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C# Aurora / Re: Update on Progress
« Last post by JacenHan on Today at 03:28:27 PM »
It would probably be more accurate to say "give the AI a semblance of personality that makes it have the appearance of a sentient being rather than a computer following a flowchart" but "humanize" is easier to write.
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C# Aurora / Re: Update on Progress
« Last post by Garfunkel on Today at 01:26:26 PM »
And it's already possible to have multiple human races starting on Earth/Sol with the others as NPRs.
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The venerable Xia class explorer, which has expanded known space from 10 systems to 45 is being recalled, likely for decommissioning.
The six ships in the class have, for decades, been expanding the bounds of human space without incident.  However, in the last year alone three of six ships have been destroyed due to encounters with hostile aliens.   Joe Mattern, director of Earth Space Defense, plans a full review of the class and future exploration plans.     
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Mechanics / Re: Cant assign basic R1 officers to fighters
« Last post by davidb86 on Today at 10:57:53 AM »
Auto Assign will always assign officers with crew training to available ships regardless of type.  When you are looking at warships and fighters filtered screen for manual assignment, your keep employed fighters might not show up in the screen. Try looking at the all ships screen and see if your keep employed fighters show up there.
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Mechanics / Re: Cant assign basic R1 officers to fighters
« Last post by Sefin on Today at 08:58:01 AM »
They are not, but some of them are being employed automatically to that fighter.   Some of them just hang out in the lounge and do nothing  :(
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Mechanics / Re: Cant assign basic R1 officers to fighters
« Last post by davidb86 on Today at 08:41:06 AM »
Are your fighters armed?  If not, I do not think they show up under warships and fighters.  I only say this because you obviously set up an inexpensive fighter class for the purpose of keeping young lieutenants employed.
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Mechanics / Cant assign basic R1 officers to fighters
« Last post by Sefin on Today at 08:34:34 AM »
As you can see in the screen shot.   I cant assign some officers to fighter roles to keep them from being "culled".   Others are assigned automatically.   Guess I just need help understanding whats happening.
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C# Aurora / Re: Update on Progress
« Last post by Tree on Today at 07:22:53 AM »
Steve talked about adding a setting making it so NPRs spawning would use the same race as you, as he wanted to play a game inspired by WH40K's Great Crusade.
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The Academy / Re: Agressive Negotiations
« Last post by Adseria on Today at 07:18:59 AM »
maybe thats just their special way of saying hello to their neighbours... I dont know how their race reacts to neutral powers, they might just shoot them, and then about when you were leaving, your diplomacy team just punched the relations up to somewhat friendly, since you didn't care to shoot back and make them more hostile against you...

It's not that I didn't want to; the only weapons my ship had were a single CIWS :)
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The Academy / Re: Changing classes that have been built
« Last post by Adseria on Today at 07:08:11 AM »
it could also be that you were in "SM" mode and did not realize it, I know i have changed out of "SM" mode, then found i needed to do something then forgot to turn off "SM" mode, and really Messed up a NPR

That might be true if I ever actually used SM mode. Which I didn't.
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