View full version: Aurora Suggestions
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  1. Adding Colonists to PDC's
  2. Semi-Official 7.x Suggestion Thread
  3. External Hangars/Docking Ports
  4. "Shields are on" Warning
  5. No Beam Fire Control Price Scaling for more advanced techs
  6. Simplifying turn calculations: orbital elements
  7. PLEASE redo WP creations
  8. buoy missile targeting
  9. Different missiles from one fire control. How should this work?
  10. Designing ship hulls instead of ships
  11. catapult ship component - launching ships over great distances
  12. Orders delay with inexperienced fleets
  13. Smaller units of troops?
  14. Bringing Back Mothballing
  15. Starlifting
  16. ECM/ECCM Missile Tracking Deactivation
  17. new research topic - Medicine & Robotics
  18. Decoy System and Drone Control
  19. Civilian contracts for racial tech
  20. Potential Spoilers: Aurora C# Enemy AI Ship Design and Tactics Thread.
  21. Him Vs Her
  22. Commanders' Initial Ages ... and a somewhat related suggestion
  23. Regarding terraforming
  24. More secondary commander naming themes?
  25. Request for Feature
  26. Complete list of Suggestions
  27. couple things, might be useful to others too?
  28. new crew quarter options
  29. Bigger bureaucracy
  30. Realistic promotions, Political Reliability and Ground Forces Officers
  31. Considering Changes to Terraforming
  32. Geo teams doing first surveys
  33. Hull sice and jumpdrive
  34. Commander Location
  35. Beam Weapons
  36. What's the deal with water vapour?
  37. Having a PP scientist at start breaks the game
  38. More Deeply Customizable Beam Weapons
  39. warhammer 40k related tech and units
  40. Fighters defaulting to lowest rank
  41. Why can't player races use their ships to ram?
  42. Civilian missile transport, and hangars
  43. Bridge Crew again
  44. Set of suggestions (reducing micromanagement and unnatural numbers)
  45. New Mineral
  46. Should empires be able to merge?
  47. More options for diplomacy?
  48. New politic system ?
  49. Some sketches about commander bonuses and effects
  50. Considering Change to Naval Organization