Author Topic: Main World Building Rules  (Read 6275 times)

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Offline Erik L (OP)

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Main World Building Rules
« on: April 11, 2014, 03:22:14 PM »
Available deities are -
  • God of Earth, Fire, and Forging
  • Goddess of the Sky, Weather, and Day
  • God of Water, Spring, and Love
  • God of Life, Summer, and Peace
  • Goddess of Death, Winter, and Memory
  • Goddess of War, Stars, and Darkness
  • God of Justice, Autumn, and Sorrow
  • God of Wisdom, Magic, and Night
  • Goddess of Nature, Music, and Passion

Each turn, a deity spends points on the following:
  • Shape Land - 3 pts per 7 hexes
  • Shape Climate - 2 pts per 7 hexes
  • Create Order - 8 pts
  • Command Order - 4 pts
  • Create Avatar - 10 pts
  • Command Avatar - 2 pts
  • Catastrophe - 10 pts per hex
  • Advance Civilization - 10 pts

Shape Land This allows the deity to set the terrain for a number of hexes. Allowed terrains are hills, mountains, forest, plains.
Shape Climate This allows the deity to set the climate for a number of hexes. Changes can be plains to desert, forest to jungle, plains to tundra, etc.
Create Order Once races appear, a deity may create a religious order, thieves' guild, knightly order, etc. with the race's culture.
Command Order This allows a deity to make an order/sect do something. Cost is increased by 10 for religious orders/sects not created by the commanding deity or by 5 for non-religious sects.
Create Avatar This allows the deity to create a major figure within the history. This can be a high priest, warlord, dynasty, etc.
Command Avatar The avatar may perform one of the following - Create Order, Command Order, Advance Civilization, gather army.
Catastrophe Raising volcanos, changing land to sea, changing sea to land, Killing an avatar. General destructive mayhem. [ooc]I may moderate the mayhem[/ooc]
Advance Civilization This increases the general knowledge of the civilization. Advances are in two tracks, Magic and Technology.

Races will appear at a set schedule. Races will also spawn their subraces at a set schedule.

Magic
Magic will have the following "levels": None (default), Limited, Low, Moderate, Extensive, Great.

Technology
Technology will have the following levels: Stone (default), Early Bronze, Late Bronze, Early Iron, Late Iron, Medieval.

Conflicts
Conflicts will be resolved by a 2d6 roll. Modifiers will include magic level, technology level, other circumstances (climate, terrain, avatars, catastrophes). The higher rolling side will be victorious.

Offline Erik L (OP)

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Re: Main World Building Rules
« Reply #1 on: April 13, 2014, 04:58:05 PM »
Available deities are -
  • God of Earth, Fire, and Forging
  • Goddess of the Sky, Weather, and Day
  • God of Water, Spring, and Love
  • God of Life, Summer, and Peace
  • Goddess of Death, Winter, and Memory
  • Goddess of War, Stars, and Darkness
  • God of Justice, Autumn, and Sorrow
  • God of Wisdom, Magic, and Night
  • Goddess of Nature, Music, and Passion

First step is claiming a deity. We've got four interested at the moment, myself, Narmio, Sematary, and Ektoras. I'll moderate and such, so the three others should chose three deities that they will play.

Each deity starts with 8 points to spend. Go ahead and reply with your deity choices and actions.

Offline Narmio

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Re: Main World Building Rules
« Reply #2 on: April 13, 2014, 05:29:16 PM »
OK, I'll pick Wisdom, Magic and Night as my first choice. Maybe it might make sense to do three rounds of everybody-picks-one for fairness?

On the other hand if everyone is fine with first-come-first-served, then I'll take Sky, Weather and Day and Nature, Music and Passion as my other two. 
 

Offline Ektoras

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Re: Main World Building Rules
« Reply #3 on: April 13, 2014, 11:04:05 PM »
I will pick:

God of Earth, Fire, and Forging
Goddess of the Sky, Weather, and Day
 

Offline Malikane

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Re: Main World Building Rules
« Reply #4 on: April 14, 2014, 12:06:38 AM »
Hey everyone, I'm joining a bit late.   

If no one minds, I'll take the Goddess of Death, Winter, and Memory and the Goddess of War, Stars, and Darkness.   
To crush your enemies, see them driven before you, and to hear the lamentation of their women.
 

Offline Erik L (OP)

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Re: Main World Building Rules
« Reply #5 on: April 14, 2014, 08:42:53 AM »
Available deities are -
  • God of Earth, Fire, and Forging -- Ektoras
  • Goddess of the Sky, Weather, and Day -- Ektoras
  • God of Water, Spring, and Love -- Sematary
  • God of Life, Summer, and Peace -- Sematary
  • Goddess of Death, Winter, and Memory -- Malikane
  • Goddess of War, Stars, and Darkness -- Malikane
  • God of Justice, Autumn, and Sorrow -- Erik
  • God of Wisdom, Magic, and Night -- Narmio
  • Goddess of Nature, Music, and Passion -- Narmio

Updated the list. Sematary gets the last 2 by default.

So in the next day or so, post how you are spending your 8 pts. The map has the hexes numbered, so please refer to those.

Offline Malikane

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Re: Main World Building Rules
« Reply #6 on: April 14, 2014, 01:35:48 PM »
[ooc]Do the deities have names already, or should we supply our own?[/ooc]

EDIT: removed backstory; didn't fit with deities.

So, with 8 points,

The goddess of death, winter, and memory changes 28 spaces to colder temperature.    [37.  02-51.  02] and [38.  03-50.  03] on the map. 
The goddess of war, stars, and darkness raises a mountain range (x2) for 14 hexes and saves the other 2 points.    [30.  22, 29.  21, 28.  22, 27.  21, 26.  21, 25.  20, 24.  20, 23.  20, 22.  20, 21.  19, 20.  19, 19.  18, 18.  18, 17.  17]
« Last Edit: April 14, 2014, 06:42:41 PM by Malikane »
To crush your enemies, see them driven before you, and to hear the lamentation of their women.
 

Offline Sematary

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Re: Main World Building Rules
« Reply #7 on: April 14, 2014, 04:47:25 PM »
The God of Life, Summer, and Peace changes 67.33, 68.32-37, 69.32-37, 70.33-35, 71.32-36 into forest and saves the last point.

The God of Water, Spring, and Love changes 77.48-49, 78.48-49, 79.47-48, 80.47-48, 81.46-47, 82.46-47, 83.44-45 into mountains, and saves the other 4 points.
 

Offline Erik L (OP)

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Re: Main World Building Rules
« Reply #8 on: April 14, 2014, 06:09:36 PM »
The God of Life, Summer, and Peace changes 67.33, 68.32-37, 69.32-37, 70.33-35, 71.32-36 into forest and saves the last point.
That's 22 hexes. Which would cost 9 points to change 21. You can change 14 hexes, and have 2 pts left over at this point. I'll remove the last 8 hexes unless you tell me otherwise.

The God of Water, Spring, and Love changes 77.48-49, 78.48-49, 79.47-48, 80.47-48, 81.46-47, 82.46-47, 83.44-45 into mountains, and saves the other 4 points.
This costs 6 points, leaving 2. :)

Offline Erik L (OP)

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Re: Main World Building Rules
« Reply #9 on: April 14, 2014, 06:11:14 PM »
[ooc]Do the deities have names already, or should we supply our own?[/ooc]

Yes they do. I just need to find the document.

Offline Sematary

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Re: Main World Building Rules
« Reply #10 on: April 14, 2014, 06:12:36 PM »
That's 22 hexes. Which would cost 9 points to change 21. You can change 14 hexes, and have 2 pts left over at this point. I'll remove the last 8 hexes unless you tell me otherwise.
This costs 6 points, leaving 2. :)
I forgot, and thought we had ten. And yeah you can remove the last 8 hexes.
 

Offline Erik L (OP)

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Deity names & Descriptions
« Reply #11 on: April 14, 2014, 06:20:11 PM »
Gaetin – God of Earth, Fire and Forging. Bearded male, heavily muscled. Usually garbed in leather smithing apron and trousers. Symbol is the hammer and tongs. Colors are brown and red.
Veassesai – Goddess of the Sky, Weather and Day. Veassesai appears as a thin, wispy female. She causes the sun to rise and set. When angered, she can let loose devastating storms. She is garbed in diaphanous cloth, reminiscent of a cloud. Symbol is a stylized sun with 13 rays. Color is sky blue.
Taesio – God of Water, Spring and Love. Taseio appears as a young male. He is quite energetic and tends to bounce around. He wears a toga-like outfit, white with green trim. His color is green and symbol is a sapling.
Inoukos – God of Life, Summer, and Peace. Inoukos appears as a middle-aged male. He is placid and laid back. He is usually garbed in a light tunic and trousers. His colors are gold and white. His symbol is a plain circle.
Jahma – Goddess of Death, Winter and Memory. Jahma appears as an elderly crone with a staff. She wears a shapeless gown or cloak which covers her body. She has piercing grey eyes. Her colors are white and black. Her symbol is a staff with a crook on top.
Riss – Goddess of War, Stars and Darkness. Riss appears as a young female. She wears a breastplate and greaves of the finest materials. Her favored weapons are the sword and spear. Her colors are a deep red and black. Her symbols are sword and spear.
Thratral – God of Justice, Autumn and Sorrow. Thratral appears as an old man. He appears to still be strong. He usually has a sad look about him. He wears a simple tunic and trousers. His colors are brown and grey. His symbol is a leafless tree.
M’Xum – God of Wisdom, Magic and Night. M’Xum appears as a wizened old man. He wears a black robe and usually some form of book or tome. His color is black. His symbol is an open book.
Alar – Goddess of Nature, Music and Passion. Alar appears as a very beautiful young woman. She rarely bothers with any sort of clothing. She also carries some form of musical instrument with her. Her color is green. Her symbol is a heart.

Offline Erik L (OP)

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Re: Main World Building Rules
« Reply #12 on: April 14, 2014, 06:25:01 PM »
Thratral changes 40.25-40.26, 41.24-41.26, 42.24-42.27, 43.24-43.27, 44.24-44.28, 45.23-45.27, 46.24-46.27, and 47.26 to desert.

Offline Erik L (OP)

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Re: Main World Building Rules
« Reply #13 on: April 14, 2014, 06:52:15 PM »
As soon as Narmio and Ektoras give me plans (or tomorrow night, whichever occurs first), I'll update the map.

Offline Narmio

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Re: Main World Building Rules
« Reply #14 on: April 14, 2014, 11:42:10 PM »
M'Xum, seeking the knowledge that comes from lone meditation in the empty night, turns 28 hexes into desert: 39.49-51, 40.49-51, 41.50-52, 42.50-52, 43.49-52, 44.49-52, 45.48-51 and 46.48-51.  He sees a vision: From here a great city will gaze out over endless desert, its inhabitants masters of both sand and sea.

Alar creates life with every bounding step, as effortlessly as you or I would breathe. Fully-formed forests spring from 14 hexes of plains as she dances (and pockets the last two points): 58.54-55, 59.50-55 and 60.51-56. These forests will now and forever pay homage to the joy of life itself, singing her song long after the dance ends.