So my home system seems to be very short on minerals, so I'm almost always running a deficit on my homeworld. I'm wondering about how the mechanics of industry interact with shortages:
- Let's say I'm completely out of duranium, which I need for a project. Does the game reach the 5-day construction tick, check for minerals, and my industry devoted to that project just does nothing?
- Now let's say I've got 50 items queued up, each of which takes 2 duranium. If I have 7 duranium stockpiled, does it make three items, or do nothing because I don't have 100?
- If a project requires duranium and mercassium, and I have plenty of duranium but no mercassium, does any work on the project get done? Or is everything at a halt until full supplies are available?
- If there isn't enough minerals for all projects, which one gets first pick at the stockpile?
- Is there a way to easily assess what I have a shortfall of?