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Posted by: Girlinhat
« on: October 24, 2011, 07:38:58 AM »

The civilian shipping tends to do good with colony ships and cargo ships, eventually.  I usually don't bother with colony ships of my own, I just make a design and let the civilians handle it.  A bit slower, but meh, they do the work for me.
Posted by: Person012345
« on: October 24, 2011, 06:53:49 AM »

I cancelled the contracts I had and they built something.     

Edit: Though it's a colony ship, and it's still not doing anything.     But at least it's a start.   

Double edit: they started transporting colonists now I shipped adequate infrastructure, but they only have the one passenger ship.    Will they likely ever build cargo vessels or are they just being a passenger line?

Triple edit: Seems they were just lagging and have built one.  But yeah, fixed it by cancelling all the contracts I had open
Posted by: Person012345
« on: October 23, 2011, 09:41:50 PM »

Quote from: metalax link=topic=4257. msg41863#msg41863 date=1319423960
yes, BP on the ship summary is the cost that the civilian company pays to build their ship.
Well that's not the problem then.
Posted by: metalax
« on: October 23, 2011, 09:39:20 PM »

Build points?
yes, BP on the ship summary is the cost that the civilian company pays to build their ship.
Posted by: Person012345
« on: October 23, 2011, 09:37:02 PM »

Build points?
Posted by: Din182
« on: October 23, 2011, 09:34:19 PM »

Look for the build cost on the class design screen.
Posted by: Person012345
« on: October 23, 2011, 09:28:15 PM »

Quote from: metalax link=topic=4257.   msg41856#msg41856 date=1319422501
First, check the build cost of your designs is less than the shipping lines available funds.   
Second build a freighter of your own and some infrastructure (build the infrastructure yourself from the industries tab) and move it to a colonizable world.    I'm not entirely certain but I think that civ lines don't look at supply and demand contracts and decide to build a ship to fulfill them.    Instead they need to see a situation that they can fulfill that is already present, such as available space for colonists on another world.   
Yeah, I figured they might, that's why I put a population on titan, to spur them into doing something, but it didn't.   

Uh, noob question, how can I tell how much my designs cost a company? I think that might be the reason (the design by this stage is pretty big for a start up company I guess), and I'd be happy to subsidise them up to the required wealth level, but I don't know how much it would cost them.   
Posted by: Din182
« on: October 23, 2011, 09:15:59 PM »

Ok, so new question.  I've started a new game, to take it slightly more seriously now I have some idea what I'm doing.  However, this time my civilian line just seems to be sitting around doing nothing.  I have contracts set up, I also recently established a titan colony, but the civvie line is just sitting there with it's 1500 wealth and not purchasing any of my designed commercial vessels.  No doubt I inadvertantly did something last game that I didn't do this game, but does anyone have any idea why? It's a problem because for some reason my government freighters won't load infrastructure from the earth, where it's being produced (it was the same in the last game where the civ line delivered it fine), so the civvie line is the only way I know of delivering it atm.  But as I say, they seem content to sit on their money.

Make sure the freighter is cheap enough for the civvie to produce it. And make sure that your freighters have empty cargo, and have orders to both pick up and drop off the infrastructure.
Posted by: metalax
« on: October 23, 2011, 09:15:01 PM »

First, check the build cost of your designs is less than the shipping lines available funds.
Second build a freighter of your own and some infrastructure (build the infrastructure yourself from the industries tab) and move it to a colonizable world. I'm not entirely certain but I think that civ lines don't look at supply and demand contracts and decide to build a ship to fulfill them. Instead they need to see a situation that they can fulfill that is already present, such as available space for colonists on another world.
Posted by: Person012345
« on: October 23, 2011, 08:47:34 PM »

Ok, so new question.  I've started a new game, to take it slightly more seriously now I have some idea what I'm doing.  However, this time my civilian line just seems to be sitting around doing nothing.  I have contracts set up, I also recently established a titan colony, but the civvie line is just sitting there with it's 1500 wealth and not purchasing any of my designed commercial vessels.  No doubt I inadvertantly did something last game that I didn't do this game, but does anyone have any idea why? It's a problem because for some reason my government freighters won't load infrastructure from the earth, where it's being produced (it was the same in the last game where the civ line delivered it fine), so the civvie line is the only way I know of delivering it atm.  But as I say, they seem content to sit on their money.
Posted by: Girlinhat
« on: October 23, 2011, 07:23:01 PM »

Ah, I guess I never got so far ahead that my economy was in trouble!  I was always planning to make Mars into a paradise world for the custom species "Marzoids" and have them produce all my monies (or a lot, at least) because Mars has no minerals to speak of.  I'll keep that in mind though, to get a growing economy...
Posted by: scoopdjm
« on: October 23, 2011, 07:08:13 PM »

pffffffft, my explanation was better.

in any case know that finances are mui importante
Posted by: Thiosk
« on: October 23, 2011, 07:00:00 PM »

Everything you do costs some cashmoneydollars.  So when you're doing your early buildup, taxes cover everything nicely.  Once you research the industry techs-- research rate, construction rate, mining rate-- each installation is now consuming 20% more cashmoneydollars for each bit of output!   Once you get some serious factories put together and a lot of research bases, we're talking about some SERIOUS increase in expenditure.

I've generally seen my money building steadily, then PLUMMETING to crisis levels.  Financial installations generate cash equal to about 1 million people, so they're a great way for breaking even when populations are low.  They also cannot be moved.  As you extinguish mining worlds of their hard resources, consider dropping off some construction factories and requisite material to gradually convert the planet to a financial world.  Those places will generate BOATLOADS of cashmoneydollars.
Posted by: scoopdjm
« on: October 23, 2011, 06:58:36 PM »

Well this is how the cash economy works:

income:
You get income from trade taxes and cmcs or civilian mining colonies, you also get income from other things but that's irrelevant.

Spending:
When you do ANYTHING you spend cash, whether it be building ships or anything else.

Result:
You can check your cash by pressing (F2) and lookin in the top right, it'll be in the blue bar on top.
usually you generate ALOT more cash than you spend so usually it doesn't matter, but you can use this cash to subsidize shipping lines or buy minerals from cmcs

Debt: IF you do go into debt you'll see a negative number like -48,000 when you go into debt it doesn't do too much but it does slow things down proportionally
Posted by: Girlinhat
« on: October 23, 2011, 06:51:27 PM »

I've not quite understood the importance of economy yet.  I know that you get taxes and such from colonies, and that research stations use these taxes, but what do they do otherwise?  What's the important of the cash economy?  I've been entirely concerned about the hard resource economy of moving mines and building ships.