View full version: C# Aurora
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  1. Update on Progress
  2. C# Aurora v0.x Questions
  3. C# Aurora v0.x Suggestions
  4. BattleTech Units and Templates
  5. Fuel consumption change suggestion with ramscoop
  6. Revising Tractor Beams in C# Aurora
  7. Mesons
  8. Aurora C# Code Protection
  9. C# Aurora Changes List
  10. C# Aurora Changes Discussion
  11. Amram's FC Options and Interleaved Priority Queue demonstrator python script.
  12. Power Generation
  13. C# Wiki Section
  14. Wealth Generation
  15. Dropping Troops from Orbit
  16. Multiple System and Races generation start
  17. C# Aurora Lore
  18. If perfect is the enemy of the good....
  19. Jump Drive Size Requirements
  20. C# Ground Combat
  21. Release date?
  22. Real World 21st Century Ground Unit Templates
  23. Collateral Damage
  24. STO Operations
  25. C# Anticipation
  26. More Customization for Beam Weapons
  27. Preset Terrforming Options
  28. C# Ground Forces Composition
  29. Missile Calculator
  30. Screenshots published so far
  31. Mass Driver Packets
  32. Will C# be more stable and take less time to process increments?
  33. Small shields better than large shields in every way?
  34. mineral usage
  35. 2018 : The #C Era?
  36. Jump Gate Construction/Destruction (split suggestions)
  37. Civilian ships
  38. Sry for stupid question will i be able to run C# on my windows laptop?
  39. Does a time increment that takes 5 minutes to calculate depend on you cpu?
  40. In C# will we be able to colonize hundreds of planets without breaking the game?
  41. Will there be more technologies in C#?
  42. Aurora C# Screenshots
  43. New role for construction ships in C# (split off)
  44. Replacing PDCs
  45. Quick C# Questions
  46. Suggestion for officer changes
  47. Magazine Explosions
  48. Replacing Teams?
  49. danger ratings for systems
  50. Empire Control and Civilian Economy in Aurora