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Posted by: sloanjh
« on: August 19, 2019, 08:00:46 AM »

Oops, I meant to post this in the general discussion section, could someone move it for me?

What do you mean by "general discussion section"?  Chat?  Or did someone already fix it (e.g. Erik pulled it out of the thread you originally put it in....)

John
Done
Posted by: Zincat
« on: August 19, 2019, 03:46:17 AM »

For me, it really depends of how high the tech level is, and how large the ships I'm building at the moment.

If playing conventional start and/or at low tech level, I generally make an entirely new design. Since the ships are still small and the tech level is low, I feel that I need to make a dedicated design. Usually, aside from the flag bridge, I fill it up with defenses (armor, PD and/or AMM..) and sensors. This is because I feel that ships are fragile enough at this point, and the lack of space means the ship would have rather low offensive capabilities anyway. So, better to make it as sturdy as I can with some added missile defenses that can benefit the whole fleet.

Once ships become larger (15000+ tons) and tech level rises (which means more miniaturization) I'm free from these constraints, and I either roleplay  or build what makes more sense, depending on the game. This generally means taking my largest warship and doing some modifications to the base design.
Posted by: totos_totidis
« on: August 18, 2019, 02:51:46 PM »

For me at least in vb 6 each fleet is designed to work on its own. It includes a ship with a flag bridge, that ship is as a rule a support vessel, it is the sensor vessel/jump drive(optional) ship.
Posted by: Borealis4x
« on: August 16, 2019, 02:36:19 PM »

Oops, I meant to post this in the general discussion section, could someone move it for me?

What do you mean by "general discussion section"?  Chat?  Or did someone already fix it (e.g. Erik pulled it out of the thread you originally put it in....)

John

I meant Aurora Chat.
Posted by: Iranon
« on: August 16, 2019, 09:05:27 AM »

For me, that's mostly a roleplay consideration.
I can think of both practical and cultural reasons to demand the flagship to be any of...

- fastest ship in the fleet
- most offensively powerful ship in the fleet
- best-protected/stealthed ship in the fleet
- ship with the most sohpisticated sensors in the fleet

If going for the utilitarian approach - I like a flag-bridge-in-a-fighter-sized-box on a utility carrier with other specialised craft, usually separate from mainline fleet carriers with general purpose strike craft. Some capital ships may have smal-ishl hangars for sensor modules and the like (easy upgrading/mission specialisation), those could also carry a flag bridge.
Posted by: TheRowan
« on: August 16, 2019, 08:04:32 AM »

I expect that, at least at first, I'll follow my design philosophy from VB Aurora regarding Flag bridges. Small escorts may have a "Squadron Tender", a ship containing support facilities (MSPs, Ammunition, Fuel, Jump Drive) and a Flag bridge for the Squadron Commander. Large escorts and Cruisers have a "Leader" variant, built on the same hull as the standard version but with a reduced weapons fit to allow improved sensors and a Flag bridge. These are built in the same yards as the standard variants, with the proportions depending on how I intend to deploy them (as Squadrons or as independent Divisions). Finally, my Capital Ships (and some large cruisers) will have a Flag Bridge as standard, to allow them to act as command ships for a Task Force as required.
Posted by: sloanjh
« on: August 16, 2019, 07:58:44 AM »

Oops, I meant to post this in the general discussion section, could someone move it for me?

What do you mean by "general discussion section"?  Chat?  Or did someone already fix it (e.g. Erik pulled it out of the thread you originally put it in....)

John
Posted by: JacenHan
« on: August 16, 2019, 12:14:43 AM »

Just to remind everyone, here is the C# rules for flag bridges and fleet commanders:
Quote
Flag Bridge is 5 HS and 125 BP. A fleet that includes a ship with a flag bridge can assign a 'fleet commander' senior to the commander of the ship. If a fleet has multiple flag bridges, the most senior officer assigned to any of them will be the fleet commander. The fleet commander will improve the fleet's overall reaction rating by his Reaction Bonus. If there are no flag bridges in a fleet, the senior ship commander will be the de facto fleet commander, but his reaction bonus will not affect other ships. The required rank for the ship commander of the ship with the flag bridge is two above the racial minimum. There are no longer any task forces or staff officers. Any commander assigned to a flag bridge who is not the most senior in the fleet will be referred to as a 'Flag Officer'.

As far as I can see, the only (but not insignificant) positive to having a flag bridge on multiple ships is that it makes it possible to retain the reaction bonus if you have to split up the fleet. The fleet commander does not seem to have anything to do with the naval hierarchy, and represents the "on-scene" commander, as opposed to the admiral of the fleet sitting back at headquarters.
Posted by: Borealis4x
« on: August 15, 2019, 11:57:47 PM »

I really wonder if having a flag bridge for task-force leaders is necessary. For such small forces surely the regular bridge of CnC center would suffice. Perhaps Flag Bridges should only be necessary to command larger formations.
Posted by: Jorgen_CAB
« on: August 15, 2019, 07:13:25 PM »

It will also depend on how many Naval Command facilities you build. If the range of those facilities is large enough then you don't need to put as much command infrastructure on the ships.

As far as I understand there is now a difference between Admin Commanders and Fleet Commanders. You only carry Fleet Commanders in flag bridges and Admin Commanders in naval head quarters.

The Flag Officers are the leader of any fleet they are in and the most senior flag officer is the fleet leader and give a reaction bonus to the whole fleet. When you detach a sub-fleet it essentially becomes a fleet and if it has a flag officer that might be junior to the fleet it was part of will now be the leader of that new fleet.

In my opinion the name Fleet is perhaps not the best because fleets are not really fleets but Task-Groups or multiple Task-Groups in one location, but that is beside the point. Admin Commands are more like fleets or even higher command structures. In real life fleet or theatre commanders rarely go with the ships they command, their position require them more of a top down perspective.
Posted by: Hazard
« on: August 15, 2019, 01:56:59 PM »

It will also depend on how many Naval Command facilities you build. If the range of those facilities is large enough then you don't need to put as much command infrastructure on the ships.
Posted by: Jorgen_CAB
« on: August 15, 2019, 12:50:11 PM »

In C# Aurora you will have tiers of commanders so there might be a reason to have both dedicated command ships and some that can be used as command ships if you need them to.

As I understand you now will have allot more commanders and so will need more flag bridges. You are not just having Task-Force commanders as in VB6, you will have many more commanders per fleet and perhaps even down to task-group level in some cases.

I could see that... say a dedicated Destroyer leader or even a frigate leader ship have a flag bridge and its own task-group commander or some such. You might add flag bridges to you biggest ships just because its not going to add that much overhead and use them as fleet headquarters or something.

Soo, in general, I think you might need both dedicated and less dedicated ships with flag bridges, it probably depends mostly on how many command levels you will utilise in the game.
Posted by: Borealis4x
« on: August 15, 2019, 11:10:01 AM »

Oops, I meant to post this in the general discussion section, could someone move it for me?
Posted by: Borealis4x
« on: August 15, 2019, 11:09:22 AM »

Is it better to have a purpose built command ship instead of just sticking Flag Bridges on your larger ships?

How should a command ship be built?