View full version: C# Mechanics
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  1. Commanders Without Headquarters
  2. Basic Carrier Operations, Launching and Landing fighters - Video Tutorial
  3. Commanding by parent formations
  4. how to use cloaks effectively?
  5. Research Speed Modifier
  6. Has anyone managed first contact without SM?
  7. Some simple questions
  8. Ruins
  9. Minerals civil-transport?
  10. How to stop automatic turns?
  11. Refit problem
  12. Manuell speed change?
  13. Similar shipbuilding
  14. Logistics management
  15. Ground units and auto cannon
  16. [Help required] Creating a game with several nations on Earth
  17. How do you purchase civilian fuel harvester's fuel?
  18. Armour Calculation
  19. Colony protection
  20. Interrupt Automated Turns
  21. How do you get two ground forces to fight?
  22. How do I design a STO base?
  23. Should I remove water vapor from Earth?
  24. Military Space Station
  25. System naming
  26. Aurora update order.
  27. Slowdown
  28. Any idea how policing GU strength works now?
  29. Cargo Shuttles and Troops
  30. How do I set up initial missile stockpile at game start?
  31. Make NPR AI
  32. Auto Turn stop on event completion
  33. RP bypass through turret(p) project?
  34. Change buildings via SM Mode?
  35. Forumula for sensor detection
  36. Tankers configuration??
  37. [Help] Point defense lasers not firing?
  38. changing Mineral Stockpiles as SM
  39. moving fuel to refuelling station
  40. Space Combat Mechanics?
  41. Space Station Deployment Questions
  42. Typical number of GU for defence.
  43. Quick question on crew quarters
  44. Carrier Operations again
  45. Damge Pattern sweet spots
  46. Space Master is fuzzy...
  47. Forward Fire Direction
  48. Species Statistic
  49. AI logic
  50. Setting an admin command?