Author Topic: Update on Progress  (Read 252726 times)

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Offline Desdinova

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Re: Update on Progress
« Reply #315 on: August 29, 2019, 10:24:56 AM »
Do logistics vehicles create supplies out of thin air or do supplies have to be shipped in?
 

Offline JacenHan

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Re: Update on Progress
« Reply #316 on: August 29, 2019, 10:30:08 AM »
If I remember correctly, logistics vehicles are the supplies, and are "consumed" as combat goes on.
 

Offline Steve Walmsley (OP)

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Re: Update on Progress
« Reply #317 on: August 29, 2019, 11:00:46 AM »
If I remember correctly, logistics vehicles are the supplies, and are "consumed" as combat goes on.

Yes, that is correct.

http://aurora2.pentarch.org/index.php?topic=8495.msg109760#msg109760
 

Offline xenoscepter

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Re: Update on Progress
« Reply #318 on: August 29, 2019, 01:27:27 PM »
Do the GSP replenish like Readiness when the units are at home? Or do I need to train a new logistics unit each time? I wouldn't mind having to build GSP like MSP at a colony, it means I'd have the option of a forward supply base... Or having to sweep for an enemy one. Sounds like great fun honestly. :)
 

Offline Steve Walmsley (OP)

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Re: Update on Progress
« Reply #319 on: August 29, 2019, 02:57:34 PM »
Do the GSP replenish like Readiness when the units are at home? Or do I need to train a new logistics unit each time? I wouldn't mind having to build GSP like MSP at a colony, it means I'd have the option of a forward supply base... Or having to sweep for an enemy one. Sounds like great fun honestly. :)

There is no readiness in C#. I suggest reading through the various rules posts on ground units.
 

Offline Desdinova

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Re: Update on Progress
« Reply #320 on: August 29, 2019, 04:06:19 PM »
With formations being made up of individual units that can be destroyed, does the interface allow merging and splitting formations and rebuilding units for understrength formations?
 

Offline Steve Walmsley (OP)

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Re: Update on Progress
« Reply #321 on: August 29, 2019, 04:38:00 PM »
With formations being made up of individual units that can be destroyed, does the interface allow merging and splitting formations and rebuilding units for understrength formations?

Yes, all of the above.

http://aurora2.pentarch.org/index.php?topic=8495.msg109808#msg109808
 

Offline Steve Walmsley (OP)

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Re: Update on Progress
« Reply #322 on: August 30, 2019, 06:30:29 AM »
A quick performance update.

I am about 12 years into my current campaign. There are two NPRs, plus some active precursors.
There are 154 systems with a total of 13,000 system bodies. Orbital movement is on, including asteroids.
There are 788 ships in 337 fleets, including 156 civilian fleets. 262 of those fleets are under AI control.
There are 70 populations.

C# Aurora does everything that VB6 does, plus all the new functionality.

A 1-day increment is taking 1.3 seconds.
A 5-day construction turn is taking 1.7 seconds

This is on a PC that was good three years ago :)  I am also running in debug mode, which is probably a little slower than normal.
« Last Edit: August 30, 2019, 06:32:27 AM by Steve Walmsley »
 
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Offline Tree

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Re: Update on Progress
« Reply #323 on: August 30, 2019, 06:34:31 AM »
A quick performance update.

I am about 12 years into my current campaign. There are two NPRs, plus some active precursors.
There are 154 systems with a total of 13,000 system bodies. Orbital movement is on, including asteroids.
There are 788 ships in 337 fleets, including 156 civilian fleets. 262 of those fleets are under AI control.
There are 70 populations.

C# Aurora does everything that VB6 does, plus all the new functionality.

A 1-day increment is taking 1.3 seconds.
A 5-day construction turn is taking 1.7 seconds

This is on a PC that was good three years ago :)  I am also running in debug mode, which is probably a little slower than normal.

That's amazing.

But... what about saving times? Still 30 seconds or so?
 

Offline Steve Walmsley (OP)

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Re: Update on Progress
« Reply #324 on: August 30, 2019, 06:52:45 AM »
But... what about saving times? Still 30 seconds or so?

Yes, still 30+ seconds That isn't too bad when you consider that is shorter than a single increment in VB6. TBH I haven't found it to be a problem, or I would have done something about it by now :)

I may take another look at that at some point but it isn't a priority at the moment.
 

Offline Father Tim

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Re: Update on Progress
« Reply #325 on: August 30, 2019, 07:43:33 AM »
I don't expect 30 seconds will be a problem, but I won't really know until I have a chance to play with the program for myself.
 

Offline Impassive

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Re: Update on Progress
« Reply #326 on: August 30, 2019, 08:37:42 AM »
Yep Steve should release now so we can help "test functionality" :)
 
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Offline Tree

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Re: Update on Progress
« Reply #327 on: August 30, 2019, 11:20:42 AM »
That isn't too bad when you consider that is shorter than a single increment in VB6.

Haha, excellent point.
I just hope I won't forget to save often, or at least when I quit. It'll be nice though to have the possibility to experiment without having to copy/paste the database.

Oh hey, what about load times? 30 seconds too, or does C# load faster than it saves? Not a problem either, just curious.
 

Offline Desdinova

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Re: Update on Progress
« Reply #328 on: August 30, 2019, 11:29:33 AM »
Is there an auto save function? I'd recommend the option to save automatically at adjustable intervals, maybe every three months up to every five years
 

Offline Steve Walmsley (OP)

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Re: Update on Progress
« Reply #329 on: August 30, 2019, 04:13:39 PM »
That isn't too bad when you consider that is shorter than a single increment in VB6.

Haha, excellent point.
I just hope I won't forget to save often, or at least when I quit. It'll be nice though to have the possibility to experiment without having to copy/paste the database.

Oh hey, what about load times? 30 seconds too, or does C# load faster than it saves? Not a problem either, just curious.

No, load is faster. About 10-15 seconds.