View full version: C# Mechanics
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  1. Box Launchers and Fighter Pods
  2. Ground Unit Formations
  3. Jump engines vs Jumpoint Stabilizer
  4. Aurora increments Vs Missle interception
  5. Jump Tenders & Civilian Ships
  6. STO Missiles?
  7. Infrastructure and a Colony
  8. Jump engines?
  9. Commercial civilian Shiplines
  10. Mineral Logistics
  11. FFD and bombardment
  12. The Incongruity of Shipbuilding Time
  13. Slowing down research
  14. Fisrt stab at Ground Combat
  15. Sensor Range Calculation
  16. Missiles vs Shipyards
  17. Sorium Harvesting Question
  18. Terraforming Gasses
  19. Using a Timer Fleet and an Annual Management Checklist
  20. Minimum size for missile active sensor?
  21. Anything to do about a dormant construct on an uncolonizable world?
  22. Fighter Speed vs BFC Tracking Speed
  23. Admin Command doesn't affect crew grade.
  24. Ground combat
  25. Boarding
  26. Carriers vs Missiles
  27. Occupation Force Numbers
  28. ASM Missile Types
  29. No Deployment Clock for commercial ships
  30. Missile size vs point defence
  31. Should Fighters Need Commanders?
  32. Updating Towed Installations
  33. Admin Types
  34. Can geosurvey probes be automated?
  35. Producing MSP with regular Industry
  36. Question about civilian designs
  37. Pause on commander relieved
  38. Automated Assignment for colony/cargo ships
  39. STO-relevant GF Commander bonuses
  40. How to handle missile replacements?
  41. Mining production bug?
  42. How exactly does one do ELINT vs. sensors?
  43. Why does my tanker orders do not work?
  44. Jump Engines
  45. potential bug when disassembling alien components (1.10)
  46. Help? How to read STO weapon stats
  47. Military space stations
  48. What Are the Point of Colonies?
  49. Game set up conditions.
  50. Missile tracking bonus