Author Topic: Installations  (Read 7243 times)

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Online Erik L (OP)

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Installations
« on: June 09, 2008, 01:36:56 PM »
« Last Edit: June 16, 2008, 04:56:04 PM by Erik Luken »
 

Offline mavikfelna

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« Reply #1 on: June 10, 2008, 11:39:32 AM »
Can you add the default production rates for all of these too? And the transport space requirements/if it can be moved?

Also, 1 mass driver will catch any number of packets, they are only limited to 5000 tons sent/year.

Thanks,
-Mav
« Last Edit: December 31, 1969, 06:00:00 PM by mavikfelna »
 

Online Erik L (OP)

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« Reply #2 on: June 10, 2008, 12:38:41 PM »
Quote from: "mavikfelna"
Can you add the default production rates for all of these too? And the transport space requirements/if it can be moved?

Also, 1 mass driver will catch any number of packets, they are only limited to 5000 tons sent/year.

Thanks,
-Mav


Production rates would be dependant on construction tech and officer bonus (if any).

I'm unsure of the transport spacing, but it seems (and I stress seems) like the population requirement in cargo capacity is the rule. Shipyards/slipways, terraforming installations, Maintenance facilities and Sector HQ are not transportable.

For the Mass Drivers, I have had instances where multiple packets come in and only 1 per driver is caught, causing a kinetic strike. So as a matter of routine, I keep enough on the home planet to cover incoming packets on a 1 - 1 ratio.
« Last Edit: December 31, 1969, 06:00:00 PM by Erik Luken »
 

Offline mavikfelna

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« Reply #3 on: June 10, 2008, 01:02:37 PM »
Quote
Production rates would be dependant on construction tech and officer bonus (if any).

That's why I said base rates. :)

Quote
For the Mass Drivers, I have had instances where multiple packets come in and only 1 per driver is caught, causing a kinetic strike. So as a matter of routine, I keep enough on the home planet to cover incoming packets on a 1 - 1 ratio.


Hmm, ok. According to Steve's posts, that shouldn't be the case so if it's happening, I'd report it as a bug.

Thanks,
--Mav
« Last Edit: December 31, 1969, 06:00:00 PM by mavikfelna »
 

Online Erik L (OP)

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« Reply #4 on: June 10, 2008, 04:04:03 PM »
Quote from: "mavikfelna"
Quote
Production rates would be dependant on construction tech and officer bonus (if any).

That's why I said base rates. :)

The Hathari 1st Heavy Lift Legion has the following options available -
- Load Research Lab components
- Load Maintenance Facilities
- Load Construction Factory
- Load Automated Mine
- Load Mass Driver
- Load Infrastructure
- Load Fuel Refinery
- Load Ordnance Factory
- Load Fighter Factory
- Load Tracking Station
- Load Jump Gate Component
(there's no mines since all the mines have been converted to automated)
So Terraforming, Finance Centres, Sector HQ, Spaceports, GFT and Shipyards are not movable.
Quote
Quote
For the Mass Drivers, I have had instances where multiple packets come in and only 1 per driver is caught, causing a kinetic strike. So as a matter of routine, I keep enough on the home planet to cover incoming packets on a 1 - 1 ratio.

Hmm, ok. According to Steve's posts, that shouldn't be the case so if it's happening, I'd report it as a bug.

Thanks,
--Mav


I think I have. Not sure if Steve fixed it or not since the report, and I've been too scared to bomb my planet to find out ;)
« Last Edit: December 31, 1969, 06:00:00 PM by Erik Luken »
 

Offline Father Tim

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« Reply #5 on: June 10, 2008, 04:12:06 PM »
Quote from: "Erik Luken"
Shipbuilding I'm not sure on. The first research upgrade is 560/year, but the next two are 750 and 1000. I want to say it's in the 250-320 range.


Base shipbuilding rate is 400 per annum.
« Last Edit: December 31, 1969, 06:00:00 PM by Father Tim »
 

Offline Steve Walmsley

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« Reply #6 on: June 13, 2008, 07:41:24 PM »
Quote
I'm unsure of the transport spacing, but it seems (and I stress seems) like the population requirement in cargo capacity is the rule. Shipyards/slipways, terraforming installations, Maintenance facilities and Sector HQ are not transportable.

For the Mass Drivers, I have had instances where multiple packets come in and only 1 per driver is caught, causing a kinetic strike. So as a matter of routine, I keep enough on the home planet to cover incoming packets on a 1 - 1 ratio.

Maintenance facilities can be moved. One mass driver should be enough to catch everything.

Steve
« Last Edit: December 31, 1969, 06:00:00 PM by Steve Walmsley »
 

Offline Steve Walmsley

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« Reply #7 on: June 13, 2008, 07:42:50 PM »
Quote from: "Erik Luken"
Just noticed something odd. Wealth creation rates and research points.
5/annum - 1000
10/annum - 10000
15/annum - 15000
20/annum - 20000
24/annum - 3000 (???)
30/annum - 5000 (???)

Its a bug. Wealth should start at 20/annum. The first four levels were for a particular campaign and I forgot to remove them. Fixed for v3.1

Steve
« Last Edit: December 31, 1969, 06:00:00 PM by Steve Walmsley »
 

Offline Hawkeye

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Re: Installations
« Reply #8 on: June 15, 2008, 05:55:38 AM »
Quote from: "Erik Luken"
Each transportable facility requires 50,000 units of cargo space. The facilities that make be transported are:
Research Labs (4 components per lab for a total of 200,000 cargo)
Maintenance Facilities
Construction Factory
Automated Mine
Mine
Mass Driver
Fuel Refinery
Ordnance Factory
Fighter Factory
Tracking Station (also called Deep Space Tracking Station)

Each item that is constructed requires a build cost equal to the mineral cost. For example, a Shipyard complex requires 1200 Duranium and 1200 Neutronium, for a total cost of 2400. One construction factory will require 240 years at the base rate to complete the yard. Of course, multiple factories will reduce this time. Two factories will only need 120 years for a shipyard.

*edit* combined transportation and build rates into the list.



Are you sure about the size?

I?m asking, because a freighter of mine, which has a cargo capacity of 30k is currently carrying a automatic mine and the ship screen tells me in the cargo screen: 1 Automated Mine, 5000 free

This seems to indicate, that the automine only takes 25k of cargo space.

Also, said 30k cargo ship can carry 0.06 Research Lab with no free capacity left (again, according to the cargo screen on the ships page) which leads me to belive, that a reslab takes 500k of cargo space
« Last Edit: December 31, 1969, 06:00:00 PM by Hawkeye »
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Offline Steve Walmsley

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Re: Installations
« Reply #9 on: June 16, 2008, 10:27:52 AM »
Quote from: "Hawkeye"
Are you sure about the size?

I?m asking, because a freighter of mine, which has a cargo capacity of 30k is currently carrying a automatic mine and the ship screen tells me in the cargo screen: 1 Automated Mine, 5000 free

This seems to indicate, that the automine only takes 25k of cargo space.

Also, said 30k cargo ship can carry 0.06 Research Lab with no free capacity left (again, according to the cargo screen on the ships page) which leads me to belive, that a reslab takes 500k of cargo space

You are right about the sizes. 25k for most things and 500k for the research lab

Steve
« Last Edit: December 31, 1969, 06:00:00 PM by Steve Walmsley »
 

Offline Lord Thag

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Re: Installations
« Reply #10 on: June 01, 2010, 05:44:13 PM »
Awesome! That's very helpful. I added it to the guide, which I will post this evening :)