Author Topic: Semi-Official 7.x Suggestion Thread  (Read 169120 times)

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Offline jem

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Re: Semi-Official 7.0 Suggestion Thread
« Reply #105 on: January 27, 2016, 06:15:46 AM »
Making Automated fire work on a fc level instead of a ship level.  So that I can tell an individual fc to automaticly open fire on targets without messing with what all the other fc's are doing.
 

Offline 83athom

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Re: Semi-Official 7.0 Suggestion Thread
« Reply #106 on: January 27, 2016, 07:01:52 AM »
Or a separate button for us who have tons of FC per ship. Also, fix the Auto-fire button so it doesn't reset the FC setting to everything under one FC (2 if you have missiles and beams on one ship).
Give a man a fire and he's warm for a day, but set fire to him and he's warm for the rest of his life.
 

Offline Erik L (OP)

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Re: Semi-Official 7.0 Suggestion Thread
« Reply #107 on: January 27, 2016, 04:04:25 PM »
Q-Ships.

Ships built like Civilian, but mounting military systems.

Offline iceball3

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Re: Semi-Official 7.0 Suggestion Thread
« Reply #108 on: January 27, 2016, 04:58:01 PM »
Q-Ships.

Ships built like Civilian, but mounting military systems.
Hmm, how do you suppose this be approached? Have military tonnage be taken into account for maintenance, as opposed to total tonnage, for instance? It is tricky to figure.

Oh, yeah, suggestion from me! Perhaps we could make the "structural shell" ship designs also buildable from manufacturing industry, like orbital habitats currently are? Primarily because they have no engine, armor, or weapons capable, I suppose.
« Last Edit: January 27, 2016, 05:08:14 PM by iceball3 »
 

Offline Erik L (OP)

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Re: Semi-Official 7.0 Suggestion Thread
« Reply #109 on: January 27, 2016, 05:42:58 PM »
Hmm, how do you suppose this be approached? Have military tonnage be taken into account for maintenance, as opposed to total tonnage, for instance? It is tricky to figure.

Oh, yeah, suggestion from me! Perhaps we could make the "structural shell" ship designs also buildable from manufacturing industry, like orbital habitats currently are? Primarily because they have no engine, armor, or weapons capable, I suppose.

That's one way to do it. Ideally it would be identical to an equivalent freighter/colony ship from a sensor perspective. At least until the weapons run out and it starts to shoot.

Offline jem

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Re: Semi-Official 7.0 Suggestion Thread
« Reply #110 on: January 28, 2016, 05:35:18 AM »
Not having the game stop on intelligence update or life-pod rescue, in both cases because it becomes quite annoying to have the game stop every 3 days to tell you that alien xyz have no electronic hardening or that you rescued 56 aliens.
 

Offline swarm_sadist

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Re: Semi-Official 7.0 Suggestion Thread
« Reply #111 on: January 28, 2016, 10:39:00 AM »
I actually like having minute by minute intelligence updates. I just wish that the strategic intelligence window actually worked, or had some sort of notepad or sticky note system.
 

Offline jem

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Re: Semi-Official 7.0 Suggestion Thread
« Reply #112 on: January 29, 2016, 02:16:15 PM »
An order to unload all ship components. 

And a notification that your salvage ships are full of stuff.
 

Offline Sirce

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Re: Semi-Official 7.0 Suggestion Thread
« Reply #113 on: January 30, 2016, 09:53:46 PM »
One nice adjustment I would like to see is the event message for scientist that improve their skill have a shorthand for what field they are in.

Current: Through experience as a project leader, Scientist Steve Wamsley has increase his Research Bonus to 30%

Suggested (using Construction and Production for example): Through experience as a project leader, CP Scientist Steve Wamsely has increase his Research Bonus to 30%.

This will be nice to have for events update.
 
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Offline Steve Walmsley

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Re: Semi-Official 7.0 Suggestion Thread
« Reply #114 on: January 31, 2016, 06:04:54 AM »
One nice adjustment I would like to see is the event message for scientist that improve their skill have a shorthand for what field they are in.

Current: Through experience as a project leader, Scientist Steve Wamsley has increase his Research Bonus to 30%

Suggested (using Construction and Production for example): Through experience as a project leader, CP Scientist Steve Wamsely has increase his Research Bonus to 30%.

This will be nice to have for events update.

Added for v7.2
 

Offline Drgong

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Re: Semi-Official 7.0 Suggestion Thread
« Reply #115 on: January 31, 2016, 03:20:22 PM »
I would like to by able to flag some officers to be saved (as a hall of heros or such) after their retirement or death.   
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Offline MarcAFK

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Re: Semi-Official 7.0 Suggestion Thread
« Reply #116 on: February 02, 2016, 01:01:20 AM »
Added for v7.2
Through experience as a project leader scientist steve walmsley has increased his game design rating to 30%
" Why is this godforsaken hellhole worth dying for? "
". . .  We know nothing about them, their language, their history or what they look like.  But we can assume this.  They stand for everything we don't stand for.  Also they told me you guys look like dorks. "
"Stop exploding, you cowards.  "
 

Offline Erik L (OP)

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Re: Semi-Official 7.0 Suggestion Thread
« Reply #117 on: February 02, 2016, 11:21:42 AM »
Suppression of inability to complete conditional orders while the TG is in refit or overhaul.

Offline Erik L (OP)

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Re: Semi-Official 7.0 Suggestion Thread
« Reply #118 on: February 02, 2016, 12:52:27 PM »
The ability to turn a colony into a ruin. This would take all of the existing infrastructure, missiles, ship components, facilities and mineral stockpiles and convert them into abandoned installations. Probably at 25-35% total volume.

This is in relation to this idea on reddit. https://www.reddit.com/r/aurora/comments/43u2sk/my_idea_for_a_campaign_feasible/

Offline Drgong

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Re: Semi-Official 7.0 Suggestion Thread
« Reply #119 on: February 02, 2016, 02:46:12 PM »
some ideas off the top of my head that would be nice.   Some ideas will be silly.

1.   The ability to flag some people to be saved for viewing even after they died.    Not all of them, just ones that you flag by a click or by awarding a specific medal.
2.   Random slow generation ship arrives into system.   Might be good tech, might be out of date, but they will try to settle with say, 1 million population on a planet.
3.   Random chance for a "Fleet of ships" race that travels from system to system with a large fleet mining it out and moving on.   (Most likely this is a bad idea as it would bog the system down, but it still a cool idea)
 
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