View full version: C# Aurora
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  1. C# Ground Forces Composition
  2. C# Aurora Changes Discussion
  3. C# Aurora Changes List
  4. C# Aurora v0.x Suggestions
  5. C# Aurora v0.x Questions
  6. Screenshots published so far
  7. Mass Driver Packets
  8. Update on Progress
  9. Missile Calculator
  10. C# Anticipation
  11. Will C# be more stable and take less time to process increments?
  12. Small shields better than large shields in every way?
  13. Real World 21st Century Ground Unit Templates
  14. C# Ground Combat
  15. mineral usage
  16. 2018 : The #C Era?
  17. Jump Gate Construction/Destruction (split suggestions)
  18. Civilian ships
  19. Sry for stupid question will i be able to run C# on my windows laptop?
  20. Does a time increment that takes 5 minutes to calculate depend on you cpu?
  21. In C# will we be able to colonize hundreds of planets without breaking the game?
  22. Will there be more technologies in C#?
  23. Aurora C# Screenshots
  24. New role for construction ships in C# (split off)
  25. Replacing PDCs
  26. Quick C# Questions
  27. Release date?
  28. Suggestion for officer changes
  29. Magazine Explosions
  30. Replacing Teams?
  31. danger ratings for systems
  32. Empire Control and Civilian Economy in Aurora
  33. Default Orders for Harvesters and Miners
  34. Sensors blind Spots - blocking reduction by solar bodies or events
  35. Sensor range for orbiting spaceships
  36. New sensor model and small fighters. Problem?
  37. No Limit on Commander Themes in C# Please
  38. Defining which events break up the time progression cycle
  39. Transponders
  40. Diplomacy things I love to see
  41. Cap Civilians?
  42. Information Screen for Minerals
  43. Custom game setups - tech
  44. Selecting Commanders Screen Suggestion
  45. Life supports
  46. Research changes planned?
  47. Alpha-testing
  48. Colony Automation
  49. Diplomacy Overhaul?
  50. C# Aurora Blind Accessibility?