Fiction > Þórgrímr's Fiction

Ships of the Imperium Romanum

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Þórgrímr:
When Aurora gets stable enough to run a full campaign with, I intend to use it to flesh out my Roman universe and run a campaign with it. Right now I am going to use Aurora to design the ships that have been mentioned in my story The Siliconate War.

First up is the Imperator Class Carrier. So far mentioned in the story are The Octavianus and the Caesar. Also included is the C.A.G. attached and the typical Escorts. In the Roman universe a Cruiser is called a Quadreme and a Destroyer is a Trireme.

Since I don't have that starfire campaign anymore, thanks to a hdd crash, These are about 90% of what I can remember the Starfire eqivalents were. But don't quote me on that.  

So without further adeux, here are the Imperator and her escots the Gladius Quadreme and Scutum Triremes.




--- Code: ---Imperator class Carrier    14900 tons     3415 Crew     3859 BP      Signature 298-1533
5144 km/s    JR 3-50     Armour 1     Shields 25-250     Sensors 18/18/0/0     Damage Control 1-2    Command Bonus 1
Hangar Bay Capacity 400    Magazine 1000    Replacement Parts 5    

J3-50(6) 15k Jump Drive     Max Ship Size 15000 tons    Distance 50k km     Squadron Size 3
Mil Magnetic Confinement Fusion Drive (7)    Power 219    Engine Efficiency 0.23    Armour 0    Exp 3%
Fuel Capacity 350,000 Litres    Range 451.0 billion km   (1014 days at full power)
Delta R250/7.5 Shields (10)   Total Fuel Cost  75 Litres per day

PD 10cm C5 Far Ultraviolet Laser (3)    Range 150,000km     Power 3-5     Range Modifier 5    Rate of Fire 5        3 3 3 3 3 2 2 1 1 1
PD Fire Control (1)    Range: 20,000 km   TS: 16000 km/s     75 50 25 0 0 0 0 0 0 0
Magnetic Confinement Fusion Reactor (1)     Total Power Output 26    Armour 0    Exp 3%

High Resolution Thermal Sensor HRT3-18 (1)     Strength 18     Detect Signature 10: 1.8m km     Detect Signature 100: 18m km
Gravitational Pulse Sensor GP3-18 (1)     Strength 18     Detect Size 10: 1.8m km     Detect Size 100: 18m km

ECM 20


Typical Air Wing attached to an Imperator Class Carrier

VF - 143 "Pukin Dogs" - 12 Peregrine Space Superiority Fighters
VF - 11  "Red Rippers" - 12 Peregrine Space Superiority Fighters
VF - 1   "High Hatters" - 12 Peregrine Space Superiority Fighters
VFA - 25 "Fist of the Fleet" - 12 Falcon Attack Fighters
VFA - 2  "Bounty Hunters" - 12 Falcon Attack Fighters
VAW - 121 "Bluetails" - 2 Hawkeye Early Warning Aircraft
VAQ - 140 "Patriots" - 2 Prowler EW Fighters





Typical Escort Group

1
Gladius class Escort Cruiser    9950 tons     1142 Crew     2679 BP      Signature 199-1314
6603 km/s     Armour 3     Shields 22-250     Sensors 18/18/0/0     Damage Control 1-2
Magazine 1000    Replacement Parts 5    

Mil Magnetic Confinement Fusion Drive (6)    Power 219    Engine Efficiency 0.23    Armour 0    Exp 3%
Fuel Capacity 250,000 Litres    Range 482.4 billion km   (845 days at full power)
Delta R250/7.5 Shields (9)   Total Fuel Cost  68 Litres per day

PD 10cm C5 Far Ultraviolet Laser (8)    Range 150,000km     Power 3-5     Range Modifier 5    Rate of Fire 5        3 3 3 3 3 2 2 1 1 1
PD Fire Control (1)    Range: 20,000 km   TS: 16000 km/s     75 50 25 0 0 0 0 0 0 0
Magnetic Confinement Fusion Reactor (2)     Total Power Output 52    Armour 0    Exp 3%

PD Missile Launcher 02-015 (8)    Missile Size 2    Rate of Fire 15
Missile Fire Control S02-040 (1)    Range: 400k km

High Resolution Thermal Sensor HRT3-18 (1)     Strength 18     Detect Signature 10: 1.8m km     Detect Signature 100: 18m km
Gravitational Pulse Sensor GP3-18 (1)     Strength 18     Detect Size 10: 1.8m km     Detect Size 100: 18m km

ECCM-2C (1)         ECM 20


2
Scutum class Destroyer Escort    4700 tons     505 Crew     1230 BP      Signature 94-657
6989 km/s     Armour 2     Shields 12-250     Sensors 18/18/0/0     Damage Control 1-2
Magazine 600    Replacement Parts 5    

Mil Magnetic Confinement Fusion Drive (3)    Power 219    Engine Efficiency 0.23    Armour 0    Exp 3%
Fuel Capacity 150,000 Litres    Range 612.7 billion km   (1014 days at full power)
Delta R250/7.5 Shields (5)   Total Fuel Cost  38 Litres per day

PD 10cm C5 Far Ultraviolet Laser (5)    Range 150,000km     Power 3-5     Range Modifier 5    Rate of Fire 5        3 3 3 3 3 2 2 1 1 1
Magnetic Confinement Fusion Reactor (1)     Total Power Output 26    Armour 0    Exp 3%
High Resolution Thermal Sensor HRT3-18 (1)     Strength 18     Detect Signature 10: 1.8m km     Detect Signature 100: 18m km
Gravitational Pulse Sensor GP3-18 (1)     Strength 18     Detect Size 10: 1.8m km     Detect Size 100: 18m km

ECCM-2C (1)         ECM 20
--- End code ---



More ships will be added to this list as they are converted.

Erik L:
Hmmm... Couple things. With the 15k ton jump drive, you might want to add another 100 tons so you are at max capacity. Also, your designs have 5 replacement parts. This won't allow for very lengthy deployments. My combat ships usually run 15-20 spares, and survey vessels 25-30 spares. Allows for longer times between overhauls (which can get expensive and time-consuming). I also noticed your main offensive punch is the fighters. What are the designs on them?

Þórgrímr:

--- Quote from: "Erik Luken" ---Hmmm... Couple things. With the 15k ton jump drive, you might want to add another 100 tons so you are at max capacity. Also, your designs have 5 replacement parts. This won't allow for very lengthy deployments. My combat ships usually run 15-20 spares, and survey vessels 25-30 spares. Allows for longer times between overhauls (which can get expensive and time-consuming). I also noticed your main offensive punch is the fighters. What are the designs on them?
--- End quote ---


I don't use the spare requirements or overhauls. Too tedius IMO.

How can you copy a fighter design like a ship design? or do you have to do it manually?

Yeah I wanted the carrier group to be like an American carrier and its escorts. I suppose I could always add another magazine.  :D

Erik L:
Easiest way to post a fighter design is when you create it, copy the text in the fighter design window. And with no spares, you might as well get rid of the engineering section, that's 150 tons right there.

As for fleets, mine have been designed around 1-2 carriers (when I get them), 3-4 missile ships (only missile launchers), 3-4 PA/Beam ships, and then 2x the total main ships in escorts. And with the new formation rules, I've split 2 out to each 30, 0 & -30 degrees off the main body at 60k km, and 1 scout at each quarter at 100k km.

Þórgrímr:
Here are the fighter designs. Hand copied them.  :D

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