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Posted by: Detros
« on: April 01, 2017, 01:49:36 PM »

Maybe Steve can add a new tech tree for C#-Aurora: Langrange-Jump Point  ;)
It could work like that setting "minimal amount of comets".

Btw, this binary orbiting binary is named Xi Ursae Majoris in my game. Apparently that really is a binary orbiting binary system.
I thought using the Real Stars setting was only using names of nearby stars so this coincidence puzzled me a bit. But according to Steve from 2009 Aurora should get both name and all stars in that system, with their type and companionships, and then generate planetary systems around them randomly.

So lets learn about near universe through Aurora. My game suggests there is an ideal word just next door, at Alpha Centauri, even with some alien ruins to study.
Posted by: TMaekler
« on: April 01, 2017, 06:54:55 AM »

Maybe Steve can add a new tech tree for C#-Aurora: Langrange-Jump Point  ;)
Posted by: Detros
« on: April 01, 2017, 06:49:06 AM »

Got this today. C-D component is orbiting at like 90b km from A-B component.
Good thing is all stars have their own planets and three of four have even some asteroids. Sadly no Lagrange points.
Posted by: 83athom
« on: June 01, 2016, 09:09:12 PM »

I have, and the second binary pair were farther out than those (it actually measured in lightyears).
Posted by: Garfunkel
« on: June 01, 2016, 04:37:59 PM »

Haven't seen that before!
Posted by: ty55101
« on: June 01, 2016, 02:26:07 PM »

I just found this and thought it was pretty cool.    A star with a star orbiting it is orbiting around another star which has another star orbiting close to it and the distance between the two pairs is incredible.   


 i.  imgur.  com/fKyDEWr.  jpg