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C# Mechanics
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Box Launchers and Fighter Pods
Ground Unit Formations
Jump engines vs Jumpoint Stabilizer
Aurora increments Vs Missle interception
Jump Tenders & Civilian Ships
STO Missiles?
Infrastructure and a Colony
Jump engines?
Commercial civilian Shiplines
Mineral Logistics
FFD and bombardment
The Incongruity of Shipbuilding Time
Slowing down research
Fisrt stab at Ground Combat
Sensor Range Calculation
Missiles vs Shipyards
Sorium Harvesting Question
Terraforming Gasses
Using a Timer Fleet and an Annual Management Checklist
Minimum size for missile active sensor?
Anything to do about a dormant construct on an uncolonizable world?
Fighter Speed vs BFC Tracking Speed
Admin Command doesn't affect crew grade.
Ground combat
Boarding
Carriers vs Missiles
Occupation Force Numbers
ASM Missile Types
No Deployment Clock for commercial ships
Missile size vs point defence
Should Fighters Need Commanders?
Updating Towed Installations
Admin Types
Can geosurvey probes be automated?
Producing MSP with regular Industry
Question about civilian designs
Pause on commander relieved
Automated Assignment for colony/cargo ships
STO-relevant GF Commander bonuses
How to handle missile replacements?
Mining production bug?
How exactly does one do ELINT vs. sensors?
Why does my tanker orders do not work?
Jump Engines
potential bug when disassembling alien components (1.10)
Help? How to read STO weapon stats
Military space stations
What Are the Point of Colonies?
Game set up conditions.
Missile tracking bonus
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