Author Topic: After the Fall, 2076 to 2082  (Read 5360 times)

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Offline Kurt (OP)

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After the Fall, 2076 to 2082
« on: January 26, 2014, 06:00:39 PM »
Late May, 2076
Nearly two days later the Magellan jumps out of the Solar System through the innermost jump point.  The ship appears in the Luyten 726-8 system, a binary red dwarf system.  The primary star has three planets, a gas giant orbiting very close, and two more Earth-like planets orbiting further out.  The middle planet has a trace of atmosphere and would require approximately the same level of infrastructure as Mars had.  The secondary star had a single Venus-like planet orbiting it.  After taking a brief look around the Magellan jumped out and set its course for the Solar System’s third jump point. 

Nine days later the Raleigh jumps out through the second jump point, appearing in the system named Teegarden’s Star, a red dwarf system containing three rocky planets, five gas giants, and numerous moons and asteroids.  None of the planets or moons appears to be particularly hospitable.  The Raleigh jumps out after a short time. 

Two days later, on the 27th of May, the Magellan jumps out of the Solar System into a system it identifies as Epsilon Indi.  Epsilon Indi is a trinary system with a K5-V Orange star primary with two brown dwarf stars orbiting it.  The primary has a gas giant and two rocky planets orbiting it, one of which has liquid water and a thin atmosphere, while the two brown dwarfs have no planets. 

June, 2076   
The Magellan jumps out of the Solar System through the fifth jump point, appearing in the Barnard’s Star system.  The system primary is a red dwarf star and it is orbited by three rocky planets and a super Jovian gas giant. 

Four days later the Raleigh jumps out through jump point #4, appearing in the Procyon system.  Procyon is an F5 sub-giant white star with four rocky planets, two gas giants, and numerous moons.  One of the rocky inner planets has an oxygen-nitrogen atmosphere much like Earth’s, although it is present only at 21% of the pressure of Earth’s atmosphere.   The Raleigh jumps back to the Solar System to report its find, and then jumps back to Procyon to give a close look to the Earth-like planet.  The round trip is estimated to take just over sixteen days. 

July, 2076   
The Raleigh returns to the Solar System and reports that the planet is uninhabited.  The ship is then ordered to the Luyten 726-8 system to begin a jump point survey. 

The President of the Federation announces the existence of the interstellar exploration program in a momentous speech on the 12th of this month.  As per the speech, the reason for the interstellar exploration program is to discover new worlds for humanity to live on.  No mention is made about the feared shortage of TN resources.

On July 12th, the Magellan jumps out of the Solar System through the sixth, and last, jump point.  The survey ship appears in the Struve 2398 system.  This system is a binary system with two red dwarf stars.  The system primary is orbited by two rocky planets and a super Jovian gas giant, while the companion star is orbited by four rocky planets, four gas giants, and numerous moons.  Two of the inner rocky planets have atmospheres, and one of them has oxygen, although it is a rather thin atmosphere.  The Magellan jumps out, headed for the Teegarden’s Star system to perform a gravitic survey. 

Aug., 2076   
The Federation Council, in a secret meeting, decides to authorize expansion into the other systems.  This expansion will be limited to targeted systems, and to maintain control the Council decides that instead of utilizing jump-capable ships they will build jump gates at jump points to systems that they decided should be colonized.  Research teams are re-tasked immediately to develop the technology necessary to build jump gates.  In addition, the Council decides to build a space navy capable of controlling the colonies they intend to place in other systems.  Construction will be started immediately on three additional naval shipyards to support this new navy. 

December, 2076   
The Federation launches its first jump-capable geo-survey ship from the Martian yards.  The Henry Hudson is ordered to the Luyten 726-8 system to survey the planets there. 
Code: [Select]
Magellan Mod 2(Geo) class Geological Survey Vessel    10,000 tons     240 Crew     1544 BP      TCS 200  TH 600  EM 0
3000 km/s    JR 3-50     Armour 5-41     Shields 0-0     Sensors 330/1/0/4     Damage Control Rating 19     PPV 0
Maint Life 3.86 Years     MSP 868    AFR 88%    IFR 1.2%    1YR 92    5YR 1380    Max Repair 330 MSP
Intended Deployment Time: 36 months    Spare Berths 2   

Boeing J10000(3-50) Military Jump Drive     Max Ship Size 10000 tons    Distance 50k km     Squadron Size 3
Gen Atomics Internal Fusion Drive (3)    Power 200    Fuel Use 5.66%    Signature 200    Exp 5%
Fuel Capacity 750,000 Litres    Range 238.5 billion km   (920 days at full power)

Alliant ERL-2 Thermal Sensor  (1)     Sensitivity 330     Detect Sig Strength 1000:  330m km
Geological Survey Sensors (4)   4 Survey Points Per Hour

This design is classed as a Military Vessel for maintenance purposes

April, 2077      
The gravitic survey of Teegarden’s Star system is complete.  The system has a total of five jump points.  Following SOP, the Magellan sets its course for the jump point to the Solar System to report the results of its survey, after which it will probe the four new jump points. 

May, 2077      
The Magellan jumps through the innermost of the jump points in the Teegarden’s Star system, discovering the 40 Eridani system.  The 40 Eridani system is a trinary system with an orange star primary orbited by a brown dwarf and a red star.  Both the secondary and the tertiary star have a very distant orbit putting them out of range for the Magellan.  The system primary is orbited by three rocky planets and a super Jovian gas giant.  One of the rocky planets has an atmosphere that would almost be breathable if it had just a little bit more oxygen in it.  Unfortunately the planet’s average temperature was -94.4 degrees, making the lack of oxygen the smallest problem.   The red star secondary is also orbited by three rocky planets and a gas giant.  Shortly after jumping in the Magellan’s sensors confirmed the presence of a population on the third planet.  Following SOP the Magellan reported its findings to the Hudson in the Teegarden’s Star system then jumped back to 40 Eridani learn more about the civilization on the third planet.   

Meanwhile, in the Luyten 726-8 system, the Raleigh completes its survey of the system, finding one additional jump point.  After reporting the results of its survey it will probe the new jump point. 

The Magellan, on approach to the third planet of 40 Eridani, detects three objects 353 million kilometers from its current position.  All three objects have a thermal signature twice that of the Magellan itself.  The Magellan is currently just 13.8 mkm’s from planet #3.  After a short observation period it becomes clear that the objects are moving towards the Magellan at 6,655 kps, more than twice the Magellan’s maximum speed.  The Magellan’s captain, Commander Montaluo, orders his ship to retreat at maximum speed while attempting to establish contact with the alien ships.  Twelve hours later it becomes clear that the aliens are chasing the Magellan.  Eight hours after that the aliens have closed to within 100 mkm’s of the Magellan and have refused to communicate.  It is clear to Commander Montaluo that the aliens will be able to chase down his ship long before he can reach the jump point, but he orders his ship to continue on.  Strangely enough, once they have interposed themselves in between the Magellan and the planet the alien ships stop advancing, allowing the Magellan to leave unmolested.     

Four days later the Magellan was still running towards the warp point at maximum speed.  The three alien ships were still positioned in between the Magellan and Planet #3.  The Magellan’s science team had been working non-stop to establish communications with the aliens, with little success.  Visuals of the aliens had been obtained, but little information had been gleaned.  All aliens visible within the transmissions were wearing red armor that covered them from head to toe.  Efforts continued as the Magellan retreated. 

June, 2077      
The Magellan continues to make attempts to establish contact with the aliens, without success. 

In mid-month the Raleigh jumps out of the Luyten 726-8 system through its second jump point.  The Raleigh appeared in a G8-V system quickly identified as Tau Ceti.  The system proved to be planet-less and the Raleigh jumped back out, headed for home to refuel and give its crew shore-leave. 

August, 2077      
The Magellan’s captain reluctantly concludes that the aliens are too different and that communications might never be possible.  The Magellan jumps out shortly thereafter, headed for the jump point home. 

Four days later the Magellan jumps into the home system and sends off their report.  Most of the details are already known to the high command as the Hudson has been relaying reports from the Magellan as needed.  The High Command orders the Magellan to continue probing the warp points in the Teegarden’s system. 

In mid-month the Magellan jumps out of the Teegarden’s Star system and into a binary system composed of two red dwarf stars identified as Groombridge 34.  The system primary has three rocky planets, four gas giants, and numerous moons and asteroids.  The secondary star is orbited by two rocky planets, two gas giants, and numerous moons and asteroids.  None of the planets or moons has an oxygen-nitrogen atmosphere.  After a short time spent studying the system the Magellan jumps out. 

One week later the Magellan jumps out of the Teegarden’s Star system through its fourth jump point, and appeared in yet another binary red dwarf star system.  As with the Groombridge system both stars were orbited by rocky and gas giant planets, along with numerous moons and asteroids.  The Magellan jumped out and headed for the fifth and last jump point in the Teegarden’s Star system. 

Sept., 2077      
The Magellan jumps out of the Teegarden’s Star system through its last unexplored jump point on the first day of this month.  The ship reappears in the Epsilon Eridani system.  The system primary is a K2-V orange star orbited by four rocky planets.  Three of the planets have an atmosphere.  The second planet is Venus-like, with a very dense atmosphere.  The third planet has a very thin atmosphere composed primarily of methane.  The fourth planet has a thin oxygen-nitrogen atmosphere.  The Magellan’s captain orders his ship back to Teegarden’s Star and beams a report off to the Hudson before jumping back to Epsilon Eridani to probe the fourth planet. 

The trip to the planet takes 18 days, and upon close approach the Magellan verifies that there are no advanced races present.   Captain Montaluo orders his ship home for rest and refit. 

Dec. 26, 2077      
The terraforming of Mars is complete.  The total atmospheric pressure is now 33.68% of a standard Earth atmosphere, and the average surface temperature is 15.41 degrees Celsius, making it warmer than Earth, which is still recovering from nuclear winter.  There are celebrations across Mars, but resentment is growing on Earth due to the lingering radiation.  BuReLoc orders its freighters to begin transferring infrastructure from Mars to Luna.  In addition, the terraformer fleet is ordered to Luna as well.  While the Moon has no TN resources, it is the next most habitable body in the system, and thus a good target to relocate Earth’s population away from the beleaguered planet. 

The Federation Council decides that Luna will be colonized by the leadership of the Federation, and their assistants and servants.  Ultimately, the Council intends that Luna will be the financial and scientific hub of the Solar System. 

Jan., 2078      
The Conference of Rio: Federation Council members and leading corporation CEO’s meet in Rio to discuss the aliens found in the 40 Eridani system.  The tone taken during the conference is one of concern.  While the aliens have not been overtly hostile, their standoffishness is concerning, especially in light of the non-existence of Federation defenses.  The Council is reluctant to commit to a military buildup, as most of the Council members are of the generation that only remembers the military as a boogey man from Mankind’s past, but the corporate leaders are more decisive.  They have their eyes not only on the inevitable military contracts, but on the severe resource shortages they see coming within the next decade or so.  Gaining access, one way or another, to another race’s resources would go a long ways to alleviating the Federation’s resource crunch. 

July, 2078      
The Magellan jumps out of the Struve 2398 system through its single unexplored jump point and discovers that the jump point connects with the Luyten 726-8 system.  This is both intriguing and disturbing, as the Luyten 726-8 system had been surveyed and only one additional jump point had been discovering connecting the system to Tau Ceti.  The fact that this jump point went undiscovered had disturbing implication for the other known systems. 

Sept., 2078      
While surveying the planets and moons of the Kruger 60 system for resources, the Henry Hudson suddenly detects twenty-seven objects while en route to Kruger 60-B VI.  The contacts are 41 mkm’s away, out-system from the Hudson, and each contact has a thermal signature one quarter that of the Hudson.  The Hudson’s CO, Commander Kelley Furbee, orders her ship to come to a halt and turns all sensors on the new contacts.  It soon becomes clear that the alien ships are much faster than the Hudson, as they are headed directly towards the Hudson at 10,000 kps.  Commander Furbee orders her ship to retreat to the jump point at maximum speed.   Eighty minutes later the alien ships had closed to near point blank range, and had refused the increasingly frantic attempts by the Hudson’s crew to communicate.  Suddenly, without warning, the Hudson was smashed by a barrage of weapons fire that passed through its armor as if it wasn’t there.  The hapless ship was severely damaged by the first barrage, and then crippled by the second ten seconds later.  The third barrage destroyed the ship.  As there were no other Federation ships in the system the Hudson’s loss wouldn’t be noticed for another sixty-five days, which was the date for her next check-in. 

The Federation’s first jump gate construction ships are launched on September 17th.  The first ship is dispatched the jump point to Teegarden’s Star, while the second is sent to the jump point to the Struve 2398 system. 

November, 2078      
The Magellan jumps out of the Barnard’s Star system and appears in the Alpha Centauri system.  The Alpha Centauri system is a binary system with a yellow G2-V primary and an orange secondary star.  The system primary is orbited by a lone gas giant and numerous asteroids, while the secondary star is orbited by four rocky planets and a gas giant.  None of the planets have oxygen-nitrogen atmospheres, but, oddly enough, the system is connected to the Barnard’s star system via a set of jump gates.  There is no other sign of civilization.  After a short time the Magellan begins to survey the Alpha Centauri system while its sister ship returns to the Solar System to report. 

December, 2078      
The Federation Space Command has reported to the Council that the Henry Hudson has failed to report in after its survey of the Kruger 60 system.  While she could be merely late, given the fact that at least one alien race exists which refuses to talk to humanity, nothing can be ruled out.  Unfortunately, the Federation’s first warships are still months from being laid down.  The Council orders the Teegarden’s Star system and all of the systems beyond it to be off limits until a navy can be built to determine the reason for the disappearance of the Hudson. 

The Magellan is dispatched to the Kruger 60 system.  Space command is concerned about losing the Magellan as well, so the CO’s orders are to jump into the system and remain at the jump point.  The Magellan is specifically ordered not to leave the area around the jump point unless positive contact is established with the Hudson and no threat exists. 

Jan., 2079      
The Federation Naval Yards orbiting Earth begin construction of the Belknap, the flagship for the Federation’s new fleet.  The Belknap is 26,000 tons, mounts a jump engine, and is massively armored.  Current plans call for the Belknap class to be accompanied by the Oliver Hazard Perry class battlecruisers.  These ships are also 26,000 tons, but they do not have jump engines and thus are able to devote that mass to offensive weapons.  In addition, work has begun converting the smaller yards over Mars to build the 10,000 ton Portland class patrol cruiser.  This ship is lightly armored, and mounts anti-missile missile launchers and two dual-purpose laser turrets.  Finally, the yards over Earth begin producing the Forrestal class gunboats.  These tiny ships are very fast, with a maximum speed of 12,000 kps, and mount 20 or 25 box launchers for ASM’s, depending on the design. 

Code: [Select]
Belknap class Jump Battlecruiser    26,000 tons     625 Crew     4868 BP      TCS 520  TH 2000  EM 0
3846 km/s    JR 3-50     Armour 14-78     Shields 0-0     Sensors 144/44/0/0     Damage Control Rating 22     PPV 48
Maint Life 1.46 Years     MSP 1404    AFR 450%    IFR 6.3%    1YR 732    5YR 10982    Max Repair 458 MSP
Intended Deployment Time: 12 months    Spare Berths 1   
Flag Bridge    Magazine 500    Tractor Beam     

Beoing J26000(3-50) Military Jump Drive     Max Ship Size 26000 tons    Distance 50k km     Squadron Size 3
Gen Atomics Standard Mil IF Drive (5)    Power 400    Fuel Use 32%    Signature 400    Exp 10%
Fuel Capacity 2,240,000 Litres    Range 48.5 billion km   (145 days at full power)

BAE Systems 15cm Main Battery NUV Laser (4)    Range 180,000km     TS: 5000 km/s     Power 6-3     RM 3    ROF 10        6 6 6 4 3 3 2 2 2 1
BAE Systems Dual Purpose 10cm NUV Laser (4)    Range 90,000km     TS: 5000 km/s     Power 3-3     RM 3    ROF 5        3 3 3 2 1 1 1 1 1 0
GE MB Fire Control  (1)    Max Range: 192,000 km   TS: 6000 km/s     95 90 84 79 74 69 64 58 53 48
GE DP Turret Fire Control  (4)    Max Range: 48,000 km   TS: 16000 km/s     79 58 38 17 0 0 0 0 0 0
Gen Atomics Tokamak Fusion Reactor  (3)     Total Power Output 24    Armour 0    Exp 5%

Northrop AMM Launcher (20)    Missile Size 1    Rate of Fire 10
Ratheon AMM Fire Control  (2)     Range 17.3m km    Resolution 1
Boeing Shrike AMM (500)  Speed: 24,000 km/s   End: 10.8m    Range: 15.6m km   WH: 1    Size: 1    TH: 224/134/67

Ratheon AS Active Search Sensor  (1)     GPS 4200     Range 73.0m km    Resolution 40
Ratheon AMM Active Search Sensor  (1)     GPS 126     Range 13.9m km    MCR 1.5m km    Resolution 1
Alliant ER-1 Thermal Sensor (1)     Sensitivity 144     Detect Sig Strength 1000:  144m km
Alliant ER-2 EM Detection Sensor (1)     Sensitivity 44     Detect Sig Strength 1000:  44m km

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a Military Vessel for maintenance purposes

February, 2079      
The Magellan reports that it did not find any sign of the Hudson.  Having made no contact or detected any sign of the Hudson the Magellan didn’t leave the immediate area around the jump point.  The ship is officially listed as missing and the Kruger 60 system is declared off-limits by the Council. 

 April, 2079      
The Federation’s first two warships are launched.  The Forrestal class gunboats maiden voyage is from Mars to Earth, where they will load their ordnance. 

Code: [Select]
Forrestal class Gunboat    1,000 tons     13 Crew     221 BP      TCS 20  TH 240  EM 0
12000 km/s     Armour 1-8     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 1     PPV 7.5
Maint Life 19.38 Years     MSP 138    AFR 8%    IFR 0.1%    1YR 1    5YR 10    Max Repair 40 MSP
Intended Deployment Time: 0.5 months    Spare Berths 5   
Magazine 50   

Gen Atomics GB Internal Fusion Drive (3)    Power 80    Fuel Use 221.75%    Signature 80    Exp 20%
Fuel Capacity 50,000 Litres    Range 4.1 billion km   (3 days at full power)

Standard ASM Box Launcher (25)    Missile Size 2    Hangar Reload 15 minutes    MF Reload 2.5 hours
Ratheon ASM Fire Control  (1)     Range 61.4m km    Resolution 40
Boeing Phoenix AS Missile (25)  Speed: 24,000 km/s   End: 35.7m    Range: 51.5m km   WH: 3    Size: 2    TH: 160/96/48

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a Military Vessel for maintenance purposes
Code: [Select]
Forrestal(S) class Gunboat    1,000 tons     15 Crew     257 BP      TCS 20  TH 240  EM 0
12000 km/s     Armour 1-8     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 1     PPV 6
Maint Life 18.05 Years     MSP 161    AFR 8%    IFR 0.1%    1YR 1    5YR 14    Max Repair 42 MSP
Intended Deployment Time: 0.5 months    Spare Berths 3   
Magazine 40   

Gen Atomics GB Internal Fusion Drive (3)    Power 80    Fuel Use 221.75%    Signature 80    Exp 20%
Fuel Capacity 50,000 Litres    Range 4.1 billion km   (3 days at full power)

Standard ASM Box Launcher (20)    Missile Size 2    Hangar Reload 15 minutes    MF Reload 2.5 hours
Ratheon ASM Fire Control  (1)     Range 61.4m km    Resolution 40
Boeing Phoenix AS Missile (20)  Speed: 24,000 km/s   End: 35.7m    Range: 51.5m km   WH: 3    Size: 2    TH: 160/96/48

GE GB Active Search Sensor  (1)     GPS 840     Range 20.7m km    Resolution 20

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a Military Vessel for maintenance purposes

August, 2079      
The Federations first jump gate pair, connecting the Solar System to the Struve system and the Teegarden’s Star system, is complete.  The Struve system boasts a planet with an oxygen-nitrogen atmosphere and TN resource deposits, as well as a number of other attractive mining locations.  Teegarden’s Star system also had very good mining sites, however, until the alien threats can be neutralized no colonization will be allowed. 

February, 2080      
The flagship of the Federation Fleet, the 26,000 ton jump battle cruiser Belknap, is launched from the Martian yards. 

May, 2080      
The terraforming of the Moon is declared complete. The terraforming fleet is ordered to move to Struve B-II.  The trip will take nearly six months. 

June, 2080      
The Federation Council authorizes the establishment of the Federation’s first extra-solar colony, a mining outpost on Struve A-I.

April, 2081      
The three Federation gravitic survey ships complete their survey of the Procyon system, finding no new jump points.  This has become a serious situation.  Now that Procyon has been surveyed, there are only three systems that haven’t been surveyed to date, and two of them are beyond Teegarden’s Star and thus off limits.  The gravitic survey ships set out for Tau Ceti, beyond Luyten 726-8, to begin their survey.  If the system has no new jump points then humanity will have no other route of expansion except through Teegarden’s Star. 

October, 2081      
The 1st Gravitic Survey Group, its three survey ships fresh from an overhaul, returns to the Tau Ceti system.  Tau Ceti is the last un-surveyed system open to Federation ships, at least until the Navy manages to clear the systems beyond Teegarden’s Star.  If Tau Ceti has no open jump points then the Federation will have no route for expansion except through Teegarden’s Star. 

April, 2082      
The 1st Gravitic Survey Group completes its survey of the Tau Ceti system, finding two additional jump points.  The Vasco de Gama is dispatched back to the Solar System to report in, while the other two ships probe the two new jump points. 

On the 29th the Raleigh jumps out of the Tau Ceti system and materializes in the Van Maanen’s Star system, a white dwarf star with no planets.  The Raleigh jumps back to Tau Ceti after a short period of time. 

On May 16th, the Raleigh jumps out of Tau Ceti through the second unexplored jump point, appearing in the EV Lacertae system.  This system has a red dwarf star primary, and no planets.  After a short time the Raleigh jumps back and informs the Magellan, which is closing on the jump point.  The EV Lacertae system will be their next survey target. 

August, 2082      
The Federation 1st Fleet as completed its training maneuvers and is declared ready for duty.  The training level of the ships is uneven, but the Council is eager for them to begin clearing the systems beyond Teegarden’s Star.  The 1st Fleet is composed of the following ships:

BCJ Belknap (Flagship, Rear Admiral Maurais)(Belknap Mod 2)
BCJ Josepus Daniels (Belknap Mod 2)
BC’s Oliver H. Perry, Clark, Duncan, McInerney, and Wadsworth
CP’s Bejing, Moskva, Portland, Seattle, Yorkshire
FSC (Fleet Scout) Arleigh Burke (10xForrestal Gunboats)

The fleet sets its course for the 40 Eridani system, with an ETA of ten days and fourteen hours. 

Code: [Select]
Belknap Mod 2 class Jump Battlecruiser    27,500 tons     623 Crew     4992 BP      TCS 550  TH 2000  EM 0
3636 km/s    JR 3-50     Armour 14-81     Shields 0-0     Sensors 144/44/0/0     Damage Control Rating 25     PPV 69
Maint Life 2.19 Years     MSP 1702    AFR 403%    IFR 5.6%    1YR 476    5YR 7138    Max Repair 339 MSP
Intended Deployment Time: 12 months    Spare Berths 1   
Flag Bridge    Magazine 640    Tractor Beam     

Boeing Mod 2 J27500(3-50) Military Jump Drive     Max Ship Size 27500 tons    Distance 50k km     Squadron Size 3
Gen Atomics Standard Mil IF Drive (5)    Power 400    Fuel Use 32%    Signature 400    Exp 10%
Fuel Capacity 2,740,000 Litres    Range 56.0 billion km   (178 days at full power)

BAE Systems 15cm Main Battery NUV Laser (4)    Range 180,000km     TS: 5000 km/s     Power 6-3     RM 3    ROF 10        6 6 6 4 3 3 2 2 2 1
BAE Systems Dual Purpose 10cm NUV Laser (4)    Range 90,000km     TS: 5000 km/s     Power 3-3     RM 3    ROF 5        3 3 3 2 1 1 1 1 1 0
GE MB Fire Control  (1)    Max Range: 192,000 km   TS: 6000 km/s     95 90 84 79 74 69 64 58 53 48
GE DP Turret Fire Control  (4)    Max Range: 48,000 km   TS: 16000 km/s     79 58 38 17 0 0 0 0 0 0
Gen Atomics Tokamak Fusion Reactor  (3)     Total Power Output 24    Armour 0    Exp 5%

Northrop AMM Launcher (20)    Missile Size 1    Rate of Fire 10
Standard ASM Box Launcher (70)    Missile Size 2    Hangar Reload 15 minutes    MF Reload 2.5 hours
Ratheon AMM Fire Control  (2)     Range 17.3m km    Resolution 1
Ratheon ASM Fire Control  (1)     Range 61.4m km    Resolution 40
Boeing Phoenix AS Missile (70)  Speed: 24,000 km/s   End: 35.7m    Range: 51.5m km   WH: 3    Size: 2    TH: 160/96/48
Boeing Shrike AMM (500)  Speed: 24,000 km/s   End: 10.8m    Range: 15.6m km   WH: 1    Size: 1    TH: 224/134/67


Ratheon AS Active Search Sensor  (1)     GPS 4200     Range 73.0m km    Resolution 40
Ratheon AMM Active Search Sensor  (1)     GPS 126     Range 13.9m km    MCR 1.5m km    Resolution 1
Alliant ER-1 Thermal Sensor (1)     Sensitivity 144     Detect Sig Strength 1000:  144m km
Alliant ER-2 EM Detection Sensor (1)     Sensitivity 44     Detect Sig Strength 1000:  44m km

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a Military Vessel for maintenance purposes

Originally, this design was intended to mount triple 10cm laser turrets, however, the laser turret designs were not ready by the time the ship design needed to be finalized, and the space needed for the turrets was considered prohibitive.  The design board intends to remedy this with a later refit. 
Code: [Select]
Oliver H Perry class Battlecruiser    26,000 tons     390 Crew     4067 BP      TCS 520  TH 2000  EM 0
3846 km/s     Armour 10-78     Shields 0-0     Sensors 44/44/0/0     Damage Control Rating 19     PPV 194
Maint Life 2.29 Years     MSP 880    AFR 600%    IFR 8.3%    1YR 228    5YR 3420    Max Repair 200 MSP
Intended Deployment Time: 12 months    Spare Berths 3   
Magazine 1500   

Gen Atomics Standard Mil IF Drive (5)    Power 400    Fuel Use 32%    Signature 400    Exp 10%
Fuel Capacity 2,250,000 Litres    Range 48.7 billion km   (146 days at full power)

BAE Systems 15cm Main Battery NUV Laser (6)    Range 180,000km     TS: 5000 km/s     Power 6-3     RM 3    ROF 10        6 6 6 4 3 3 2 2 2 1
GE MB Fire Control  (2)    Max Range: 192,000 km   TS: 6000 km/s     95 90 84 79 74 69 64 58 53 48
Gen Atomics Tokamak Fusion Reactor  (3)     Total Power Output 24    Armour 0    Exp 5%

Northrop AMM Launcher (20)    Missile Size 1    Rate of Fire 10
Standard ASM Box Launcher (500)    Missile Size 2    Hangar Reload 15 minutes    MF Reload 2.5 hours
Ratheon ASM Fire Control  (5)     Range 61.4m km    Resolution 40
Boeing Phoenix AS Missile (500)  Speed: 24,000 km/s   End: 35.7m    Range: 51.5m km   WH: 3    Size: 2    TH: 160/96/48
Boeing Shrike AMM (500)  Speed: 24,000 km/s   End: 10.8m    Range: 15.6m km   WH: 1    Size: 1    TH: 224/134/67

Ratheon AMM Active Search Sensor  (1)     GPS 126     Range 13.9m km    MCR 1.5m km    Resolution 1
Ratheon AS Active Search Sensor  (1)     GPS 4200     Range 73.0m km    Resolution 40
Alliant GR-2 Thermal Sensor  (1)     Sensitivity 44     Detect Sig Strength 1000:  44m km
Alliant ER-2 EM Detection Sensor (1)     Sensitivity 44     Detect Sig Strength 1000:  44m km

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a Military Vessel for maintenance purposes
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Portland class Patrol Cruiser    10,000 tons     265 Crew     2278 BP      TCS 200  TH 1200  EM 0
6000 km/s     Armour 4-41     Shields 0-0     Sensors 44/44/0/0     Damage Control Rating 15     PPV 16
Maint Life 1.7 Years     MSP 712    AFR 160%    IFR 2.2%    1YR 297    5YR 4459    Max Repair 630 MSP
Intended Deployment Time: 12 months    Spare Berths 1   
Magazine 202   

Gen Atomics Standard Mil IF Drive (3)    Power 400    Fuel Use 32%    Signature 400    Exp 10%
Fuel Capacity 900,000 Litres    Range 50.6 billion km   (97 days at full power)

BAE Systems Dual Purpose 10cm NUV Laser (2)    Range 48,000km     TS: 6000 km/s     Power 3-3     RM 3    ROF 5        3 3 3 2 0 0 0 0 0 0
GE DP Turret Fire Control  (2)    Max Range: 48,000 km   TS: 16000 km/s     79 58 38 17 0 0 0 0 0 0
Gen Atomics Tokamak Fusion Reactor  (1)     Total Power Output 8    Armour 0    Exp 5%

Northrop AMM Launcher (10)    Missile Size 1    Rate of Fire 10
Ratheon AMM Fire Control  (1)     Range 17.3m km    Resolution 1
Boeing Shrike AMM (202)  Speed: 24,000 km/s   End: 10.8m    Range: 15.6m km   WH: 1    Size: 1    TH: 224/134/67

Ratheon AMM Active Search Sensor  (1)     GPS 126     Range 13.9m km    MCR 1.5m km    Resolution 1
GE SL-1 Active Search Sensor  (1)     GPS 63000     Range 693.0m km    Resolution 100
Alliant GR-2 Thermal Sensor  (1)     Sensitivity 44     Detect Sig Strength 1000:  44m km
Alliant ER-2 EM Detection Sensor (1)     Sensitivity 44     Detect Sig Strength 1000:  44m km

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a Military Vessel for maintenance purposes

As with the Belknap class BCJ’s, this design was originally intended to mount a laser turret, not individual lasers.  Due to the situation, the Council decided to rush this design into production before the laser turrets were ready. 
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Arleigh Burke class Fleet Scout    27,500 tons     504 Crew     3707 BP      TCS 550  TH 2000  EM 0
3636 km/s    JR 3-50     Armour 3-81     Shields 0-0     Sensors 144/1/0/0     Damage Control Rating 17     PPV 0
Maint Life 1.77 Years     MSP 1432    AFR 355%    IFR 4.9%    1YR 563    5YR 8448    Max Repair 339 MSP
Intended Deployment Time: 12 months    Flight Crew Berths 0   
Hangar Deck Capacity 10000 tons     Magazine 576   

Boeing Mod 2 J27500(3-50) Military Jump Drive     Max Ship Size 27500 tons    Distance 50k km     Squadron Size 3
Gen Atomics Standard Mil IF Drive (5)    Power 400    Fuel Use 32%    Signature 400    Exp 10%
Fuel Capacity 3,250,000 Litres    Range 66.5 billion km   (211 days at full power)

Boeing Shrike AMM (576)  Speed: 24,000 km/s   End: 10.8m    Range: 15.6m km   WH: 1    Size: 1    TH: 224/134/67

Alliant ER-1 Thermal Sensor (1)     Sensitivity 144     Detect Sig Strength 1000:  144m km

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a Military Vessel for maintenance purposes

The Burke class was originally intended to carry fewer gunboats and a larger sensor suite, thus justifying the Fleet Scout designation.  The design underwent a number of changes just prior to production, and the gunboat complement was drastically increased forcing capabilities in nearly every other area to be reduced. 
 

Offline davidb86

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Re: After the Fall, 2076 to 2082
« Reply #1 on: January 28, 2014, 12:28:47 PM »
Your Arleigh Burke Class is carrying 10 Forrestal gunboats,  and has magazines to rearm them, however the magazines are carrying the Shrike AMM not the Phoenix ASM that the Forrestal class caries.  I also noted that you are going for very large salvos.  25 ASMs for the Forrestal, 35 for the Belknap2's ad 100 for the Perry's.  I will be interested to see the effectiveness of an overwhelming alpha strike.
 

Offline miketr

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Re: After the Fall, 2076 to 2082
« Reply #2 on: January 28, 2014, 01:35:41 PM »
Hostile Aliens and hostile peons whats not to love?   ;D

Michael
 

Offline Kurt (OP)

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Re: After the Fall, 2076 to 2082
« Reply #3 on: January 28, 2014, 09:59:09 PM »
Your Arleigh Burke Class is carrying 10 Forrestal gunboats,  and has magazines to rearm them, however the magazines are carrying the Shrike AMM not the Phoenix ASM that the Forrestal class caries.  I also noted that you are going for very large salvos.  25 ASMs for the Forrestal, 35 for the Belknap2's ad 100 for the Perry's.  I will be interested to see the effectiveness of an overwhelming alpha strike.

I made a mistake on the Burke class.  Their normal load-out is 288 ASM's. 

As for the salvo size, I think the correct numbers are 70 ASM's for the Belknaps and 500 for the Perry's.  I'm a big fan of the box launchers, as they allow me to marginalize the enemy's active defenses.  The problem with box launchers is that it is very easy to over-kill your target and waste missiles, leaving your fleet missile-less in the face of additional enemies, if they appear later in the engagement.  IIRC, box launchers allow you to launch large numbers of missiles all at once, while standard launchers allow you to launch a larger total number of missiles over time.  I prefer faster/larger salvoes over endurance.  Your endurance means nothing if I can destroy you fast enough. 

Kurt
 

Offline Kurt (OP)

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Re: After the Fall, 2076 to 2082
« Reply #4 on: January 28, 2014, 10:00:50 PM »
Hostile Aliens and hostile peons whats not to love?   ;D

Michael
The peons are revolting (in oh so many ways) and the aliens are ugly.  Of course the Federation views itself as a civilizing force!

Kurt
 

Offline davidb86

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Re: After the Fall, 2076 to 2082
« Reply #5 on: January 30, 2014, 05:51:54 PM »
I made a mistake on the Burke class.  Their normal load-out is 288 ASM's. 

As for the salvo size, I think the correct numbers are 70 ASM's for the Belknaps and 500 for the Perry's.  I'm a big fan of the box launchers, as they allow me to marginalize the enemy's active defenses.  The problem with box launchers is that it is very easy to over-kill your target and waste missiles, leaving your fleet missile-less in the face of additional enemies, if they appear later in the engagement.  IIRC, box launchers allow you to launch large numbers of missiles all at once, while standard launchers allow you to launch a larger total number of missiles over time.  I prefer faster/larger salvoes over endurance.  Your endurance means nothing if I can destroy you fast enough. 

Kurt

I agree with your philosophy regarding box launchers.  I was noting the total number of launchers divided by the number of fire controls.  Although you can generate smaller salvoes by assigning fewer launchers to a fire control if you have a good idea how many hits will be needed to destroy a target.  Also, with this philosophy you do not have to worry about missiles in magazines detonating and destroying your ships.  Not to mention the armoring effect of having a large number of launchers which each take 1 hit to kill.
 

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Re: After the Fall, 2076 to 2082
« Reply #6 on: January 30, 2014, 10:03:03 PM »
Ah, the joys of sending out slow unarmed survey ships into the unknown.  This seems a common practice.  Presumably waiting for escorting warships to be built would slow down initial exploration and hence resource collection.  The  survey ships themselves would be (unofficially) considered expendable.

Of course there is always the possibility of early activation of a belligerent alien race who will be inclined to kick your warship-less ass.   







 
The gods offer no rewards for intellect.  There was never one yet that showed any interest in it.
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Re: After the Fall, 2076 to 2082
« Reply #7 on: January 31, 2014, 01:01:36 AM »
I agree with your philosophy regarding box launchers.  I was noting the total number of launchers divided by the number of fire controls.  Although you can generate smaller salvoes by assigning fewer launchers to a fire control if you have a good idea how many hits will be needed to destroy a target.  Also, with this philosophy you do not have to worry about missiles in magazines detonating and destroying your ships.  Not to mention the armoring effect of having a large number of launchers which each take 1 hit to kill.

To be honest, I think that box launchers (and missiles in general) are overpowered. It's just too convenient, and NPRs have little defenses again that. Kind of a "I win" button, if you get my drift, and I dislike those a lot.
 

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Re: After the Fall, 2076 to 2082
« Reply #8 on: January 31, 2014, 08:24:38 AM »
To be honest, I think that box launchers (and missiles in general) are overpowered. It's just too convenient, and NPRs have little defenses again that. Kind of a "I win" button, if you get my drift, and I dislike those a lot.

I agree, and that is why I tend to run at least one NPR in my campaigns, so that I can build an opponent that can adapt and deal with things like that.  In addition, the box launchers do have significant limitations.  As I said, it is way too easy to overkill or under-kill your targets, and there is no easy reload for capital ships with box launchers.  They have to return to a major population to reload and reset their launchers.   

Kurt
 

Offline sloanjh

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Re: After the Fall, 2076 to 2082
« Reply #9 on: January 31, 2014, 09:50:26 AM »
To be honest, I think that box launchers (and missiles in general) are overpowered. It's just too convenient, and NPRs have little defenses again that. Kind of a "I win" button, if you get my drift, and I dislike those a lot.

And part of the game-design reasoning behind missiles is "tactically powerful, logistically difficult".  The idea is that missile-armed combatants don't do you any good when you've shot your empire dry.  Whether this is a sufficient offset is open to debate :)

OTOH, I noticed an awful lot of missiles being wasted in the China/Russia spat in Steve's current game.  It seemed like the beam-armed combatants were doing pretty well....

John
 

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Re: After the Fall, 2076 to 2082
« Reply #10 on: January 31, 2014, 10:58:42 AM »
And part of the game-design reasoning behind missiles is "tactically powerful, logistically difficult".  The idea is that missile-armed combatants don't do you any good when you've shot your empire dry.  Whether this is a sufficient offset is open to debate :)

OTOH, I noticed an awful lot of missiles being wasted in the China/Russia spat in Steve's current game.  It seemed like the beam-armed combatants were doing pretty well....

John

Yes, I perfectly understand the tactically powerful, logistically difficult problem. My point is that I do not think it's a sufficient offset. Against a human player it would be one thing. I do not know the way the NRP work, but I doubt they adapt their ship designs to counter your tactics.... Specifically, I doubt they would increase their point defense or create faster ships that can engage you before being grinded to dust.  Hence my considerations.

Still, I'm not criticizing you or anything, I rather like this AAR. Just stating my preferences. (That and I love beam weapons. I might do an RP AAR using JUST beam weapons....)
« Last Edit: January 31, 2014, 11:01:43 AM by Zincat »
 

Offline Kurt (OP)

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Re: After the Fall, 2076 to 2082
« Reply #11 on: January 31, 2014, 05:50:53 PM »
Yes, I perfectly understand the tactically powerful, logistically difficult problem. My point is that I do not think it's a sufficient offset. Against a human player it would be one thing. I do not know the way the NRP work, but I doubt they adapt their ship designs to counter your tactics.... Specifically, I doubt they would increase their point defense or create faster ships that can engage you before being grinded to dust.  Hence my considerations.

Still, I'm not criticizing you or anything, I rather like this AAR. Just stating my preferences. (That and I love beam weapons. I might do an RP AAR using JUST beam weapons....)

The entire situation is difficult to balance and tends to be very difficult to analyze.  Box launcher armed capital ships in Aurora are somewhat like swarm fleets in 3rdR Starfire in the mid-tech levels pre-fighters.  Both swarms in Starfire and box launchers in Aurora tend to be very powerful as long as they are used right, and under the right conditions.  The second the user makes a mistake, or uses them in unfavorable situations, they tend to fail, and fail disastrously.  This means that they tend to be very cost effective when used right, and very, very costly failures when they are forced to fight at a disadvantage. 

Having said that, the original argument was that they are unbalanced/unfair against the NPR's and that is a very valid point.  The NPR's and automated warships tend to be rather generic designs, which means that they cease to be a realistic threat once you figure them out. 

Kurt