View full version: General Discussion
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  1. MOVED: ChatGPT aliens
  2. How to combine bases on planet after ground combat capture?
  3. Fallen Empires multiplayer game recruiting
  4. Multiplayer
  5. How to play as the Martians?
  6. Aurora Comics and Memes
  7. full terrain list
  8. Senario idea
  9. Raiders in the long term
  10. Multiple human powers on Earth - ensure they are all same race
  11. Steam Deck
  12. MOVED: NPR ground templates
  13. Civilian contracts
  14. Is there any way to upgrade NPR tech?
  15. Keeping track of your Survey Ships progress
  16. New Start Fatigue?
  17. Ship destroyed during 30 day hop?
  18. Which is better for point defense?
  19. Empire wide Mineral Logistics.
  20. Help with Resolving Long Turn Times
  21. MOVED: Questions about Ground force design vs. Rakhas
  22. Issue with Refueling
  23. Interesting Names
  24. Crisis in the Confederation - Aurora 2.0 multiplayer game
  25. AI Generated Aurora C# Patchnotes
  26. Diplomacy workaround
  27. It looks like when 1.14 comes out it won't be available in Russia
  28. Aurora Oddities - Nuke repellent wall paint and 3d transnewtonium printers
  29. Question for folks who play multi-factor or multi-race
  30. Primitive Aliens?
  31. Tooth to Tail Ratio
  32. PPV Strats w/o high mineral use
  33. About Ground Formations.
  34. Spaceport questions
  35. How can one edit some Aurora data?
  36. Colony doesn't see it needs infrastructure
  37. Can't see colony
  38. Optimal Engine to Fuel Ratio
  39. Railgun vs Gauss on PD fighters, considering enemy ECM
  40. Aurora Mechanics Survey
  41. Estimated hostile force infantry 3 but I can’t attack them
  42. Civilian shipping lines sizes?
  43. Doctrine entirely based on 'ground' forces - is it possible?
  44. Realistic Re-Name for Resources
  45. Having Trouble with weapons not engaging.
  46. Calculating maint storage
  47. Is Tritanium too common?
  48. Insane idea looking for Feedback
  49. Research too fast?
  50. Ship / Fleet / GU / Fromation Expereince