Author Topic: Popup Fleet Menu  (Read 2267 times)

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Offline Steve Walmsley (OP)

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Popup Fleet Menu
« on: February 06, 2010, 02:02:31 PM »
I have added a small popup menu to the System Map for v5.0. If you right click on a fleet or list of fleets, a menu will popup listing all the fleets in that location. Clicking on the menu will load the Fleet window with the chosen fleet selected.

[attachment=0:am3zb56v]Mapmenu.GIF[/attachment:am3zb56v]
Steve
 

Offline Steve Walmsley (OP)

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Re: Popup Fleet Menu
« Reply #1 on: February 06, 2010, 03:42:16 PM »
I have expanded the popup menu to include ship contacts as well. When you select the contact from the popup menu, it opens the Tactical Intelligence window with the chosen alien class selected.

[attachment=0:3bfb6c8s]ContactMenu.GIF[/attachment:3bfb6c8s]
Steve
 

Offline Hawkeye

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Re: Popup Fleet Menu
« Reply #2 on: February 07, 2010, 12:25:08 AM »
I get the suspicion you are doing this on purpose.

Just when I get my new campaign running, you come up with all that great new stuff that will realy make it sooo hard to keep going with the old version once 5.0 comes out.

Shame on you :)
Ralph Hoenig, Germany
 

Offline Steve Walmsley (OP)

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Re: Popup Fleet Menu
« Reply #3 on: February 07, 2010, 10:15:55 AM »
Quote from: "Hawkeye"
I get the suspicion you are doing this on purpose.

Just when I get my new campaign running, you come up with all that great new stuff that will realy make it sooo hard to keep going with the old version once 5.0 comes out.

Shame on you :)

I have also added populations and ships to the Popup menu. Clicking on a pop will take you to the Population Summary screen for that pop. Clicking on a ship will take you to the Ship window for that ship.

[attachment=0:1dab42cj]MenuShip.GIF[/attachment:1dab42cj]
Steve
 

Offline Beersatron

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Re: Popup Fleet Menu
« Reply #4 on: February 07, 2010, 03:43:31 PM »
Very 'sweet' :)
 

Offline backstab

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Re: Popup Fleet Menu
« Reply #5 on: February 08, 2010, 01:22:54 AM »
Quote from: "Hawkeye"
I get the suspicion you are doing this on purpose.

Just when I get my new campaign running, you come up with all that great new stuff that will realy make it sooo hard to keep going with the old version once 5.0 comes out.

Shame on you :)


Same here ... just started a mega campaign but with all the goodies Steve has included I'll put it on hold and transfer it over to Ver 5.0
Move foward and draw fire
 

Offline Steve Walmsley (OP)

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Re: Popup Fleet Menu
« Reply #6 on: February 08, 2010, 09:57:16 AM »
Quote from: "backstab"
Quote from: "Hawkeye"
I get the suspicion you are doing this on purpose.

Just when I get my new campaign running, you come up with all that great new stuff that will realy make it sooo hard to keep going with the old version once 5.0 comes out.

Shame on you :)
Same here ... just started a mega campaign but with all the goodies Steve has included I'll put it on hold and transfer it over to Ver 5.0
I think the main thing that people will notice in v5.0 is far less NPR interrupts, as well as the major change to detection that allows you to identify passive targets.

Steve
 

Offline welchbloke

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Re: Popup Fleet Menu
« Reply #7 on: February 09, 2010, 04:59:25 AM »
Quote from: "Steve Walmsley"
Quote from: "backstab"
Quote from: "Hawkeye"
I get the suspicion you are doing this on purpose.

Just when I get my new campaign running, you come up with all that great new stuff that will realy make it sooo hard to keep going with the old version once 5.0 comes out.

Shame on you :(  I'm holding off starting much with 4.91 in the hope 5.0 will be here soon.....
Welchbloke
 

Offline Journier

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Re: Popup Fleet Menu
« Reply #8 on: February 16, 2010, 06:28:38 AM »
I also must ask about 5.0 incoming time , also these additions are incredible :)
 

Offline Steve Walmsley (OP)

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Re: Popup Fleet Menu
« Reply #9 on: February 16, 2010, 04:16:26 PM »
Quote from: "Journier"
I also must ask about 5.0 incoming time , also these additions are incredible :) Just ask everyone to stop coming up with good ideas so I can get it finished :). I hope in the next day or two.

Steve
 

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Re: Popup Fleet Menu
« Reply #10 on: February 16, 2010, 04:22:05 PM »
Quote from: "Steve Walmsley"
Quote from: "Journier"
I also must ask about 5.0 incoming time , also these additions are incredible :) Just ask everyone to stop coming up with good ideas so I can get it finished :P I won't be in the mood to carry on with my current game. But your doing a remarkable job and its a great game  :D
 

Offline Steve Walmsley (OP)

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Re: Popup Fleet Menu
« Reply #11 on: February 25, 2010, 06:09:10 AM »
For v5.02 I have added a Create Colony option to the right-click menu for any system body where you don't already have a population. That should save the hassle of opening the F9 window.

Steve