It's the year 2084 now and it takes 15 RL seconds to wait till the next 30 days turn. Perhaps, 15 seconds is not that long, but still rather uncomfortable. It used to be around 2-3 seconds when I just started the game. I have discovered 35 systems and haven't got much of a fight yet, so it seems to be silly for me to give up a game again, when i have created only one destroyer design.
I turned off asteroids/planet movements, reduced the world to 100 systems and put one NRP. Plus some precursors. Now i set the production cycle to 600 000 and put the priority to "real time" but still it doesnt seem to help much. . . maybe i should try to make a new world, like, limited to 30 systems, and create all the NRPs manually? How do I have a lagless game, when i actually can enjoy the fun of fleet building and have any more or less complicated warfare?