Posted by: nuclearslurpee
« on: January 03, 2024, 05:05:09 PM »Note that Rakhas seem to cause errors when generating rather often which is one reason I always play with them turned off.
I thought we fixed those...
Steve fixed the generation of Rakhas some time ago, that works fine. However I have found that with Rakhas active I get a high rate of errors at new system generation which I suspect (cannot confirm, of course) are attributable to Rakhas and NPRs generating on the same body, since these errors don't seem to occur with Rakhas disabled.
In practice, I find Rakhas uninteresting because there is simply no reward for defeating them other than the body they occupied... they are not a strategic threat like Raiders, Swarm, or Invaders, and they do not guard valuable ruins like Precursors. All they represent is a mid-scale ground forces engagement, which we already can get from fighting Precursors, so for me they do not add any new or interesting gameplay that I can't get (with more besides) by cranking up the ruins generation rate. So I turn them off.