VB6 Aurora > Bureau of Ship Design
Ships of the Imperium Amazonensis from a cooling Sol (More Designs added to OP)
(1/1)
Abridal:
Initial Notes: Using SerBeardian's Ultimate Aurora Mod ( topic=10233 ) , which allows designs with 0 armor among a few other changes. 2% sun cooling world and 1899 start, where I kind of regret choosing only 50 millions as starting population(Real space exploration only happened in the 1950s due to that as it did IRL), which I imagined as a followup to the setting of the Frostpunk game. Still, it is one of my favorite games in Aurora so far. Regarding overall appearance, older Ion designs should have a steampunk aesthetic while more modern, Magnetic Confinement Fusion ones should have an atompunk look with just a little bit of WH40k style in it too, with some remaining steampunk elements (IE: 40k Adeptus Mechanicus). Empire theme is WH40k with Portuguese commander names which is why there are ships and components named in Latin and Portuguese.
Liturgia Ex Malleus
Off-Topic: Introduction showTemperatures had their lowest ranges below -100 degrees Celsius in the late 19th Century, when astronomers confirmed Sol was dimming and to make things worse an asteroid impacted Earth and released atmospheric dust in the 1870s. Fortunately there was a brief respite in 1899 with the sun giving one final breath of extra warmth, making the average temperature of Earth increase to a "warm" from -40 to -4 degrees Celsius before starting to go down again. Mankind was reduced to little more than 50 million people at that time, when the Trans-Newtonian Era started.
These events made a crucible which forged the truly greatest generations in the history of Earth. They journeyed to stars in search of a new home as their sun cooled, and instead of wonders, they found terrible xenos, only interested in communicating with mankind using their spaceship weapons, lurking even as close as Alpha Centauri, not only denying the best hope of humanity's continued survival but also threatening the very freezing cradle of mankind itself. They responded to the challenge, and to answer to such alien threat the predecessors of the Liturgy out of the Hammer were created, commanded and crewed by true heroes, many who never returned home.
The Liturgia Ex Malleus, of which there are five ships in total as of 2020, many decades and refits since its original predecessor, is the epitome of the meritocratic Imperium established across the Amazon Taiga, representing its greatest principle: no matter the cost (in Sorium in this particular case), mankind will prevail. Since the heroic history of its precursors, Alpha Centauri was colonized and colonies were established across 13 terraformed planets and moons. Were it not for this family of warships and the heroes who crewed them, warships originally much more limited using even more fuel-hungry Ion Engines, mankind might have perished.
--- Code: ---Liturgia Ex Malleus class Assault Ship 12 000 tons 249 Crew 5480.65 BP TCS 240 TH 6000 EM 0
25000 km/s Armour 7-46 Shields 0-0 Sensors 1/1/0/0 Damage Control Rating 5 PPV 57
Maint Life 1.03 Years MSP 1627 AFR 202% IFR 2.8% 1YR 1534 5YR 23005 Max Repair 1500 MSP
Intended Deployment Time: 0.5 months Spare Berths 2
Taiga Amazonas Turbo-3000 MagFusion (2) Power 3000 Fuel Use 133.85% Signature 3000 Exp 24%
Fuel Capacity 1 255 000 Litres Range 14.1 billion km (6 days at full power)
Instituto Angra AP-9 mod. 1 (4) Range 150 000km TS: 25000 km/s Power 22-4 ROF 30 9 9 9 9 9 9 9 9 9 9
Eletronbras MAP-105k2 Microwave (1) Range 105 000km TS: 25000 km/s Power 3-3 RM 10.5 ROF 5 1 1 1 1 1 1 1 1 1 1
Taurus CEM-140k Railgun (6x2) Range 140 000km TS: 25000 km/s Power 3-3 RM 7 ROF 5 2 2 2 2 2 2 2 1 1 1
Sistemas SJC CT-153600/25 (2) Max Range: 307 200 km TS: 25000 km/s 97 93 90 87 84 80 77 74 71 67
Instituto Angra Reator 50t 15 (2) Total Power Output 30 Armour 0 Exp 35%
Instituto Angra Microreator 5t 1.5 (5) Total Power Output 7.5 Armour 0 Exp 35%
Narvais Sensor Anti-míssil 72-36S18 (1) GPS 72 Range 13.0m km MCR 1.4m km Resolution 1
Compact ECCM-3 (1) ECM 20
This design is classed as a Military Vessel for maintenance purposes
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Predecessors of the Liturgia ex Malleus (Contains Spoilers)
Off-Topic: SPOILERS showPestiscidium class Raider 12 000 tons 445 Crew 3915. 65 BP TCS 240 TH 2520 EM 0
10500 km/s Armour 1-46 Shields 0-0 Sensors 1/1/0/0 Damage Control Rating 4 PPV 36
Maint Life 1. 03 Years MSP 816 AFR 288% IFR 4% 1YR 765 5YR 11482 Max Repair 461 MSP
Intended Deployment Time: 6 months Spare Berths 0
Taiga Amazonas Turbo-840 Ion Drive (3) Power 840 Fuel Use 145. 85% Signature 840 Exp 17%
Fuel Capacity 1385000 Litres Range 14. 2 billion km (15 days at full power)
Instituto Angra AP-9 mod. 1 (4) Range 150 000km TS: 10500 km/s Power 22-4 ROF 30 9 9 9 9 9 9 9 9 9 9
Sistemas Campos CT-307200/10 (4) Max Range: 614 400 km TS: 10000 km/s 98 97 95 93 92 90 89 87 85 84
Instituto Angra Microreator 20t 2. 07 (8 ) Total Power Output 16. 56 Armour 0 Exp 12%
Narvais Sensor Ativo 80-16S8 (1) GPS 800 Range 20. 2m km Resolution 10
ECCM-3 (1) ECM 20
This design is classed as a Military Vessel for maintenance purposes
The original design, made to confront hundreds of biomechanical abominations swarming across Alpha Centauri by hopefully outrunning and outranging them with particle beams, had a tragic and short-lived existence. Back when it was designed, the Imperium had a relatively small population and lacked the infrastructure to confront such a threat with even numbers of ships, and likewise had no technology to develop space fighters yet, nor time to build enough missiles or even an iota of R&D for such, thus superior range beam weapons and superior speed were the only options. The only Pestiscidium ever created proved to too slow to outrun the swarms of xenos it could outrange but never outgun, and was wiped out with no survivors. Perhaps it was luck these aliens did not try to invade Sol after that, but a response was quickly set up as research continued to find a solution and clear the Alpha Centauri system for colonization. It had no armor because it didn't take long for the Imperium to realize these aliens had weapons that made any armor obsolete, a feature all successors designed specifically against such threat would share. Its sacrifice was not in vain, for it gave the knowledge of how much speed a ship needed to outrun such things, and that would be even more expensive in terms of fuel with Ion engines, resulting in the following successor design:
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Pestis Excidium class Space Bug Purger 12 000 tons 503 Crew 3644. 65 BP TCS 240 TH 2880 EM 0
12000 km/s Armour 0-0 Shields 0-0 Sensors 1/1/0/0 Damage Control Rating 4 PPV 54
Maint Life 0. 93 Years MSP 759 AFR 288% IFR 4% 1YR 817 5YR 12261 Max Repair 480 MSP
Intended Deployment Time: 1 months Spare Berths 2
Taiga Amazonas Turbo-960 Ion Drive (3) Power 960 Fuel Use 203. 65% Signature 960 Exp 20%
Fuel Capacity 1 305 000 Litres Range 9. 6 billion km (9 days at full power)
Instituto Angra AP-9 mod. 1 (6) Range 150 000km TS: 12000 km/s Power 22-4 ROF 30 9 9 9 9 9 9 9 9 9 9
Sistemas Campos CT-307200/10 (3) Max Range: 614400 km TS: 10000 km/s 98 97 95 93 92 90 89 87 85 84
Instituto Angra Microreator 20t 2. 07 (1) Total Power Output 2. 07 Armour 0 Exp 12%
Instituto Angra Microreator 30t 3. 105 (7) Total Power Output 21. 73 Armour 0 Exp 12%
Narvais Sensor Ativo 80-16S8 (1) GPS 800 Range 20. 2m km Resolution 10
ECM 20
This design is classed as a Military Vessel for maintenance purposes
The first truly successful warship of the Imperium, with over forty decades of History, the Pestis Excidium remains in active service by 2020 as a Liturgia Ex Malleus class warship after many refits and modernizations. It wiped out the swarms of aliens in Alpha Centauri in an epic battle, culminating with the crew of the Pestis Excidium facing death very closely when the alien mothership surprised them with spare swarm crafts in its hangar which quickly got in range to shoot it before it could pull back, when it was trying whittle down very powerful shields. It survived, wiped out all small alien crafts and emerged back to Sol with the realization of one shortcoming in its role: it could purge the smaller space bugs given enough time by outrunning and outranging them, but it could not overcome the shields of their mothership. Thus a relatively quick refit after some intense R&D finally gave birth to the immediate predecessor of the Liturgia Ex Malleus:
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Pestis Decimationis class Space Bug Purger 12 000 tons 254 Crew 2904. 58 BP TCS 240 TH 2880 EM 0
12000 km/s Armour 0-0 Shields 0-0 Sensors 1/1/0/0 Damage Control Rating 3 PPV 63
Maint Life 0. 52 Years MSP 492 AFR 354% IFR 4. 9% 1YR 950 5YR 14250 Max Repair 480 MSP
Intended Deployment Time: 0. 5 months Spare Berths 4
Taiga Amazonas Turbo-960 Ion Drive (3) Power 960 Fuel Use 203. 65% Signature 960 Exp 20%
Fuel Capacity 1 352 000 Litres Range 10. 0 billion km (9 days at full power)
Instituto Angra AP-9 mod. 1 (6) Range 150 000km TS: 12000 km/s Power 22-4 ROF 30 9 9 9 9 9 9 9 9 9 9
Eletronbras MAP-90km Microwave (3) Range 90 000km TS: 12000 km/s Power 3-3 RM 9 ROF 5 1 1 1 1 1 1 1 1 1 0
Sistemas Campos CT-307200/10 (1) Max Range: 614 400 km TS: 10000 km/s 98 97 95 93 92 90 89 87 85 84
Instituto Angra Microreator 30t 3. 105 (10) Total Power Output 31. 05 Armour 0 Exp 12%
Instituto Angra Microreator 20t 2. 07 (1) Total Power Output 2. 07 Armour 0 Exp 12%
Narvais Sensor Ativo 80-16S8 (1) GPS 800 Range 20. 2m km Resolution 10
ECCM-3 (1) ECM 20
This design is classed as a Military Vessel for maintenance purposes
With this refit, the Pestis Excidium microwaved the shields of the Alien Mothership, its fire controls and sensors, crushed it with particle beams, then liberated Alpha Centauri at last, wiping out about ten times its own tonnage in hostiles. Over forty decades later it still is considered the greatest warship of Terra, with a matching hunger for fuel. Its latest form is also very effective in point defense against missile focused threats and five of such vessels triumphed against such menaces, speed compensating the lack of turrets (the turret tracking speed tech of the Imperium Amazonensis remains very outdated)
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Augur Series Scout Carrier
Off-Topic: Introduction showThe Augur was the first spaceship of the Imperium Amazonensis, and over a long time, it went through a series of changes. While the first version was designed with a handful of geological survey sensors and hangar space for small gravitational survey vessels, it was redesigned to instead fulfill its primary role through survey modules, which consist of a single geological or gravitational sensor attached to a minimum crew compartment and no engines, whose crews spend almost all of their time in the spare bunks of the carrier itself. This is extremely useful and flexible. All ships currently in service had three refits so far and were Augur II models when first built. Due to fuel logistics limiting the maximum practical range of useful exploration, there is no drive to build more of them as long as the existing ones remain in one piece.
The only sensor of the Augur since model II is a large, passive thermal sensor which should give it enough early warning to evade hostile alien threats that may exist in uncharted star systems. While some of the Augur II were lost in the early years of interstellar exploration, advances in propulsion, thermal sensors and jump engines, with the latter finally making it independent from jump tender support, have ensured that systems populated by hostile aliens were identified without even one casualty for decades of active service, making ship-based survey change from the most dangerous to the safest military career choice in space. It is not perfectly safe due to jump shock and the hypothetical existence of stealth ships capable of outrunning it and going unnoticed by its thermal sensor until it's too late, but after over 30 years with no casualties, most consider it very safe through speed and early warning capabilities despite its latest model having neither armor, which was traded off for its jump engine compared to older versions, nor weapons or shields.
While its engines are less inefficient than those of the Liturgia Ex Malleus, they were not designed focusing on efficiency, for a scout carrier needs to either pack jump capable parasite crafts and stay behind as a tanker and maintenance supply for them, or be quick enough to evade any possible threat and have big enough sensors to detect it from a safe distance, and the former is more expensive in costs and R&D while limiting the maximum size of passive sensors in the ships that will get closer to potential danger. It still has enough range to survey systems up to three jump points away from the closest colony with fuel reserves or tanker
--- Code: ---Augur V class Scout Carrier 12 000 tons 276 Crew 2501 BP TCS 240 TH 3000 EM 0
12500 km/s JR 3-50 Armour 1-46 Shields 0-0 Sensors 270/1/0/0 Damage Control Rating 11 PPV 0
Maint Life 2.23 Years MSP 1433 AFR 104% IFR 1.5% 1YR 388 5YR 5820 Max Repair 750 MSP
Intended Deployment Time: 14 months Flight Crew Berths 20
Hangar Deck Capacity 2375 tons
Embraer InterestelarG2-12600 Military Jump Drive Max Ship Size 12600 tons Distance 50k km Squadron Size 3
Taiga Amazonas Turbo-1500 MagFusion (2) Power 1500 Fuel Use 27.25% Signature 1500 Exp 12%
Fuel Capacity 1 650 000 Litres Range 90.8 billion km (84 days at full power)
Gouveia-Barradas Termosensor 270S18 (1) Sensitivity 270 Detect Sig Strength 1000: 270m km
Strike Group
3x Gravitmódulo Av Gravitational Survey Vessel Speed: 1 km/s Size: 5.04
6x Geomódulo Av Geological Survey Vessel Speed: 1 km/s Size: 5.04
This design is classed as a Military Vessel for maintenance purposes
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Predecessors of the Augur V
Off-Topic: Predecessors showAugur class Scout Carrier 12 000 tons 250 Crew 2172 BP TCS 240 TH 1440 EM 0
6000 km/s Armour 3-46 Shields 0-0 Sensors 120/1/0/6 Damage Control Rating 10 PPV 0
Maint Life 2. 74 Years MSP 1131 AFR 115% IFR 1. 6% 1YR 217 5YR 3255 Max Repair 360 MSP
Intended Deployment Time: 18 months Flight Crew Berths 1
Hangar Deck Capacity 1000 tons
Taiga Amazonas Turbo-720 Ion Drive (2) Power 720 Fuel Use 47. 32% Signature 720 Exp 12%
Fuel Capacity 2 500 000 Litres Range 79. 2 billion km (152 days at full power)
Gouveia-Barradas Termosensor-120S8 (1) Sensitivity 120 Detect Sig Strength 1000: 120m km
Improved Geological Sensors (3) 6 Survey Points Per Hour
This design is classed as a Military Vessel for maintenance purposes
The original proposal that would use independent parasite gravsurvey ships but never had much of a history, replaced by the survey module carrier concept.
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Augur II class Scout Carrier 12 000 tons 238 Crew 1776 BP TCS 240 TH 1440 EM 0
6000 km/s Armour 3-46 Shields 0-0 Sensors 120/1/0/0 Damage Control Rating 10 PPV 0
Maint Life 2. 43 Years MSP 925 AFR 115% IFR 1. 6% 1YR 216 5YR 3233 Max Repair 360 MSP
Intended Deployment Time: 18 months Flight Crew Berths 17
Hangar Deck Capacity 2125 tons
Taiga Amazonas Turbo-720 Ion Drive (2) Power 720 Fuel Use 47. 32% Signature 720 Exp 12%
Fuel Capacity 2 070 000 Litres Range 65. 6 billion km (126 days at full power)
Gouveia-Barradas Termosensor-120S8 (1) Sensitivity 120 Detect Sig Strength 1000: 120m km
Strike Group
6x Geomódulo Geological Survey Vessel Speed: 1 km/s Size: 5. 04
2x Gravitmódulo Gravitational Survey Vessel Speed: 1 km/s Size: 5. 04
This design is classed as a Military Vessel for maintenance purposes
The Augur II was critical to the early interstellar exploration. Eventually it proved itself vulnerable however. More than one was lost to threats they couldn't outrun or detect soon enough to avoid. It was also severely limited by the lack of jump engines. When the first came out from the shipyards the empire was just starting research in jump drive theory. A military jump engine had to be about 25% as large as the maximum tonnage it allowed through a jump point and there was no room for that in such design without tradeoffs deemed unworthy. Only after decades of R&D in the university world and first extrasolar colony of Levinor Primaris, which has alien ruins with translated excerpts of TN-propulsion theory extremely helpful to any research in this field, advances would finally make scout carriers with their own jump engines practical. The III and IV models were just tech upgrades of this one with the major leap of Magnetic Confinement Fusion propulsion and better overall fuel efficiency, almost identical otherwise besides a minor increase in hangar capacity, and thus will be omitted.
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Evento Horizonte Jump Tender/Tanker
Off-Topic: Introduction showAnother successor to one of the oldest designs of the Imperium Amazonensis, the Event Horizon was extremely important when jump engines were very heavy for the tonnage they could support through jump points. In more recent times, also due to the industrious efforts of several jump gate constructors, they have been used mostly as tankers, distributing fuel reserves between different worlds. Such relative lack of use in the last 10 years or so is the reason their jump engines are still outdated heavy models from decades ago, but eventually it will be upgraded to have more fuel storage and a more compact, upgraded jump engine. Its predecessor was almost identical except for using a slower Ion Engine.
--- Code: ---Evento Horizonte class Jump Tender 12 000 tons 140 Crew 826.5 BP TCS 240 TH 1250 EM 0
5208 km/s JR 3-50 Armour 1-46 Shields 0-0 Sensors 1/1/0/0 Damage Control Rating 1 PPV 0
MSP 43 Max Repair 191 MSP
Intended Deployment Time: 3 months Spare Berths 2
Embraer Interestelar-12000 Military Jump Drive Max Ship Size 12000 tons Distance 50k km Squadron Size 3
Taiga Amazonas Comercial-625 MagFusion (2) Power 625 Fuel Use 2.65% Signature 625 Exp 5%
Fuel Capacity 4 460 000 Litres Range 2524.4 billion km (5610 days at full power)
This design is classed as a Commercial Vessel for maintenance purposes
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Abridal:
After some heavy salvaging operations, a leap to Inertial Confinement Fusion propulsion through pure reverse engineering brought a new series of refits to a very different class of warships than the fast, short operational range Liturgia Ex Malleus. These vessels belong to the 2nd Space Force, a missile-focused warship fleet. Some are still undergoing refits to the new propulsion tech. R&D of new missiles with better fuel efficiency caused mismatches between maximum FC range and the ranges of the new missiles but the pressure of a new threat makes waiting improvements in sensor tech to prototype new FCs with better range unwise. A future refit will fix that.
Off-Topic: SPOILERS showThe threat are the extra-galactic invaders coming from 2 stable wormholes, the advance to Inertial Confinement Fusion was achieved by salvaging their wrecks.
Autocrata Class Light Carrier
Off-Topic: Introduction showThe Autocrat is another design built around the still relevant, decades old choice of limiting maximum tonnage to 12,000 and overcoming larger threats through numbers or speed rather than size. It is a light carrier with a minimum arsenal of anti-missile missiles itself and nothing more, supporting a complement of 4 Hastati Class Fast Attack Crafts. The leap to Inertial Confinement Fusion technology and better overall fuel efficiency resulted in an even greater cruise speed, almost matching the Magnetic Confinement Fusion driven Liturgia Ex Malleus but with longer operational range. It's expected anything the Autocrat can't defeat, it could easily outrun before it is too late. Its effective combat capabilities will become clearer with the description of the latest model of its FACs further below. The primary difference between the B and original models besides upgraded tech is that the original was designed when the Imperium Amazonensis had no real research in shields yet and thus had no shields, only armor.
--- Code: ---Autocrata B class Light Carrier 12 000 tons 282 Crew 3432.8 BP TCS 240 TH 4506 EM 600
18775 km/s Armour 3-46 Shields 20-300 Sensors 1/1/0/0 Damage Control Rating 8 PPV 5
Maint Life 1.47 Years MSP 1359 AFR 151% IFR 2.1% 1YR 703 5YR 10550 Max Repair 1126.4 MSP
Intended Deployment Time: 9 months Flight Crew Berths 30
Hangar Deck Capacity 4000 tons Magazine 81
Taiga Amazonas Turbo-2252 FusInerc (2) Power 2252.8 Fuel Use 36.27% Signature 2252.8 Exp 16%
Fuel Capacity 620 000 Litres Range 25.6 billion km (15 days at full power)
Eletronbras Escudo T (5) Total Fuel Cost 60 Litres per hour (1 440 per day)
IMBEL LM1 5sec (5) Missile Size 1 Rate of Fire 5
Narvais CLAM1.6 36S18 (5) Range 15.5m km Resolution 1
DEF-2 AMM (81) Speed: 144 000 km/s End: 0.3m Range: 2.4m km WH: 1 Size: 1 TH: 2208/1324/662
Narvais Sensor Anti-míssil 72-36S18 (1) GPS 72 Range 13.0m km MCR 1.4m km Resolution 1
Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s
This design is classed as a Military Vessel for maintenance purposes
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Hastati Class Fast Attack Craft
Off-Topic: Introduction showThe Hastati is a skirmisher, operating like a longer ranged beam craft but using very short ranged homing rockets fitted with their own active sensors to minimize waste from overkill instead of the astronomically expensive beam fire controls that would be necessary to have any accuracy with beam weapons that could match its effective engagement range, a benefit that comes at the obvious cost of not having infinite ammo like traditional beam FACs or fighters in addition to losing some of its firepower to enemy PD. In a pinch, squadrons of Hastati could be used as a last ditch anti-missile defense as well, something that happened once, but that is very inefficient, for it was not designed to escort, but to attack.
--- Code: ---Hastati II class Fast Attack Craft 1 000 tons 7 Crew 482.6 BP TCS 20 TH 755 EM 0
37750 km/s Armour 1-8 Shields 0-0 Sensors 1/1/0/0 Damage Control Rating 0 PPV 6
Maint Life 1.44 Years MSP 30 AFR 80% IFR 1.1% 1YR 16 5YR 239 Max Repair 47.2 MSP
Intended Deployment Time: 0.1 months Spare Berths 3
Magazine 82
Taiga Amazonas Miniturbo-94 FusInerc (8) Power 94.4 Fuel Use 295.95% Signature 94.4 Exp 29%
Fuel Capacity 30 000 Litres Range 1.8 billion km (13 hours at full power)
IMBEL LM1 5sec (6) Missile Size 1 Rate of Fire 5
Narvais CLAM-0.6 36S18 Mini (1) Range 5.8m km Resolution 1
EXT-4 m2 Homing Rocket (82) Speed: 76 800 km/s End: 0.4m Range: 1.7m km WH: 4 Size: 1 TH: 460/276/138
Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s
This design is classed as a Military Vessel for maintenance purposes
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Desafiador Class Escort Carrier
Off-Topic: Introduction showLots of AMMs and a small wing of fighters with slightly reduced accuracy but smaller gauss cannons(enough crew training should compensate that) for final point-blank PD fire. The Defiant is a run-of-the-mill escort carrier besides matching the choice of high cruise speed for all other warships of the Imperium Amazonensis and a little feature that gives a sense of security to many ship crews: because it had spare hangar space, it also includes a small Rescue Shuttle to save stranded survivors from lifepods in addition to its PD fighter wing. Previous models were mostly different by having no shields, no rescue shuttle and railgun armed fighters which are more flexible but less optimal for point-blank PD.
--- Code: ---Desafiador m03 class Escort Carrier 12 000 tons 317 Crew 3862.75 BP TCS 240 TH 4506 EM 600
18775 km/s Armour 3-46 Shields 20-300 Sensors 270/1/0/0 Damage Control Rating 9 PPV 10
Maint Life 1.95 Years MSP 1831 AFR 126% IFR 1.8% 1YR 630 5YR 9449 Max Repair 1126.4 MSP
Intended Deployment Time: 12 months Flight Crew Berths 23
Hangar Deck Capacity 2000 tons Magazine 254
Taiga Amazonas Turbo-2252 FusInerc (2) Power 2252.8 Fuel Use 36.27% Signature 2252.8 Exp 16%
Fuel Capacity 865 000 Litres Range 35.8 billion km (22 days at full power)
Eletronbras Escudo T (5) Total Fuel Cost 60 Litres per hour (1 440 per day)
IMBEL LM1 5sec (10) Missile Size 1 Rate of Fire 5
Narvais CLAM1.6 36S18 (10) Range 15.5m km Resolution 1
DEF-2 AMM (254) Speed: 144 000 km/s End: 0.3m Range: 2.4m km WH: 1 Size: 1 TH: 2208/1324/662
Narvais Sensor Anti-míssil 72-36S18 (1) GPS 72 Range 13.0m km MCR 1.4m km Resolution 1
Gouveia-Barradas Termosensor 270S18 (1) Sensitivity 270 Detect Sig Strength 1000: 270m km
Strike Group
4x Harpia Interceptor Speed: 25000 km/s Size: 9.2
1x Sanctum B Rescue Shuttle Speed: 13600 km/s Size: 2.5
Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s
This design is classed as a Military Vessel for maintenance purposes
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Harpia Class Interceptor
Off-Topic: Introduction showTo call the Harpy a Gauss cannon with engines is not an exaggeration, for the cannon makes over 54% of its total mass. It is short ranged but excellent as a final defense against missiles. While missiles at an equivalent tech level would be faster than its tracking speed, the volume of fire should compensate for that.
--- Code: ---Harpia class Interceptor 460 tons 3 Crew 246.72 BP TCS 9.2 TH 230 EM 0
25000 km/s Armour 1-5 Shields 0-0 Sensors 1/1/0/0 Damage Control Rating 0 PPV 5
Maint Life 0 Years MSP 0 AFR 92% IFR 1.3% 1YR 29 5YR 435 Max Repair 61 MSP
Intended Deployment Time: 0.1 months Spare Berths 1
Taiga Amazonas Miniturbo-76 FusInerc (3) Power 76.8 Fuel Use 176.68% Signature 76.8 Exp 24%
Fuel Capacity 3 000 Litres Range 0.7 billion km (7 hours at full power)
Taurus CEM-40/60 C Gauss Autocannon (1x5) Range 40 000km TS: 25000 km/s Accuracy Modifier 85% RM 4 ROF 5 1 1 1 1 0 0 0 0 0 0
Sistemas SJC CTC-65000/25 (1) Max Range: 130 000 km TS: 25000 km/s 92 85 77 69 62 54 46 38 31 23
ECM 10
This design is classed as a Fighter for production, combat and maintenance purposes
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Sanctum Class Rescue Shuttle
Off-Topic: Introduction showSmall but with plenty of spare crew quarters, the Sanctum saved hundreds of lives. These small shuttles also are used to transport survey, xenology and other teams between planets and they are fully capable of operating independently from a carrier, with a lot of range for such small vessels. They fit perfectly in small boat bays. A relatively slow cruise speed compared to much larger military vessels is the result of the choice for more room for survivors to be rescued and more range instead.
--- Code: ---Sanctum B class Rescue Shuttle 125 tons 1 Crew 32.45 BP TCS 2.5 TH 34 EM 0
13600 km/s Armour 1-2 Shields 0-0 Sensors 1/1/0/0 Damage Control Rating 0 PPV 0
Maint Life 19.02 Years MSP 16 AFR 1% IFR 0% 1YR 0 5YR 1 Max Repair 16.8 MSP
Intended Deployment Time: 0.1 months Spare Berths 117
Taiga Amazonas Mini-33 FusInerc (1) Power 33.6 Fuel Use 22.37% Signature 33.6 Exp 10%
Fuel Capacity 5 000 Litres Range 32.2 billion km (27 days at full power)
This design is classed as a Fighter for production, combat and maintenance purposes
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Chiron Class Light Cruiser
Off-Topic: Introduction showThe Chiron has the longest range missiles among all warships of the Imperium. Combining two types of Anti-ship missiles in its loadout, one that is a two-stage cluster missile separating two smaller missiles from it before AMMs could shoot it down(hopefully), best used against FACs or fighters, and the other a single stage missile best against larger tonnages with a very powerful warhead, with both also having active sensors of their own to mitigate overkill when launched at large hostile fleets, plus some limited AMM capabilities, make them the strongest among missile focused warships of the Imperium. They have a history of destroyed military tonnage to confirm that.
--- Code: ---Chiron II class Light Cruiser 12 000 tons 403 Crew 3906.4 BP TCS 240 TH 4506 EM 600
18775 km/s Armour 3-46 Shields 20-300 Sensors 1/1/0/0 Damage Control Rating 6 PPV 63
Maint Life 1.35 Years MSP 1343 AFR 174% IFR 2.4% 1YR 792 5YR 11882 Max Repair 1126.4 MSP
Intended Deployment Time: 9 months Spare Berths 0
Magazine 551
Taiga Amazonas Turbo-2252 FusInerc (2) Power 2252.8 Fuel Use 36.27% Signature 2252.8 Exp 16%
Fuel Capacity 620 000 Litres Range 25.6 billion km (15 days at full power)
Eletronbras Escudo T (5) Total Fuel Cost 60 Litres per hour (1 440 per day)
IMBEL LM6 25sec (10) Missile Size 6 Rate of Fire 25
IMBEL LM1 5sec (3) Missile Size 1 Rate of Fire 5
Narvais CLM49-36S18 (1) Range 49.2m km Resolution 10
Narvais CLAM1.6 36S18 (3) Range 15.5m km Resolution 1
EXT-49 mod. 2 ASM (50) Speed: 64 000 km/s End: 18.4m Range: 70.6m km WH: 49 Size: 6 TH: 405/243/121
DEF-2 AMM (71) Speed: 144 000 km/s End: 0.3m Range: 2.4m km WH: 1 Size: 1 TH: 2208/1324/662
EXT-9 Duo m2 Anti-Fighter Cluster (30) Speed: 30 900 km/s End: 51.4m Range: 101.3m km WH: 0 Size: 6 TH: 103/61/30
Narvais Sensor Ativo 72-36S18 (1) GPS 720 Range 41.0m km Resolution 10
Narvais Sensor Anti-míssil 72-36S18 (1) GPS 72 Range 13.0m km MCR 1.4m km Resolution 1
Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s
This design is classed as a Military Vessel for maintenance purposes
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Agripina Class Collier
Off-Topic: Introduction showA "Combat-ready" Collier, meant to follow the ships it supplies to the heat of battle, the Agripina originally had a more diverse loadout, but running out of AMMs during the very first battle of the 2nd Space Force long before the ASMs were depleted led to the choice of loading these exclusively with AMMs, at least for now.
--- Code: ---Agripina II class Collier 12 000 tons 243 Crew 3246.9 BP TCS 240 TH 4506 EM 480
18775 km/s Armour 3-46 Shields 16-300 Sensors 1/1/0/0 Damage Control Rating 9 PPV 0
Maint Life 1.83 Years MSP 1522 AFR 128% IFR 1.8% 1YR 573 5YR 8592 Max Repair 1126.4 MSP
Intended Deployment Time: 9 months Spare Berths 2
Magazine 1708
Taiga Amazonas Turbo-2252 FusInerc (2) Power 2252.8 Fuel Use 36.27% Signature 2252.8 Exp 16%
Fuel Capacity 1 100 000 Litres Range 45.5 billion km (28 days at full power)
Eletronbras Escudo T (4) Total Fuel Cost 48 Litres per hour (1 152 per day)
DEF-2 AMM (1708) Speed: 144 000 km/s End: 0.3m Range: 2.4m km WH: 1 Size: 1 TH: 2208/1324/662
Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s
This design is classed as a Military Vessel for maintenance purposes
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Detailed Specs of all Mentioned Missiles
--- Code: ---DEF-2 AMM
Missile Size: 1 MSP (0.05 HS) Warhead: 1 Armour: 0 Manoeuvre Rating: 46
Speed: 144000 km/s Engine Endurance: 0 minutes Range: 2.4m km
Cost Per Missile: 2.764
Chance to Hit: 1k km/s 6624% 3k km/s 2208% 5k km/s 1324.8% 10k km/s 662.4%
Materials Required: 0.25x Tritanium 2.514x Gallicite Fuel x22.5
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--- Code: ---EXT-4 m2 Homing Rocket
Missile Size: 1 MSP (0.05 HS) Warhead: 4 Armour: 0 Manoeuvre Rating: 18
Speed: 76800 km/s Engine Endurance: 0 minutes Range: 1.7m km
Active Sensor Strength: 0.3114 Sensitivity Modifier: 240%
Resolution: 50 Maximum Range vs 2500 ton object (or larger): 520 000 km
Cost Per Missile: 2.6189
Chance to Hit: 1k km/s 1382.4% 3k km/s 450% 5k km/s 276.5% 10k km/s 138.2%
Materials Required: 1x Tritanium 0.1875x Boronide 0.3114x Uridium 1.12x Gallicite Fuel x30
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--- Code: ---EXT-49 m2 Anti-ship Missile
Missile Size: 6 MSP (0.3 HS) Warhead: 49 Armour: 0 Manoeuvre Rating: 19
Speed: 64000 km/s Engine Endurance: 18 minutes Range: 70.6m km
Active Sensor Strength: 0.27 Sensitivity Modifier: 240%
Resolution: 50 Maximum Range vs 2500 ton object (or larger): 450 000 km
Cost Per Missile: 18.618
Chance to Hit: 1k km/s 1216% 3k km/s 399% 5k km/s 243.2% 10k km/s 121.6%
Materials Required: 12.25x Tritanium 0.162x Boronide 0.27x Uridium 5.936x Gallicite Fuel x970
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--- Code: ---EXT-9 Duo m2 Anti-Fighter Cluster
Missile Size: 6 MSP (0.3 HS) Warhead: 0 Armour: 0 Manoeuvre Rating: 10
Speed: 30900 km/s Engine Endurance: 51 minutes Range: 95.3m km
Cost Per Missile: 13.3798
Second Stage: EXT-9 m2 Anti-Fighter Missile x2
Second Stage Separation Range: 7 400 000 km
Overall Endurance: 54 minutes Overall Range: 104.6m km
Chance to Hit: 1k km/s 309% 3k km/s 100% 5k km/s 61.8% 10k km/s 30.9%
Materials Required: 4.5x Tritanium 0.675x Boronide 1.1268x Uridium 7.078x Gallicite Fuel x434
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--- Code: ---EXT-9 m2 Anti-Fighter Missile
Missile Size: 2 MSP (0.1 HS) Warhead: 9 Armour: 0 Manoeuvre Rating: 30
Speed: 62400 km/s Engine Endurance: 3 minutes Range: 9.4m km
Active Sensor Strength: 0.5634 Sensitivity Modifier: 240%
Resolution: 10 Maximum Range vs 500 ton object (or larger): 420 000 km
Cost Per Missile: 5.5309
Chance to Hit: 1k km/s 1872% 3k km/s 600% 5k km/s 374.4% 10k km/s 187.2%
Materials Required: 2.25x Tritanium 0.3375x Boronide 0.5634x Uridium 2.38x Gallicite Fuel x92.5
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PS: Are these ship designs way too fast? The tradeoffs to achieve such speed seem worth the tactical benefits to me so far. Might be a tad OP even.
L0ckAndL0ad:
I haven't met the spoilers you are dealing with, so I can't be of good help with that and don't know about the speeds involved.
But I see something I can comment on.
1. Your FACs lack the ability to make stand-off strikes and/or use your Size 6 ASMs, limited by launcher size 1 and 5.8m km FCS range.
2. MCR of your AMM radars is only 1.4m km. While your AMMs have max range of 2.4m km. What incoming missile speeds do you look for to meet in combat?
3. "Interceptor" is slower than FAC. What does it need to intercept, exactly?
4. What ship is the primary source of long range radar coverage? The escort carrier? Would that be enough? How many do you want per fleet for redundancy? Do you plan on using Early Warning type fighters/FACs?
5. What about the magazines on your Autocrata B class Light Carrier? 81 seems very small, especially if it is needed for on board AMM launchers.
Gabethebaldandbold:
between the Amazonas theme, and the good use of portuguese, I cant help but to ask...
se é br tbm?
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