 
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Offline Kyle (OP)

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Re: Quasar4x - An early look at an Aurora4x clone in the works
« Reply #101 on: June 24, 2019, 04:38:13 PM »
Progress update 2019-06-24:

The baby campaign continues.  We'll set up the shipyard to expand capacity by 2000 tons:




Check how far along we are with research:




Then auto-run at 30 day increments until research completes.




Lots of new research has been unlocked:




Get geo sensor research started:




Turn fuel refining back on:




Start converting CI to Construction Factories and Mines, at a 60 40 split:




Advance 30 days to make sure everything is running properly. 
First, let's take a look at the Industry tab -- looks like 2 CI's were converted to Factories, and 1 CI was converted to a mine, with a little bit of credit left over:



Is 1067.9 the correct construction rate?  (997 CI + 2 * 10) * 1.05 governor bonus = 1067.85.  Yep, looks good!



Looks good again!

Latest build is pushed.  This brings me forward to 7:55 in episode 2 of 32 in the quill18 playthrough.  Onward!
 
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Offline joansam

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Re: Quasar4x - An early look at an Aurora4x clone in the works
« Reply #102 on: June 24, 2019, 05:12:27 PM »
Wow - gotta say you're doing a phenomenal job with this.  Extremely impressive!
 
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Offline Cyborg29

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Re: Quasar4x - An early look at an Aurora4x clone in the works
« Reply #103 on: June 25, 2019, 04:55:50 PM »
I'd like to ask a question: are you going to include a VB6 database/save import feature?
 

Offline MasonMac

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Re: Quasar4x - An early look at an Aurora4x clone in the works
« Reply #104 on: June 25, 2019, 07:31:59 PM »
I'd like to ask a question: are you going to include a VB6 database/save import feature?
He said yes, I believe. Right now I think you have to ask him to convert a save file first