View full version: C# Mechanics
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  1. Unloading alien survivors?
  2. Automation or optimization of routine actions (micromanagement)
  3. How a newbie is losing the war with NPR ... :)
  4. A few questions about battles from a newbie
  5. How fast is NPR developing?
  6. Sensor design, questions from a beginner
  7. The AI gave me tech?
  8. Creating multiple starting races
  9. How do you use ELINT
  10. Boarding vs Shields
  11. Please give me some tips on building and using ground troops
  12. SpaceMaster mod
  13. Orbital Mining versus Automated Mines
  14. No civilia shiplines, auto-order for my freighters?
  15. Mineral Generation
  16. MFC signature vs passive detection
  17. Water and Terrain in Eccentric Orbits
  18. Logistics and cargo/colony ship design
  19. How to mod the DB? Any free programs to do it?
  20. How does the tech scaling work for generated NPRs?
  21. Passives: EM vs Thermal, which is better for what situation?
  22. The Logistics of Planetary Invasions: A Mechanistic Analysis
  23. Ground units wont resupply,
  24. Know star system
  25. Engineering spaces and maintenance storage
  26. Cost of PPV vs Police
  27. Multiple Ground Unit Capabilities?
  28. Fleet organization example
  29. How to Use Mines
  30. Custom Creation bug?
  31. Economy of Missile Launchers
  32. Changing Game Settings
  33. Removing AMM
  34. How does Artillery Support Works?
  35. Ground Resupply Out-of-Combat
  36. Flag Bridge Rank Limitations
  37. Terrain modifier
  38. Parasite Maintenance Rules Clarification
  39. Automated training
  40. How to transfer ships between races
  41. v1.13.0 Changes Discussion Thread
  42. Colonize Luna
  43. Ground combat airforce design?
  44. Boarding combat so damn lethal
  45. NPR too weak
  46. Refit cost calculation
  47. 1.13.0 Changes List
  48. Tuggin
  49. Military academies names
  50. Events colors export