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Posted by: sloanjh
« on: May 23, 2010, 03:30:28 AM »

Quote from: "jocan2003"
YAHIBSB Yet another has it been suggested before relate post.

Basibly adding the date at wich the racial technology has been complete ( research wise ) in the technology window. Would make it even easier to manage all these sensor missile launcher etc.

Not to my knowledge.  Go ahead and suggest. :-)

John
Posted by: jocan2003
« on: May 23, 2010, 01:02:27 AM »

YAHIBSB Yet another has it been suggested before relate post.

Basibly adding the date at wich the racial technology has been complete ( research wise ) in the technology window. Would make it even easier to manage all these sensor missile launcher etc.
Posted by: jocan2003
« on: May 21, 2010, 06:33:40 PM »

Or even a gruid overlay you can set the distance between each line
Posted by: jocan2003
« on: May 21, 2010, 06:32:21 PM »

Another question i dont know if it has been suggested before, but what about adding some geometry tools for the system map to draw on it? this way we could calculate with efficacity interception course and flanking maneuver with accuracy pretty much like the silent hunter series, these tool were very usefull to me.
Posted by: jocan2003
« on: May 21, 2010, 05:20:56 PM »

Well since my start of playing i never found one... the only one i found were added via SM.... been 3 week im playing nearly 40+Hour and well... either im very very very unlucky or i dont know.. my goe s are dumb to not see anything else than mineral.

Also i did run into precursor a few time....
Posted by: Brian Neumann
« on: May 21, 2010, 05:03:25 PM »

Quote from: "jocan2003"
Hmm its me or i never encounter a single ruins? Does the ruins get discovered by geosurvey ship? or do i have to send a xenologist team to each planet with a decent colony cost?

Because right now im clueless.....
A geo survey will find them for you.  Normally they will only be on planets, and the chance is not that high for each planet.

Brian
Posted by: jocan2003
« on: May 21, 2010, 04:58:50 PM »

Hmm its me or i never encounter a single ruins? Does the ruins get discovered by geosurvey ship? or do i have to send a xenologist team to each planet with a decent colony cost?

Because right now im clueless.....
Posted by: Beersatron
« on: May 21, 2010, 02:54:41 PM »

Quote from: "jocan2003"
Does giving ship to other race increase diplomatic relation?

From what I understand from Steve's thread on Diplomacy, no.
Posted by: jocan2003
« on: May 21, 2010, 02:26:43 PM »

Does giving ship to other race increase diplomatic relation?
Posted by: ZimRathbone
« on: May 21, 2010, 07:06:42 AM »

Quote from: "jocan2003"
Another on, I know anti-missile intercet but will they CHase it if they miss?

I.E.: Ennemy missile speed 40k, Anti-Missile speed 50k, First interception half missile destroyed other missed, will the remaining AM turn back and chase them?

What CAN happen if the AMMs are slower than the Enemy missiles is that the AMMs can get very close to the Enemy missiles at the end of 1 turn, and on the next turn the enemy missiles (which will move first as they are faster) move far enough past the AMMs that the AMMs cant catch up in their movement phase, and will then chase them back to the Enemy Missiles target (but will of course never catch them). All you can do in this case is drop the targeting for the AMMs
Posted by: jocan2003
« on: May 20, 2010, 08:34:34 PM »

Hmm oh well, glad at least i know your point of view :)
Posted by: Steve Walmsley
« on: May 20, 2010, 03:35:31 PM »

One of the key points for me in the design of Aurora is that everything follows the same rules and limitations. Fighters in space games are just small ships. Unlike fighters on Earth which operate within a different medium than ships (air vs water), everything in space is operating within the same medium so they have to follow the same physical laws to maintain internal consistency within the game system. I know some games feature fighters with exceptionally powerful weapons for their size but that begs the question of why ships don't just mount a hundred fighter weapons :)

Steve
Posted by: Andrew
« on: May 20, 2010, 05:19:05 AM »

I do not see any reason why a fighter should be treated any differently than a larger ship. They are the same thing , it is not like a Navy Destroyer and an F-18 today it is like a missile boat and a destroyer both are the same sort of thing and yes the missile boat is inferior to the destroyer in every way except being faster and a smaller object to detect on sensors.
I am entirely happy that gun armed fighters are pretty much useless , that fits my common sense observation. For gunboats you can build beam armed gun boats , I have fitted 25cm lasers to them, I expect such ships to be of little value but they can be built and can do real damag with beam weapons.

If you want steve to consider this I suggest adding it to the suggestions thread , I don't think he will for the reasons above but it is something he may consider.
Posted by: jocan2003
« on: May 19, 2010, 07:58:34 PM »

I got an idea not sure if Steve would be interested or if it has been suggested, but here it is. It is mainly to help smaller ship in some ways. Fighter, we all know unless you place box launcher they serve no purpose and putting small gauss weapon reduce the accuracy soooo much they are pretty useless. Here is my idea.

Accuravy bonus/malus in relation of ship size.

A 200ton fighter with gauss would have maybe a 15% hit chance per cannon i tought about that, against other ship of bigguer size they get a bonus proportinal to the size difference or maybe some other maths.

Because serious.... even i am a really smegty thrower, hitting something my size arent that easy for me, but to hit a building i dont need to aim very much pretty much the same for fighter well in my view.

Also fighter are manned shouldnt we take human reaction toward ennemy fire so fighter *engage defensive maneuver(RP wise)* i believe they are aware when they are being targeted so they could get a 10-20% speed loss for a 30-40 defense bonus ( the other ship fire at them get a 30-40% malus to hit fighters since there is a lot of them moving in all direction hard to get a lock on, on missile it isnt hard they fly straight for them but fighter come on... fighter pilot WOULD do some evasion to preserve there life and not move straight forward non-stop even pilot out of the blue dont go straight-in )

This way fighter-gunboat get a decent accuracy and some defense while bigguer ship will have harder time focusing on these small boat. Small boat are already weak defense wise... how about giving them at least some love....
Posted by: jocan2003
« on: May 19, 2010, 02:31:03 PM »

Thats what i tought but it doesnt always have secondary explorion for reactor or stuff like that, also what would be awesome is the ability to focus on some subsystem like engine ( but only for fighter to give them something usefull right now they are mobile inacurate PD defense or mobile missile launcher platform )

Anyway thanks! for the information.