View full version: The Academy
  1. Guideline to industry expansion
  2. Game creation questions
  3. Difference between Comm and Mil Designs
  4. Super slowdown for six game months?
  5. Fighter strike active sensors & fire control
  6. General Pacing in the early game
  7. Home System Patrol Vessel
  8. Two-stage missiles and separation range
  9. Conversion of CI to ... ? and Infrastructure.
  10. Making a starting system RANDOM ?
  11. PDC scrap
  12. Is there a way to make own ships appear as hostile?
  13. Surveillance Drones and NPR reactions.
  14. Exploring with Efficiency
  15. I have a question about How to unload fuel
  16. Effective early military suggestions.
  17. Shipyards/Fast OB Creation Question
  18. Averting a worker shortage crisis
  19. All things taking forever to build.
  20. Primitive NPR
  21. NPR/NPR relations
  22. Can't get out of 5 sec increments
  23. Quick Question on resupply
  24. Civilian fleets aren't doing their jobs
  25. Recuding NPR events
  26. Event messages on the system map
  27. PPV, Ground troops & unrest
  28. Prefab PDC
  29. Confused about railguns
  30. Orbital shipyards?
  31. Spaceship Naming System
  32. Creating a new task force (not task group)
  33. Geosurvey "completed" infoscreen
  34. Cannot move carriers with overhauling parasites, parasites stay in overhaul
  35. Any use for Partilce Beams?
  36. Load colliers
  37. Creating a new empire and commander theme
  38. Some questions about basics
  39. Build ships without retooling shipyard
  40. A Xenology question
  41. Ground Invasion and missile defence help needed
  42. Missile warfare doctrine
  43. Passive Sensors on Commercial ships
  44. Why can't I target the enemy?
  45. civilian sensors
  46. Detailed info on NPR?
  47. Clarifying some aspects of gameplay
  48. Mineral transport
  49. 5 day intervals go through, 30 day intervals do not. Why is this?
  50. Not quite a bug