View full version: C# Mechanics
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  1. 'puter ground forces
  2. Ruin Mechanics (We need you steve!)
  3. Ancient Constructs not showing up in the economics screen on their tab
  4. Tankers empty all fuel on colonies
  5. Diplomatic ship
  6. Colony Protectin
  7. Conventional Warfare
  8. How is albedo change calculated?
  9. Replenishment Ship problem
  10. Alien Artifacts
  11. Civilian sector infastructure
  12. Confused about MSP use
  13. Ground unit upgrade
  14. Change of displayed Range of Fire controls?
  15. 1.13 No Save Game Compatible?
  16. Shipping lines
  17. Commander Tactical skill
  18. Occupation Strength
  19. Component failures whist in Overhaul at Earth
  20. Terraforming Station
  21. Are bonuses from Admin hierarchy working?
  22. Function 730 and 722 pop-up Errors
  23. Tech stealing - just checking ;-)
  24. Issues with game settings
  25. Light Vehicles - When and why?
  26. Fun mistake
  27. Any way of making government offices?
  28. Colliers
  29. How can I transfer MSP from one fleet's supply ships to another?
  30. Power Armor As Its Own Unit
  31. Weapon damage patterns
  32. Ground Force Command Structure
  33. Diplomatic determinism
  34. Field repairs using MSP are faster and cheaper than repairs in a yard
  35. Paired Start NPRs
  36. v1.12.0 Changes Discussion Thread
  37. Time increment Adjustment
  38. Alien Interrogation & Autopsy
  39. Changing the size of some ship components (DB edit)
  40. Buoys not following bodies, bug or feature?
  41. Defeating AMM Spam
  42. Question About 1.12 Ground Unit Replacement Mechanic
  43. I thought asteroids were only with LG
  44. Disintegrating Fleet
  45. Fleet Organization
  46. Making a body surveyed
  47. Ground Unit Size
  48. Using independent Support Formations.
  49. Managing Ground Support Fighters
  50. crew numbers in C#